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Updated paladin sheet

Getty Ritter 5 years ago
parent
commit
42ee97c35b
1 changed files with 135 additions and 140 deletions
  1. 135 140
      paladin.tex

+ 135 - 140
paladin.tex

@@ -7,21 +7,39 @@
 \newcommand{\BaseLoad}{12}
 \newcommand{\Damage}{10}
 
+\newcommand{\Names}{
+
+  \hangindent=0.2in Human: Thaddeus, Augustine, Lux, Cassius, Hadrian, Lucia, Octavia,
+  Regulus, Valeria, Sanguinus, Titanius
+
+  \hangindent=0.2in Orc: Ikhîgurk, Ugagrish, Pitûsh, Ikâpikun,
+  Lugan-An, Akîsishurk, Sûghan, Gaphuprâsh }
+
+\newcommand{\Look}{
+  Kind Eyes, Fiery Eyes, or Glowing Eyes
+
+  Helmet, Styled Hair, or Bald
+
+  Worn Holy Symbol or Fancy Holy Symbol
+
+  Fit Body, Bulky Body, or Thin Body
+}
+
 \begin{document}
 \openup -0.2em
 
 \charbanner
 
-\begin{multicols}{2}
+\begin{minipage}[t]{3.2in}
 \leftbanner{Folk}
 
 \begin{amove}{Human}
-  When you \textbf{pray for guidance, even for a moment, and ask,
+  When you \condition{pray for guidance, even for a moment, and ask,
     ``What here is evil?''} the GM will tell you, honestly.
 \end{amove}
 
 \begin{amove}{Orc}
-  When \textbf{you pray for guidance, even for a moment, and ask,
+  When \condition{you pray for guidance, even for a moment, and ask,
     ``What here is dangerous to me?''} the GM will tell you, honestly.
 \end{amove}
 
@@ -41,103 +59,81 @@
 
 \leftbanner{Bonds}
 
-\begin{quote}
-\textbf{V:}\enspace\hrulefill
-
-\enspace\hrulefill
-
-\textbf{V:}\enspace\hrulefill
-
-\enspace\hrulefill
-
-\textbf{V:}\enspace\hrulefill
-
-\enspace\hrulefill
-
-\textbf{V:}\enspace\hrulefill
-
-\enspace\hrulefill
-
-\textbf{V:}\enspace\hrulefill
-
-\enspace\hrulefill
-\end{quote}
-
-
 \vfill\null
-\columnbreak
+\end{minipage}
+\begin{minipage}[t]{4.6in}
 
 
 \rightbanner{Starting Moves}
 
 \begin{basicmove}{Lay on Hands (CHA)}
-  When you touch someone, skin to skin, and pray for their well-being,
-  roll+CHA. \textbf{On a 10+}, you heal 1d8 damage or remove one
-  disease. \textbf{On a 7–9}, they are healed, but the damage or
-  disease is transferred to you.
+  When you \condition{touch someone, skin to skin, and pray for their
+    well-being}, roll+CHA. \onSuccess, you heal 1d8 damage or remove
+  one disease. \onPartial, they are healed, but the damage or disease
+  is transferred to you.
 \end{basicmove}
+\
 
 \begin{basicmove}{Armored}
-You ignore the clumsy tag on armor you wear.
+  You ignore the \itag{clumsy} tag on armor you wear.
 \end{basicmove}
+\
 
 \begin{basicmove}{I Am the Law}
-When you give an NPC an order based on your divine authority, roll+CHA. \textbf{On a 7+}, they choose one:
-
-• Do what you say
-
-• Back away cautiously, then flee
+  When you \condition{give an NPC an order based on your divine
+    authority}, roll+CHA. \onPartial, they choose one:
 
-• Attack you
+  \begin{itemize}
+  \item Do what you say
+  \item Back away cautiously, then flee
+  \item Attack you
+  \end{itemize}
 
