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@@ -7,21 +7,39 @@
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\newcommand{\BaseLoad}{12}
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\newcommand{\Damage}{10}
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+\newcommand{\Names}{
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+
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+ \hangindent=0.2in Human: Thaddeus, Augustine, Lux, Cassius, Hadrian, Lucia, Octavia,
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+ Regulus, Valeria, Sanguinus, Titanius
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+
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+ \hangindent=0.2in Orc: Ikhîgurk, Ugagrish, Pitûsh, Ikâpikun,
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+ Lugan-An, Akîsishurk, Sûghan, Gaphuprâsh }
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+
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+\newcommand{\Look}{
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+ Kind Eyes, Fiery Eyes, or Glowing Eyes
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+
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+ Helmet, Styled Hair, or Bald
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+
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+ Worn Holy Symbol or Fancy Holy Symbol
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+
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+ Fit Body, Bulky Body, or Thin Body
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+}
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+
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\begin{document}
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\openup -0.2em
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\charbanner
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-\begin{multicols}{2}
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+\begin{minipage}[t]{3.2in}
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\leftbanner{Folk}
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\begin{amove}{Human}
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- When you \textbf{pray for guidance, even for a moment, and ask,
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+ When you \condition{pray for guidance, even for a moment, and ask,
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``What here is evil?''} the GM will tell you, honestly.
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\end{amove}
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\begin{amove}{Orc}
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- When \textbf{you pray for guidance, even for a moment, and ask,
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+ When \condition{you pray for guidance, even for a moment, and ask,
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``What here is dangerous to me?''} the GM will tell you, honestly.
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\end{amove}
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@@ -41,103 +59,81 @@
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\leftbanner{Bonds}
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-\begin{quote}
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-\textbf{V:}\enspace\hrulefill
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-
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-\enspace\hrulefill
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-
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-\textbf{V:}\enspace\hrulefill
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-
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-\enspace\hrulefill
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-
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-\textbf{V:}\enspace\hrulefill
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-
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-\enspace\hrulefill
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-
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-\textbf{V:}\enspace\hrulefill
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-
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-\enspace\hrulefill
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-
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-\textbf{V:}\enspace\hrulefill
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-
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-\enspace\hrulefill
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-\end{quote}
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-
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-
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\vfill\null
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-\columnbreak
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+\end{minipage}
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+\begin{minipage}[t]{4.6in}
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\rightbanner{Starting Moves}
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\begin{basicmove}{Lay on Hands (CHA)}
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- When you touch someone, skin to skin, and pray for their well-being,
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- roll+CHA. \textbf{On a 10+}, you heal 1d8 damage or remove one
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- disease. \textbf{On a 7–9}, they are healed, but the damage or
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- disease is transferred to you.
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+ When you \condition{touch someone, skin to skin, and pray for their
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+ well-being}, roll+CHA. \onSuccess, you heal 1d8 damage or remove
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+ one disease. \onPartial, they are healed, but the damage or disease
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+ is transferred to you.
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\end{basicmove}
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+\
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\begin{basicmove}{Armored}
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-You ignore the clumsy tag on armor you wear.
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+ You ignore the \itag{clumsy} tag on armor you wear.
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\end{basicmove}
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+\
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\begin{basicmove}{I Am the Law}
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-When you give an NPC an order based on your divine authority, roll+CHA. \textbf{On a 7+}, they choose one:
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-
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-• Do what you say
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-
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-• Back away cautiously, then flee
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+ When you \condition{give an NPC an order based on your divine
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+ authority}, roll+CHA. \onPartial, they choose one:
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-• Attack you
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+ \begin{itemize}
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+ \item Do what you say
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+ \item Back away cautiously, then flee
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+ \item Attack you
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+ \end{itemize}
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-\textbf{On a 10+}, you also take +1 forward against them. \textbf{On a
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- miss}, they do as they please and you take -1 forward against them.
