|
@@ -38,17 +38,17 @@
|
|
|
\leftbanner{Folk}
|
|
|
|
|
|
\begin{amove}{Dwarf}
|
|
|
- When you \textbf{share a drink with someone}, you may parley with
|
|
|
- them using CON instead of CHA.
|
|
|
+ When you \textbf{share a drink with someone}, you may \move{Parley}
|
|
|
+ with them using CON instead of CHA.
|
|
|
\end{amove}
|
|
|
|
|
|
\begin{amove}{Elf}
|
|
|
Choose one weapon—you can always treat weapons of that type as if
|
|
|
- they had the precise tag.
|
|
|
+ they had the \itag{precise} tag.
|
|
|
\end{amove}
|
|
|
|
|
|
\begin{amove}{Halfling}
|
|
|
- When you defy danger and \textbf{use your small size to your
|
|
|
+ When you \move{Defy Danger} and \textbf{use your small size to your
|
|
|
advantage}, take +1.
|
|
|
\end{amove}
|
|
|
|
|
@@ -86,7 +86,7 @@
|
|
|
|
|
|
\begin{basicmove}{Bend Bars, Lift Gates}
|
|
|
When you \condition{use pure strength to destroy an inanimate obstacle},
|
|
|
- roll+Str. \onSuccess, choose 3. \onPartial, choose 2.
|
|
|
+ roll+STR. \onSuccess, choose 3. \onPartial, choose 2.
|
|
|
|
|
|
\begin{itemize}
|
|
|
\item It doesn’t take a very long time
|
|
@@ -95,12 +95,12 @@
|
|
|
\item You can fix the thing again without a lot of effort
|
|
|
\end{itemize}
|
|
|
\end{basicmove}
|
|
|
-
|
|
|
+\
|
|
|
|
|
|
\begin{basicmove}{Armored}
|
|
|
You ignore the \itag{clumsy} tag on armor you wear.
|
|
|
\end{basicmove}
|
|
|
-
|
|
|
+\
|
|
|
|
|
|
|
|
|
\begin{basicmove}{Signature Weapon}
|
|
@@ -129,31 +129,31 @@
|
|
|
Choose the range that best fits your weapon:
|
|
|
|
|
|
\begin{quote}
|
|
|
- \choice Hand
|
|
|
+ \choice \itag{Hand}
|
|
|
|
|
|
- \choice Close
|
|
|
+ \choice \itag{Close}
|
|
|
|
|
|
- \choice Reach
|
|
|
+ \choice \itag{Reach}
|
|
|
\end{quote}
|
|
|
|
|
|
Choose two enhancements:
|
|
|
|
|
|
\begin{quote}
|
|
|
- \choice Hooks and spikes. +1 damage, but +1 weight.
|
|
|
+ \choice Hooks and spikes. \ntag{+1}{damage}, but \ntag{+1}{weight}.
|
|
|
|
|
|
- \choice Sharp. +2 piercing.
|
|
|
+ \choice Sharp. \ntag{+2}{piercing}.
|
|
|
|
|
|
- \choice Perfectly weighted. Add precise.
|
|
|
+ \choice Perfectly weighted. Add \itag{precise}.
|
|
|
|
|
|
- \choice Serrated edges. +1 damage.
|
|
|
+ \choice Serrated edges. \ntag{+1}{damage}.
|
|
|
|
|
|
\choice Glows in the presence of one type of creature, your choice.
|
|
|
|
|
|
- \choice Huge. Add messy and forceful.
|
|
|
+ \choice Huge. Add \itag{messy} and \itag{forceful}.
|
|
|
|
|
|
\choice Versatile. Choose an additional range.
|
|
|
|
|
|
- \choice Well-crafted. -1 weight.
|
|
|
+ \choice Well-crafted. \ntag{-1}{weight}.
|
|
|
\end{quote}
|
|
|
|
|
|
|
|
@@ -175,6 +175,8 @@
|
|
|
|
|
|
\vfill\null
|
|
|
\end{minipage}
|
|
|
+
|
|
|
+\charlower
|
|
|
\clearpage
|
|
|
|
|
|
\gearbanner
|
|
@@ -183,23 +185,25 @@
|
|
|
|
|
|
\begin{quote}
|
|
|
|
|
|
- Your load is 12+Str. You carry your signature weapon and dungeon
|
|
|
- rations (5 uses, 1 weight). Choose your defenses:
|
|
|
+ Your load is 12+STR. You carry your signature weapon and dungeon
|
|
|
+ rations (\ntag{5}{uses}, \ntag{1}{weight}). Choose your defenses:
|
|
|
|
|
|
\begin{quote}
|
|
|
- \choice Chainmail (1 armor, 1 weight) and adventuring gear (1 weight)
|
|
|
+ \choice Chainmail (\ntag{1}{armor}, \ntag{1}{weight}) and
|
|
|
+ adventuring gear (\ntag{1}{weight})
|
|
|
|
|
|
- \choice Scale armor (2 armor, 3 weight)
|
|
|
+ \choice Scale armor (\ntag{2}{armor}, \ntag{3}{weight})
|
|
|
\end{quote}
|
|
|
|
|
|
Choose two:
|
|
|
|
|
|
\begin{quote}
|
|
|
- \choice 2 Healing potions (0 weight)
|
|
|
+ \choice 2 Healing potions (\ntag{0}{weight})
|
|
|
|
|
|
- \choice Shield (+1 armor, 2 weight)
|
|
|
+ \choice Shield (\ntag{+1}{armor}, \ntag{2}{weight})
|
|
|
|
|
|
- \choice Antitoxin (0 weight), dungeon rations (1 weight), and poultices and herbs (1 weight)
|
|
|
+ \choice Antitoxin (\ntag{0}{weight}), dungeon rations
|
|
|
+ (\ntag{1}{weight}), and poultices and herbs (\ntag{1}{weight})
|
|
|
|
|
|
\choice 22 coins
|
|
|
\end{quote}
|
|
@@ -224,9 +228,9 @@
|
|
|
\end{amove}
|
|
|
|
|
|
\begin{amove}{Heirloom}
|
|
|
- When you consult the spirits that reside within your signature
|
|
|
- weapon, they will give you an insight relating to the current
|
|
|
- situation, and might ask you some questions in return,
|
|
|
+ When you \condition{consult the spirits that reside within your
|
|
|
+ signature weapon}, they will give you an insight relating to the
|
|
|
+ current situation, and might ask you some questions in return,
|
|
|
roll+CHA. \onSuccess, the GM will give you good detail. \onPartial,
|
|
|
the GM will give you an impression.
|
|
|
\end{amove}
|