-\textbf{On a 10+}, you also take +1 forward against them. \textbf{On a
-  miss}, they do as they please and you take -1 forward against them.
+  \onSuccess, you also take +1 forward against them. \onMiss, they do
+  as they please and you take -1 forward against them.
 \end{basicmove}
+\
 
 \begin{basicmove}{Quest}
-  When you dedicate yourself to a mission through prayer and ritual
-  cleansing, state what you set out to do:
-
-  • Slay \_\_\_\_\_, a great blight on the land
-
-  • Defend  \_\_\_\_\_ from the iniquities that beset them
-
-  • Discover the truth of \_\_\_\_\_
-
-Then choose up to two boons:
-
-• An unwavering sense of direction to \_\_\_\_\_
-
-• Invulnerability to \_\_\_\_\_ (e.g., edged weapons, fire, enchantment, etc.)
-
-• A mark of divine authority
-
-• Senses that pierce lies
-
-• A voice that transcends language
-
-• A freedom from hunger, thirst, and sleep
-
-The GM will then tell you what vow or vows is required of you to
-maintain your blessing:
+  When you \condition{dedicate yourself to a mission through prayer
+    and ritual cleansing}, state what you set out to do:
+
+  \begin{itemize}
+  \item Slay \blank, a great blight on the land
+  \item Defend \blank\ from the iniquities that beset them
+  \item Discover the truth of \blank
+  \end{itemize}
+
+  Then choose up to two boons:
+
+  \begin{itemize}
+  \item An unwavering sense of direction to \blank
+  \item Invulnerability to \blank\ (e.g., edged weapons, fire, enchantment, etc.)
+  \item A mark of divine authority
+  \item Senses that pierce lies
+  \item A voice that transcends language
+  \item A freedom from hunger, thirst, and sleep
+  \end{itemize}
+
+  The GM will then tell you what vow or vows is required of you to
+  maintain your blessing:
+
+  \begin{itemize}
+  \item Honor (forbidden: cowardly tactics and tricks)
+  \item Temperance (forbidden: gluttony in food, drink, and pleasure of the flesh)
+  \item Piety (required: observance of daily holy services)
+  \item Valor (forbidden: suffering an evil creature to live)
+  \item Truth (forbidden: lies)
+  \item Hospitality (required: comfort to those in need, no matter who they are)
+  \end{itemize}
 
-• Honor (forbidden: cowardly tactics and tricks)
-
-• Temperance (forbidden: gluttony in food, drink, and pleasure of the flesh)
-
-• Piety (required: observance of daily holy services)
-
-• Valor (forbidden: suffering an evil creature to live)
-
-• Truth (forbidden: lies)
-
-• Hospitality (required: comfort to those in need, no matter who they are)
 \end{basicmove}
 
 
 
 \vfill\null
-\end{multicols}
+\end{minipage}
+\charlower
 \clearpage
 
 \gearbanner
@@ -145,23 +141,26 @@ maintain your blessing:
 \begin{multicols}{2}
 
   \begin{quote}
-    Your load is 12+STR. You start with dungeon rations (5 uses, 1
-    weight), scale armor (2 armor, 3 weight), and some mark of faith,
-    describe it (0 weight). Choose your weapon:
+    Your load is 12+STR. You start with dungeon rations
+    (\ntag{5}{uses}, \ntag{1}{weight}), scale armor (\ntag{2}{armor},
+    \ntag{3}{weight}), and some mark of faith, describe it
+    (\ntag{0}{weight}). Choose your weapon:
 
     \begin{quote}
-      \choice Halberd (reach, +1 damage, two-handed, 2 weight)
+      \choice Halberd (\itag{reach}, \ntag{+1}{damage},
+      \itag{two-handed}, \ntag{2}{weight})
 
-      \choice Long sword (close, +1 damage, 1 weight) and shield (+1
-      armor, 2 weight)
+      \choice Long sword (\itag{close}, \ntag{+1}{damage},
+      \ntag{1}{weight}) and shield (\ntag{+1}{armor},
+      \ntag{2}{weight})
   \end{quote}
 
