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@@ -86,7 +86,7 @@
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\begin{basicmove}{Bend Bars, Lift Gates}
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When you \condition{use pure strength to destroy an inanimate obstacle},
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- roll+STR. \onSuccess, choose 3. \onPartial, choose 2.
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+ roll +STR. \onSuccess, choose 3. \onPartial, choose 2.
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\begin{itemize}
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\item It doesn’t take a very long time
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@@ -209,7 +209,7 @@
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When you \condition{consult the spirits that reside within your
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signature weapon}, they will give you an insight relating to the
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current situation, and might ask you some questions in return,
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- roll+CHA. \onSuccess, the GM will give you good detail. \onPartial,
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+ roll +CHA. \onSuccess, the GM will give you good detail. \onPartial,
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the GM will give you an impression.
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\end{amove}
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@@ -281,7 +281,7 @@
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\begin{amove}{Evil Eye}
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\moveRequires{Seeing Red}
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- When you \condition{enter combat}, roll+CHA. \onSuccess, hold
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+ When you \condition{enter combat}, roll +CHA. \onSuccess, hold
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2. \onPartial, hold 1. Spend your hold to make eye contact with an
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NPC present, who freezes or flinches and can’t act until you break
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it off. \onMiss, your enemies immediately identify you as their
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@@ -309,7 +309,7 @@
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\end{amove}
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\begin{amove}{Through Death’s Eyes}
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- When you \condition{go into battle}, roll+WIS. \onSuccess, name
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+ When you \condition{go into battle}, roll +WIS. \onSuccess, name
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someone who will live and someone who will die. \onPartial, name
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someone who will live or someone who will die. Name NPCs, not player
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characters. The GM will make your vision come true, if it’s even
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