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+ \onSuccess, you also take +1 forward against them. \onMiss, they do
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+ as they please and you take -1 forward against them.
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\end{basicmove}
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+\
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\begin{basicmove}{Quest}
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- When you dedicate yourself to a mission through prayer and ritual
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- cleansing, state what you set out to do:
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-
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- • Slay \_\_\_\_\_, a great blight on the land
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-
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- • Defend \_\_\_\_\_ from the iniquities that beset them
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-
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- • Discover the truth of \_\_\_\_\_
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-
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-Then choose up to two boons:
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-
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-• An unwavering sense of direction to \_\_\_\_\_
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-
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-• Invulnerability to \_\_\_\_\_ (e.g., edged weapons, fire, enchantment, etc.)
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-
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-• A mark of divine authority
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-
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-• Senses that pierce lies
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-
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-• A voice that transcends language
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-
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-• A freedom from hunger, thirst, and sleep
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-
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-The GM will then tell you what vow or vows is required of you to
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-maintain your blessing:
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+ When you \condition{dedicate yourself to a mission through prayer
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+ and ritual cleansing}, state what you set out to do:
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+
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+ \begin{itemize}
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+ \item Slay \blank, a great blight on the land
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+ \item Defend \blank\ from the iniquities that beset them
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+ \item Discover the truth of \blank
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+ \end{itemize}
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+
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+ Then choose up to two boons:
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+
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+ \begin{itemize}
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+ \item An unwavering sense of direction to \blank
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+ \item Invulnerability to \blank\ (e.g., edged weapons, fire, enchantment, etc.)
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+ \item A mark of divine authority
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+ \item Senses that pierce lies
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+ \item A voice that transcends language
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+ \item A freedom from hunger, thirst, and sleep
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+ \end{itemize}
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+
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+ The GM will then tell you what vow or vows is required of you to
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+ maintain your blessing:
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+
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+ \begin{itemize}
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+ \item Honor (forbidden: cowardly tactics and tricks)
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+ \item Temperance (forbidden: gluttony in food, drink, and pleasure of the flesh)
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+ \item Piety (required: observance of daily holy services)
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+ \item Valor (forbidden: suffering an evil creature to live)
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+ \item Truth (forbidden: lies)
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+ \item Hospitality (required: comfort to those in need, no matter who they are)
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+ \end{itemize}
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-• Honor (forbidden: cowardly tactics and tricks)
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-
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-• Temperance (forbidden: gluttony in food, drink, and pleasure of the flesh)
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-
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-• Piety (required: observance of daily holy services)
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-
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-• Valor (forbidden: suffering an evil creature to live)
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-
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-• Truth (forbidden: lies)
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-
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-• Hospitality (required: comfort to those in need, no matter who they are)
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\end{basicmove}
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\vfill\null
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-\end{multicols}
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+\end{minipage}
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+\charlower
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\clearpage
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\gearbanner
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@@ -145,23 +141,26 @@ maintain your blessing:
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\begin{multicols}{2}
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\begin{quote}
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- Your load is 12+STR. You start with dungeon rations (5 uses, 1
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- weight), scale armor (2 armor, 3 weight), and some mark of faith,
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- describe it (0 weight). Choose your weapon:
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+ Your load is 12+STR. You start with dungeon rations
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+ (\ntag{5}{uses}, \ntag{1}{weight}), scale armor (\ntag{2}{armor},
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+ \ntag{3}{weight}), and some mark of faith, describe it
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+ (\ntag{0}{weight}). Choose your weapon:
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\begin{quote}
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- \choice Halberd (reach, +1 damage, two-handed, 2 weight)
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+ \choice Halberd (\itag{reach}, \ntag{+1}{damage},
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+ \itag{two-handed}, \ntag{2}{weight})
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- \choice Long sword (close, +1 damage, 1 weight) and shield (+1
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- armor, 2 weight)
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+ \choice Long sword (\itag{close}, \ntag{+1}{damage},
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+ \ntag{1}{weight}) and shield (\ntag{+1}{armor},
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+ \ntag{2}{weight})
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\end{quote}
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Choose one:
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\begin{quote}
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- \choice Adventuring gear (1 weight)
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+ \choice Adventuring gear (\ntag{1}{weight})
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- \choice Dungeon rations (1 weight) and healing potion (0 weight)
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+ \choice Dungeon rations (\ntag{1}{weight}) and healing potion (\ntag{0}{weight})
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\end{quote}
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\end{quote}
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@@ -174,56 +173,55 @@ maintain your blessing:
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\end{multicols}
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-\begin{multicols}{2}
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-\leftbanner{Advanced Moves (2-5)}
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+\widebanner{Advanced Moves}
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-When you \textbf{gain a level from 2--5}, choose from these moves.
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+\begin{multicols}{2}
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-\
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+\firstAdvances
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\begin{amove}{Divine Favor}
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Dedicate yourself to a deity (name a new one or choose one that’s
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- already been established). You gain the commune and cast a spell
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- cleric moves. When you select this move, treat yourself as a cleric
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- of level 1 for using spells. Every time you gain a level thereafter,
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- increase your effective cleric level by 1.
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+ already been established). You gain the \move{Commune} and
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+ \move{Cast a Spell} Cleric moves. When you select this move, treat
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+ yourself as a Cleric of level 1 for using spells. Every time you
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+ gain a level thereafter, increase your effective cleric level by 1.
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\end{amove}
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\begin{amove}{Bloody Aegis}
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- When you take damage you can grit your teeth and accept the blow. If
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- you do you take no damage but instead suffer a debility of your
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- choice. If you already have all six debilities you can’t use this
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- move.
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+ When you \condition{take damage} you can grit your teeth and accept
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+ the blow. If you do you take no damage but instead suffer a debility
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+ of your choice. If you already have all six debilities you can’t use
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+ this move.
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\end{amove}
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\begin{amove}{Smite}
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- While on a quest you deal +1d4 damage.
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+ While on a \move{Quest} you deal +1d4 damage.
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\end{amove}
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\begin{amove}{Exterminatus}
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- When you speak aloud your promise to defeat an enemy, you deal +2d4
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- damage against that enemy and -4 damage against anyone else. This
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- effect lasts until the enemy is defeated. If you fail to defeat the
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- enemy or give up the fight, you can admit your failure, but the
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- effect continues until you find a way to redeem yourself.
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+ When you \condition{speak aloud your promise to defeat an enemy},
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+ you deal +2d4 damage against that enemy and -4 damage against anyone
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+ else. This effect lasts until the enemy is defeated. If you fail to
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+ defeat the enemy or give up the fight, you can admit your failure,
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+ but the effect continues until you find a way to redeem yourself.
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\end{amove}
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\begin{amove}{Charge!}
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- When you lead the charge into combat, those you lead take +1
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- forward.
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+ When you \condition{lead the charge into combat}, those you lead
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+ take +1 forward.
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\end{amove}
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\begin{amove}{Staunch Defender}
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- When you defend you always get +1 hold, even on a 6-.
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+ When you \move{Defend} you always get +1 hold, even on a 6-.
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\end{amove}
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\begin{amove}{Setup Strike}
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- When you hack and slash, choose an ally. Their next attack against
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- your target does +1d4 damage.
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+ When you \move{Hack and Slash}, choose an ally. Their next attack
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+ against your target does +1d4 damage.
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\end{amove}
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\begin{amove}{Holy Protection}
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- You get +1 armor while on a quest.
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+ You get \ntag{+1}{armor} while on a \move{Quest}.
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\end{amove}
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\begin{amove}{Voice of Authority}
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@@ -231,64 +229,61 @@ When you \textbf{gain a level from 2--5}, choose from these moves.
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\end{amove}
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\begin{amove}{Hospitaller}
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- When you heal an ally, you heal +1d8 damage.
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+ When you \condition{heal an ally}, you heal +1d8 damage.
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\end{amove}
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\vfill\null
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\columnbreak
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-\rightbanner{Advanced Moves (6-10)}
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-
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-When you \textbf{gain a level from 6--10}, choose from these moves or
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-the level 2--5 moves.
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-
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-\
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+\secondAdvances
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\begin{amove}{Evidence of Faith}
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- \textbf{Requires}: Divine Favor
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+ \textbf{Requires}: \move{Divine Favor}
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- When you see divine magic as it happens, you can ask the GM which
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- deity granted the spell and its effects. Take +1 when acting on the
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- answers.
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+ When you \condition{see divine magic as it happens}, you can ask the
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+ GM which deity granted the spell and its effects. Take +1 when
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+ acting on the answers.
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\end{amove}
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\begin{amove}{Holy Smite}
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- \textbf{Replaces}: Smite
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+ \textbf{Replaces}: \move{Smite}
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- While on a quest you deal +1d8 damage.
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+ While on a \move{Quest} you deal +1d8 damage.
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\end{amove}
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\begin{amove}{Ever Onward}
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- \textbf{Replaces}: Charge!
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+ \textbf{Replaces}: \move{Charge!}
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- When you lead the charge into combat, those you lead take +1 forward
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- and +2 armor forward.
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+ When you \condition{lead the charge into combat}, those you lead take +1 forward
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+ and \ntag{+2}{armor} forward.
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\end{amove}
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\begin{amove}{Impervious Defender}
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- \textbf{Replaces}: Staunch Defender
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+ \textbf{Replaces}: \move{Staunch Defender}
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- When you defend you always get +1 hold, even on a 6-. When you get a
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- 12+ to defend instead of getting hold the nearest attacking creature
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- is stymied giving you a clear advantage, the GM will describe it.
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+ When you \move{Defend} you always get +1 hold, even on a 6-. When
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+ you get a 12+ to \move{Defend} instead of getting hold the nearest
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+ attacking creature is stymied giving you a clear advantage, the GM
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+ will describe it.
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\end{amove}
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\begin{amove}{Tandem Strike}
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- \textbf{Replaces}: Setup Strike
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+ \textbf{Replaces}: \move{Setup Strike}
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- When you hack and slash, choose an ally. Their next attack against
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- your target does +1d4 damage and they take +1 forward against them.
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+ When you \move{Hack and Slash}, choose an ally. Their next attack
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+ against your target does +1d4 damage and they take +1 forward
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+ against them.
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\end{amove}
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\begin{amove}{Divine Protection}
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- \textbf{Replaces}: Holy Protection
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+ \textbf{Replaces}: \move{Holy Protection}
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- You get +2 armor while on a quest.
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+ You get \ntag{+2}{armor} while on a \move{Quest}.
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\end{amove}
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\begin{amove}{Divine Authority}
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- \textbf{Replaces}: Voice of Authority
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+ \textbf{Replaces}: \move{Voice of Authority}
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Take +1 to order hirelings. When you roll a 12+ the hireling
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transcends their moment of fear and doubt and carries out your order
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@@ -296,18 +291,18 @@ the level 2--5 moves.
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\end{amove}
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\begin{amove}{Perfect Hospitaller}
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- \textbf{Replaces}: Hospitaller
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+ \textbf{Replaces}: \move{Hospitaller}
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- When you heal an ally, you heal +2d8 damage.
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+ When you \condition{heal an ally}, you heal +2d8 damage.
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\end{amove}
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\begin{amove}{Indomitable}
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- When you suffer a debility (even through Bloody Aegis) take +1
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- forward against whatever caused it.
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+ When you suffer a debility (even through \move{Bloody Aegis}) take
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+ +1 forward against whatever caused it.
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\end{amove}
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\begin{amove}{Perfect Knight}
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- When you quest you choose three boons instead of two.
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+ When you \move{Quest} you choose three boons instead of two.
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\end{amove}
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