   Choose one:
 
   \begin{quote}
-    \choice Adventuring gear (1 weight)
+    \choice Adventuring gear (\ntag{1}{weight})
 
-    \choice Dungeon rations (1 weight) and healing potion (0 weight)
+    \choice Dungeon rations (\ntag{1}{weight}) and healing potion (\ntag{0}{weight})
   \end{quote}
 
 \end{quote}
@@ -174,56 +173,55 @@ maintain your blessing:
 
 \end{multicols}
 
-\begin{multicols}{2}
-\leftbanner{Advanced Moves (2-5)}
+\widebanner{Advanced Moves}
 
-When you \textbf{gain a level from 2--5}, choose from these moves.
+\begin{multicols}{2}
 
-\
+\firstAdvances
 
 \begin{amove}{Divine Favor}
   Dedicate yourself to a deity (name a new one or choose one that’s
-  already been established). You gain the commune and cast a spell
-  cleric moves. When you select this move, treat yourself as a cleric
-  of level 1 for using spells. Every time you gain a level thereafter,
-  increase your effective cleric level by 1.
+  already been established). You gain the \move{Commune} and
+  \move{Cast a Spell} Cleric moves. When you select this move, treat
+  yourself as a Cleric of level 1 for using spells. Every time you
+  gain a level thereafter, increase your effective cleric level by 1.
 \end{amove}
 
 \begin{amove}{Bloody Aegis}
-  When you take damage you can grit your teeth and accept the blow. If
-  you do you take no damage but instead suffer a debility of your
-  choice. If you already have all six debilities you can’t use this
-  move.
+  When you \condition{take damage} you can grit your teeth and accept
+  the blow. If you do you take no damage but instead suffer a debility
+  of your choice. If you already have all six debilities you can’t use
+  this move.
 \end{amove}
 
 \begin{amove}{Smite}
-  While on a quest you deal +1d4 damage.
+  While on a \move{Quest} you deal +1d4 damage.
 \end{amove}
 
 \begin{amove}{Exterminatus}
-  When you speak aloud your promise to defeat an enemy, you deal +2d4
-  damage against that enemy and -4 damage against anyone else. This
-  effect lasts until the enemy is defeated. If you fail to defeat the
-  enemy or give up the fight, you can admit your failure, but the
-  effect continues until you find a way to redeem yourself.
+  When you \condition{speak aloud your promise to defeat an enemy},
+  you deal +2d4 damage against that enemy and -4 damage against anyone
+  else. This effect lasts until the enemy is defeated. If you fail to
+  defeat the enemy or give up the fight, you can admit your failure,
+  but the effect continues until you find a way to redeem yourself.
 \end{amove}
 
 \begin{amove}{Charge!}
-  When you lead the charge into combat, those you lead take +1
-  forward.
+  When you \condition{lead the charge into combat}, those you lead
+  take +1 forward.
 \end{amove}
 
 \begin{amove}{Staunch Defender}
-  When you defend you always get +1 hold, even on a 6-.
+  When you \move{Defend} you always get +1 hold, even on a 6-.
 \end{amove}
 
 \begin{amove}{Setup Strike}
-  When you hack and slash, choose an ally. Their next attack against
-  your target does +1d4 damage.
+  When you \move{Hack and Slash}, choose an ally. Their next attack
+  against your target does +1d4 damage.
 \end{amove}
 
 \begin{amove}{Holy Protection}
-  You get +1 armor while on a quest.
+  You get \ntag{+1}{armor} while on a \move{Quest}.
 \end{amove}
 
 \begin{amove}{Voice of Authority}
@@ -231,64 +229,61 @@ When you \textbf{gain a level from 2--5}, choose from these moves.
 \end{amove}
 
 \begin{amove}{Hospitaller}
-  When you heal an ally, you heal +1d8 damage.
+  When you \condition{heal an ally}, you heal +1d8 damage.
 \end{amove}
 
