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Be consistent with spaces and pluses

Getty Ritter 5 years ago
parent
commit
2ffe6702c9
10 changed files with 18 additions and 18 deletions
  1. 2 2
      artificer.tex
  2. 1 1
      bard.tex
  3. 1 1
      cleric.tex
  4. 1 1
      collector.tex
  5. 4 4
      fighter.tex
  6. 4 4
      mage.tex
  7. 2 2
      paladin.tex
  8. 1 1
      thief.tex
  9. 1 1
      travelrules.tex
  10. 1 1
      wizard.tex

+ 2 - 2
artificer.tex

@@ -200,8 +200,8 @@
     need the moment you need it, if it's somewhere he can get it for
     you. You never need to reload or dig through your pouches in a
     tight spot.
-  \item[Guard:] You take +1 ongoing when you \move{Defend}.
-  \item[Research:] You take +1 ongoing to \move{Spout Lore}.
+  \item[Guard:] You take \ongoing{+1} when you \move{Defend}.
+  \item[Research:] You take \ongoing{+1} to \move{Spout Lore}.
   \item[Scout:] When you \move{Undertake a Perilous Journey}, you
     simultaneously \move{Navigate} and \move{Scout Ahead}.
   \end{description}

+ 1 - 1
bard.tex

@@ -288,7 +288,7 @@
 
 \begin{amove}{Reputation}
   When you \condition{first meet someone who’s heard songs about you},
-  roll+Cha. \onSuccess, tell the GM two things they’ve heard about
+  roll +CHA. \onSuccess, tell the GM two things they’ve heard about
   you. \onPartial, tell the GM one thing they’ve heard, and the GM
   tells you one thing.
 \end{amove}

+ 1 - 1
cleric.tex

@@ -149,7 +149,7 @@ Choose one precept of your religion:
 \begin{basicmove}{Cast a Spell}
 
   When you \condition{unleash a spell granted to you by your deity},
-  roll+WIS. \onSuccess, the spell is successfully cast and your
+  roll +WIS. \onSuccess, the spell is successfully cast and your
   deity does not revoke the spell, so you may cast it
   again. \onPartial, the spell is cast, but choose one:
 

+ 1 - 1
collector.tex

@@ -259,7 +259,7 @@
     6-}, you may spend 1-Luck and re-roll. \condition{If you get a 7+
     on the re-roll}, explain how you succeeded only through sheer
   luck. However, your luck can run out. When you \condition{hold
-    0-Luck}, you take -1 ongoing to all rolls until you gain more.
+    0-Luck}, you take \ongoing{-1} to all rolls until you gain more.
 \end{amove}
 
 \begin{amove}{Obsessive Dabbler}

+ 4 - 4
fighter.tex

@@ -86,7 +86,7 @@
 
 \begin{basicmove}{Bend Bars, Lift Gates}
   When you \condition{use pure strength to destroy an inanimate obstacle},
-  roll+STR. \onSuccess, choose 3. \onPartial, choose 2.
+  roll +STR. \onSuccess, choose 3. \onPartial, choose 2.
 
   \begin{itemize}
   \item It doesn’t take a very long time
@@ -209,7 +209,7 @@
   When you \condition{consult the spirits that reside within your
     signature weapon}, they will give you an insight relating to the
   current situation, and might ask you some questions in return,
-  roll+CHA. \onSuccess, the GM will give you good detail. \onPartial,
+  roll +CHA. \onSuccess, the GM will give you good detail. \onPartial,
   the GM will give you an impression.
 \end{amove}
 
@@ -281,7 +281,7 @@
 \begin{amove}{Evil Eye}
 \moveRequires{Seeing Red}
 
-  When you \condition{enter combat}, roll+CHA. \onSuccess, hold
+  When you \condition{enter combat}, roll +CHA. \onSuccess, hold
   2. \onPartial, hold 1. Spend your hold to make eye contact with an
   NPC present, who freezes or flinches and can’t act until you break
   it off. \onMiss, your enemies immediately identify you as their
@@ -309,7 +309,7 @@
 \end{amove}
 
 \begin{amove}{Through Death’s Eyes}
-  When you \condition{go into battle}, roll+WIS. \onSuccess, name
+  When you \condition{go into battle}, roll +WIS. \onSuccess, name
   someone who will live and someone who will die. \onPartial, name
   someone who will live or someone who will die. Name NPCs, not player
   characters. The GM will make your vision come true, if it’s even

+ 4 - 4
mage.tex

@@ -94,8 +94,8 @@
     wanted it to.
   \item Your spell has unforeseen side effects, and might draw
     unwanted attention.
-  \item The casting saps your energy. You take -1 ongoing to INT until
-    you have a few minutes to clear your head.
+  \item The casting saps your energy. You take \ongoing{-1} to INT
+    until you have a few minutes to clear your head.
   \end{itemize}
 
   On a miss, something's gone horribly wrong. Your spell may well have
@@ -141,8 +141,8 @@ with. You can take the other as an Advance when you Level Up.
   \item You draw unwanted attention or put someone in a spot.
   \item The GM removes a non-range tag of their choice, and you deal
     -1 damage.
-  \item The casting saps your energy. You take -1 ongoing to INT until
-    you have a few minutes to clear your head.
+  \item The casting saps your energy. You take \ongoing{-1} to INT
+    until you have a few minutes to clear your head.
   \end{itemize}
 
   \directive{Tags}: \itag{reach}, \itag{near}, \itag{debilitating (-1

+ 2 - 2
paladin.tex

@@ -68,7 +68,7 @@
 
 \begin{basicmove}{Lay on Hands (CHA)}
   When you \condition{touch someone, skin to skin, and pray for their
-    well-being}, roll+CHA. \onSuccess, you heal 1d8 damage or remove
+    well-being}, roll +CHA. \onSuccess, you heal 1d8 damage or remove
   one disease. \onPartial, they are healed, but the damage or disease
   is transferred to you.
 \end{basicmove}
@@ -81,7 +81,7 @@
 
 \begin{basicmove}{I Am the Law}
   When you \condition{give an NPC an order based on your divine
-    authority}, roll+CHA. \onPartial, they choose one:
+    authority}, roll +CHA. \onPartial, they choose one:
 
   \begin{itemize}
   \item Do what you say

+ 1 - 1
thief.tex

@@ -99,7 +99,7 @@
 \begin{basicmove}{Backstab}
   When you \condition{attack a surprised or defenseless enemy with a
     melee weapon}, you can choose to deal your damage or
-  roll+DEX. \onSuccess, choose two. \onPartial, choose one.
+  roll +DEX. \onSuccess, choose two. \onPartial, choose one.
 
   \begin{itemize}
   \item You don’t get into melee with them

+ 1 - 1
travelrules.tex

@@ -46,7 +46,7 @@
 
 \begin{basicmove}{Defend}
   When you \condition{stand in defense of a person, item, or location
-    under attack}, roll+CON.  \onSuccess, hold 3. \onPartial, hold
+    under attack}, roll +CON.  \onSuccess, hold 3. \onPartial, hold
   1. So long as you stand in defense, when you or the thing you defend
   is attacked you may spend hold, 1 for 1, to choose an option:
   \begin{itemize}

+ 1 - 1
wizard.tex

@@ -100,7 +100,7 @@
 
 \begin{basicmove}{Cast a Spell (INT)}
   When you \condition{release a spell you’ve prepared},
-  roll+INT. \onSuccess, the spell is successfully cast and you do not
+  roll +INT. \onSuccess, the spell is successfully cast and you do not
   forget the spell—you may cast it again later. \onPartial, the spell
   is cast, but choose one: