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@@ -34,9 +34,9 @@
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\begin{amove}{Gift from God}
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A deity gave their companion will-o'-the-wisp to you personally,
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- blessing your wisp with excessive energy. Your Arrows of Light have
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- Piercing 3, and your Shield of Light will still protect you while
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- you lend it out.
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+ blessing your wisp with excessive energy. Your \spell{Arrows of
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+ Light} have Piercing 3, and your Shield of Light will still
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+ protect you while you lend it out.
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\end{amove}
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\begin{amove}{Hand-Me-Down}
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@@ -92,7 +92,7 @@
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you. Your wisp cannot physically touch anything, and it cannot be
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harmed in any way.
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- \textbf{Name your Wisp}: \blank
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+ \directive{Name your Wisp}: \blank
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\textit{Examples: Luna, Corinth, Gamma, Mote, Navi, Reun, Spectrum,
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Solpiece, Willow, X-Ray}
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@@ -106,11 +106,11 @@
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of these forms, it reverts back to its harmless form and refuses to
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change back for a short while.
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\begin{itemize}
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- \item \textbf{Arrows of Light}: \itag{near}, \itag{mystical},
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+ \item \spell{Arrows of Light}: \itag{near}, \itag{mystical},
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\ntag{piercing}{2}. When you would spend \itag{ammo} with this
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weapon, instead reduce the \itag{piercing} value by 1 until the
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next time you \move{Make Camp}.
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- \item \textbf{Shield of Light}: \armor{+1}. You can lend this armor
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+ \item \spell{Shield of Light}: \armor{+1}. You can lend this armor
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bonus to anyone within \itag{reach}.
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\end{itemize}
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\end{basicmove}
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@@ -201,9 +201,9 @@
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\begin{amove}{Fist of Dawn}
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Add the following form to the \move{Light Weaponry} move:
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\begin{itemize}
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- \item Fist of Dawn: \itag{hand}, \itag{no damage}, \itag{mystical},
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- \itag{forceful}. This weapon does not deal damage, but instead
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- sends things flying away on a beam of light.
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+ \item \spell{Fist of Dawn}: \itag{hand}, \itag{no damage},
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+ \itag{mystical}, \itag{forceful}. This weapon does not deal
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+ damage, but instead sends things flying away on a beam of light.
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\end{itemize}
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When you \condition{would normally deal damage with this weapon},
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@@ -258,12 +258,12 @@
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\begin{amove}{Twilight Blade}
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Add the following form to the \move{Light Weaponry} move:
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\begin{itemize}
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- \item Twilight Blade: \itag{close}, \itag{ignores armor},
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+ \item \spell{Twilight Blade}: \itag{close}, \itag{ignores armor},
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\itag{mystical}. This weapon will cut cleanly through
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anything---armor, stone, metal, water, anything. When you
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- \condition{deal damage with this weapon}, you may physically remove
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- something from your target---something worn, something held, or
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- some small part of them.
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+ \condition{deal damage with this weapon}, you may physically
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+ remove something from your target---something worn, something
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+ held, or some small part of them.
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\end{itemize}
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\end{amove}
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@@ -295,9 +295,9 @@
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\end{amove}
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\begin{amove}{Dawn's Cage}
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-\moveRequires{Fist of Dawn}
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+ \moveRequires{Fist of Dawn}
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- When you would deal damage with your \move{Fist of Dawn}, after
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+ When you would deal damage with your \spell{Fist of Dawn}, after
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moving the target, you may encase them in an inescapable prison of
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light. When you do, your wisp makes up the cage, and you cannot use
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it for anything until you free your prisoner.
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@@ -329,8 +329,8 @@
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\end{amove}
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\begin{amove}{Mirror Shield}
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- When you block damage with your Shield of Light, deal 1d6 damage
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- that ignores armor to the source of the damage.
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+ When you block damage with your \spell{Shield of Light}, deal 1d6
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+ damage that ignores armor to the source of the damage.
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\end{amove}
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\begin{amove}{Sola's Speaker}
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@@ -343,21 +343,22 @@
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\begin{amove}{Solar Aura}
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Add the following form to the \move{Light Weaponry} move:
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\begin{itemize}
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- \item Solar Aura: In this form, you are surrounded by an aura of
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- light, sealing everything within Reach inside of it. Nothing
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- outside of the aura may enter it by any means. When someone inside
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- the aura leaves the aura or attacks something outside of it, your
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- wisp immediately reverts back to its harmless form.
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+ \item \spell{Solar Aura}: In this form, you are surrounded by an
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+ aura of light, sealing everything within Reach inside of
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+ it. Nothing outside of the aura may enter it by any means. When
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+ someone inside the aura leaves the aura or attacks something
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+ outside of it, your wisp immediately reverts back to its harmless
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+ form.
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\end{itemize}
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\end{amove}
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\begin{amove}{Twilight Reckoning}
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-\moveRequires{Twilight Blade}
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+ \moveRequires{Twilight Blade}
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When you \condition{deal damage to a surprised, defenseless, or
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- damaged enemy with your Twilight Blade}, you may sever anything
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- from the target---their life, their limb, their title, their
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- relationship with someone, their most prized possession, their
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+ damaged enemy with your \spell{Twilight Blade}}, you may sever
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+ anything from the target---their life, their limb, their title,
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+ their relationship with someone, their most prized possession, their
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thoughts on a topic, anything. If you do, deal no damage.
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\end{amove}
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