 
 \vfill\null
 \columnbreak
 
-\rightbanner{Advanced Moves (6-10)}
-
-When you \textbf{gain a level from 6--10}, choose from these moves or
-the level 2--5 moves.
-
-\
+\secondAdvances
 
 \begin{amove}{Evidence of Faith}
-  \textbf{Requires}: Divine Favor
+  \textbf{Requires}: \move{Divine Favor}
 
-  When you see divine magic as it happens, you can ask the GM which
-  deity granted the spell and its effects. Take +1 when acting on the
-  answers.
+  When you \condition{see divine magic as it happens}, you can ask the
+  GM which deity granted the spell and its effects. Take +1 when
+  acting on the answers.
 \end{amove}
 
 \begin{amove}{Holy Smite}
-  \textbf{Replaces}: Smite
+  \textbf{Replaces}: \move{Smite}
 
-  While on a quest you deal +1d8 damage.
+  While on a \move{Quest} you deal +1d8 damage.
 \end{amove}
 
 \begin{amove}{Ever Onward}
-  \textbf{Replaces}: Charge!
+  \textbf{Replaces}: \move{Charge!}
 
-  When you lead the charge into combat, those you lead take +1 forward
-  and +2 armor forward.
+  When you \condition{lead the charge into combat}, those you lead take +1 forward
+  and \ntag{+2}{armor} forward.
 \end{amove}
 
 \begin{amove}{Impervious Defender}
-  \textbf{Replaces}: Staunch Defender
+  \textbf{Replaces}: \move{Staunch Defender}
 
-  When you defend you always get +1 hold, even on a 6-. When you get a
-  12+ to defend instead of getting hold the nearest attacking creature
-  is stymied giving you a clear advantage, the GM will describe it.
+  When you \move{Defend} you always get +1 hold, even on a 6-. When
+  you get a 12+ to \move{Defend} instead of getting hold the nearest
+  attacking creature is stymied giving you a clear advantage, the GM
+  will describe it.
 \end{amove}
 
 \begin{amove}{Tandem Strike}
-  \textbf{Replaces}: Setup Strike
+  \textbf{Replaces}: \move{Setup Strike}
 
-  When you hack and slash, choose an ally. Their next attack against
-  your target does +1d4 damage and they take +1 forward against them.
+  When you \move{Hack and Slash}, choose an ally. Their next attack
+  against your target does +1d4 damage and they take +1 forward
+  against them.
 \end{amove}
 
 \begin{amove}{Divine Protection}
-  \textbf{Replaces}: Holy Protection
+  \textbf{Replaces}: \move{Holy Protection}
 
-  You get +2 armor while on a quest.
+  You get \ntag{+2}{armor} while on a \move{Quest}.
 \end{amove}
 
 \begin{amove}{Divine Authority}
-  \textbf{Replaces}: Voice of Authority
+  \textbf{Replaces}: \move{Voice of Authority}
 
   Take +1 to order hirelings. When you roll a 12+ the hireling
   transcends their moment of fear and doubt and carries out your order
@@ -296,18 +291,18 @@ the level 2--5 moves.
 \end{amove}
 
 \begin{amove}{Perfect Hospitaller}
-  \textbf{Replaces}: Hospitaller
+  \textbf{Replaces}: \move{Hospitaller}
 
-  When you heal an ally, you heal +2d8 damage.
+  When you \condition{heal an ally}, you heal +2d8 damage.
 \end{amove}
 
 \begin{amove}{Indomitable}
-  When you suffer a debility (even through Bloody Aegis) take +1
-  forward against whatever caused it.
+  When you suffer a debility (even through \move{Bloody Aegis}) take
+  +1 forward against whatever caused it.
 \end{amove}
 
 \begin{amove}{Perfect Knight}
-  When you quest you choose three boons instead of two.
+  When you \move{Quest} you choose three boons instead of two.
 \end{amove}