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Finish updating Fighter playbook

Getty Ritter 5 years ago
parent
commit
679d5e5e4c
1 changed files with 30 additions and 26 deletions
  1. 30 26
      fighter.tex

+ 30 - 26
fighter.tex

@@ -38,17 +38,17 @@
 \leftbanner{Folk}
 
 \begin{amove}{Dwarf}
-  When you \textbf{share a drink with someone}, you may parley with
-  them using CON instead of CHA.
+  When you \textbf{share a drink with someone}, you may \move{Parley}
+  with them using CON instead of CHA.
 \end{amove}
 
 \begin{amove}{Elf}
   Choose one weapon—you can always treat weapons of that type as if
-  they had the precise tag.
+  they had the \itag{precise} tag.
 \end{amove}
 
 \begin{amove}{Halfling}
-  When you defy danger and \textbf{use your small size to your
+  When you \move{Defy Danger} and \textbf{use your small size to your
     advantage}, take +1.
 \end{amove}
 
@@ -86,7 +86,7 @@
 
 \begin{basicmove}{Bend Bars, Lift Gates}
   When you \condition{use pure strength to destroy an inanimate obstacle},
-  roll+Str. \onSuccess, choose 3. \onPartial, choose 2.
+  roll+STR. \onSuccess, choose 3. \onPartial, choose 2.
 
   \begin{itemize}
   \item It doesn’t take a very long time
@@ -95,12 +95,12 @@
   \item You can fix the thing again without a lot of effort
   \end{itemize}
 \end{basicmove}
-
+\
 
 \begin{basicmove}{Armored}
   You ignore the \itag{clumsy} tag on armor you wear.
 \end{basicmove}
-
+\
 
 
 \begin{basicmove}{Signature Weapon}
@@ -129,31 +129,31 @@
   Choose the range that best fits your weapon:
 
   \begin{quote}
-    \choice Hand
+  \choice \itag{Hand}
 
-  \choice Close
+  \choice \itag{Close}
 
-  \choice Reach
+  \choice \itag{Reach}
   \end{quote}
 
   Choose two enhancements:
 
   \begin{quote}
-  \choice Hooks and spikes. +1 damage, but +1 weight.
+  \choice Hooks and spikes. \ntag{+1}{damage}, but \ntag{+1}{weight}.
 
-  \choice Sharp. +2 piercing.
+  \choice Sharp. \ntag{+2}{piercing}.
 
-  \choice Perfectly weighted. Add precise.
+  \choice Perfectly weighted. Add \itag{precise}.
 
-  \choice Serrated edges. +1 damage.
+  \choice Serrated edges. \ntag{+1}{damage}.
 
   \choice Glows in the presence of one type of creature, your choice.
 
-  \choice Huge. Add messy and forceful.
+  \choice Huge. Add \itag{messy} and \itag{forceful}.
 
   \choice Versatile. Choose an additional range.
 
-  \choice Well-crafted. -1 weight.
+  \choice Well-crafted. \ntag{-1}{weight}.
   \end{quote}
 
 
@@ -175,6 +175,8 @@
 
 \vfill\null
 \end{minipage}
+
+\charlower
 \clearpage
 
 \gearbanner
@@ -183,23 +185,25 @@
 
   \begin{quote}
 
-    Your load is 12+Str. You carry your signature weapon and dungeon
-    rations (5 uses, 1 weight). Choose your defenses:
+    Your load is 12+STR. You carry your signature weapon and dungeon
+    rations (\ntag{5}{uses}, \ntag{1}{weight}). Choose your defenses:
 
     \begin{quote}
-      \choice Chainmail (1 armor, 1 weight) and adventuring gear (1 weight)
+      \choice Chainmail (\ntag{1}{armor}, \ntag{1}{weight}) and
+      adventuring gear (\ntag{1}{weight})
 
-      \choice Scale armor (2 armor, 3 weight)
+      \choice Scale armor (\ntag{2}{armor}, \ntag{3}{weight})
     \end{quote}
 
     Choose two:
 
     \begin{quote}
-      \choice 2 Healing potions (0 weight)
+      \choice 2 Healing potions (\ntag{0}{weight})
 
-      \choice Shield (+1 armor, 2 weight)
+      \choice Shield (\ntag{+1}{armor}, \ntag{2}{weight})
 
-      \choice Antitoxin (0 weight), dungeon rations (1 weight), and poultices and herbs (1 weight)
+      \choice Antitoxin (\ntag{0}{weight}), dungeon rations
+      (\ntag{1}{weight}), and poultices and herbs (\ntag{1}{weight})
 
       \choice 22 coins
   \end{quote}
@@ -224,9 +228,9 @@
 \end{amove}
 
 \begin{amove}{Heirloom}
-  When you consult the spirits that reside within your signature
-  weapon, they will give you an insight relating to the current
-  situation, and might ask you some questions in return,
+  When you \condition{consult the spirits that reside within your
+    signature weapon}, they will give you an insight relating to the
+  current situation, and might ask you some questions in return,
   roll+CHA. \onSuccess, the GM will give you good detail. \onPartial,
   the GM will give you an impression.
 \end{amove}