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+\documentclass[8pt]{extarticle}
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+\usepackage{color}
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+\usepackage{lmodern}
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+\usepackage{amssymb,amsmath}
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+\usepackage{ifxetex,ifluatex}
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+\usepackage{anyfontsize}
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+\usepackage[percent]{overpic}
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+\usepackage[margin=0.5in]{geometry}
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+\usepackage{multicol}
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+\setlength{\columnsep}{0.05cm}
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+\usepackage[T1]{fontenc}
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+\usepackage[utf8]{inputenc}
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+\usepackage{fontspec} % For loading fonts
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+\usepackage{titlesec}
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+\setmainfont{PT Serif}
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+\newfontfamily\headingfont[]{Metamorphous}
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+\titleformat*{\section}{\LARGE\headingfont}
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+\titleformat*{\subsection}{\Large\headingfont}
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+
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+\newenvironment{amove}[1]
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+{\Checkbox{6pt}\ {\headingfont #1}\begin{quote}
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+}
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+{\end{quote}
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+}
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+
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+\newenvironment{basicmove}[1]
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+{\begin{quote}{\headingfont #1}\begin{quote}
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+}
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+{\end{quote}\end{quote}
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+}
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+
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+\newenvironment{choices}[1]
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+{#1
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+
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+ \begin{quote}
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+}
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+{\end{quote}
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+}
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+
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+\newcommand{\choice}{\Checkbox{6pt} }
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+
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+\pagestyle{empty}
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+\IfFileExists{upquote.sty}{\usepackage{upquote}}{}
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+% use microtype if available
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+\IfFileExists{microtype.sty}{%
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+\usepackage[]{microtype}
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+\UseMicrotypeSet[protrusion]{basicmath} % disable protrusion for tt fonts
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+}{}
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+\PassOptionsToPackage{hyphens}{url} % url is loaded by hyperref
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+
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+\makeatother
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+% Scale images if necessary, so that they will not overflow the page
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+% margins by default, and it is still possible to overwrite the defaults
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+% using explicit options in \includegraphics[width, height, ...]{}
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+\setkeys{Gin}{width=\maxwidth,height=\maxheight,keepaspectratio}
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+\IfFileExists{parskip.sty}{%
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+\usepackage{parskip}
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+}{% else
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+\setlength{\parindent}{0pt}
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+\setlength{\parskip}{6pt plus 2pt minus 1pt}
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+}
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+\setlength{\emergencystretch}{3em} % prevent overfull lines
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+\providecommand{\tightlist}{%
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+ \setlength{\itemsep}{0pt}\setlength{\parskip}{0pt}}
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+\setcounter{secnumdepth}{0}
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+% Redefines (sub)paragraphs to behave more like sections
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+\ifx\paragraph\undefined\else
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+\let\oldparagraph\paragraph
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+\renewcommand{\paragraph}[1]{\oldparagraph{#1}\mbox{}}
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+\fi
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+\ifx\subparagraph\undefined\else
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+\let\oldsubparagraph\subparagraph
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+\renewcommand{\subparagraph}[1]{\oldsubparagraph{#1}\mbox{}}
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+\fi
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+
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+% set default figure placement to htbp
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+\makeatletter
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+\def\fps@figure{htbp}
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+\makeatother
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+
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+
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+\date{}
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+
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+\usepackage{etoolbox}
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+\patchcmd{\quote}{\rightmargin}{\leftmargin 1em \rightmargin}{}{}
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+
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+\usepackage{tikz}
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+\newcommand{\Checkbox}[1]{\tikz{\path[draw=black] (0,0) rectangle (#1,#1);}}
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+
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+% Modify this commands to define Class name, Base HP, Base Load and Damage Dice (only number)
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+\newcommand{\Class}{Paladin}
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+\newcommand{\BaseHP}{10}
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+\newcommand{\BaseLoad}{12}
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+\newcommand{\Damage}{10}
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+
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+% Don't replace here, replace before every section
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+\newcommand{\SectionTitle}{4}
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+
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+
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+
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+
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+\begin{document}
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+\openup -0.3em
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+
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+\input{figuras/TopBanner}
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+%\input{figuras/TopBanner10Plus} %Use this instead when damage dice has 10 or more faces
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+
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+\begin{multicols}{2}
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+\renewcommand{\SectionTitle}{\headingfont Folk}
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+\input{figuras/LeftBanner}
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+
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+\begin{amove}{Human}
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+ When you \textbf{pray for guidance, even for a moment, and ask,
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+ ``What here is evil?''} the GM will tell you, honestly.
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+\end{amove}
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+
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+\begin{amove}{Orc}
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+ When \textbf{you pray for guidance, even for a moment, and ask,
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+ ``What here is dangerous to me?''} the GM will tell you, honestly.
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+\end{amove}
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+
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+\
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+
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+\renewcommand{\SectionTitle}{\headingfont Alignment}
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+\input{figuras/LeftBanner}
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+
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+\begin{amove}{Lawful}
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+ Deny mercy to a criminal or unbeliever.
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+\end{amove}
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+
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+\begin{amove}{Good}
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+ Endanger yourself to protect someone weaker than you.
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+\end{amove}
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+
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+\
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+
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+\renewcommand{\SectionTitle}{\headingfont Bonds}
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+\input{figuras/LeftBanner}
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+
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+\begin{quote}
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+\textbf{V:}\enspace\hrulefill
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+
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+\enspace\hrulefill
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+
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+\textbf{V:}\enspace\hrulefill
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+
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+\enspace\hrulefill
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+
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+\textbf{V:}\enspace\hrulefill
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+
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+\enspace\hrulefill
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+
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+\textbf{V:}\enspace\hrulefill
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+
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+\enspace\hrulefill
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+
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+\textbf{V:}\enspace\hrulefill
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+
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+\enspace\hrulefill
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+\end{quote}
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+
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+
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+\vfill\null
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+\columnbreak
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+
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+
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+\renewcommand{\SectionTitle}{\headingfont Starting Moves}
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+\input{figuras/RightBanner}
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+
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+\begin{basicmove}{Lay on Hands (CHA)}
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+
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+ When you touch someone, skin to skin, and pray for their well-being,
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+ roll+CHA. \textbf{On a 10+}, you heal 1d8 damage or remove one
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+ disease. \textbf{On a 7–9}, they are healed, but the damage or
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+ disease is transferred to you.
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+\end{basicmove}
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+
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+\begin{basicmove}{Armored}
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+You ignore the clumsy tag on armor you wear.
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+\end{basicmove}
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+
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+\begin{basicmove}{I Am the Law}
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+When you give an NPC an order based on your divine authority, roll+CHA. \textbf{On a 7+}, they choose one:
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+
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+• Do what you say
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+
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+• Back away cautiously, then flee
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+
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+• Attack you
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+
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+\textbf{On a 10+}, you also take +1 forward against them. \textbf{On a
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+ miss}, they do as they please and you take -1 forward against them.
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+\end{basicmove}
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+
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+\begin{basicmove}{Quest}
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+ When you dedicate yourself to a mission through prayer and ritual
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+ cleansing, state what you set out to do:
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+
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+ • Slay \_\_\_\_\_, a great blight on the land
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+
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+ • Defend \_\_\_\_\_ from the iniquities that beset them
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+
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+ • Discover the truth of \_\_\_\_\_
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+
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+Then choose up to two boons:
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+
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+• An unwavering sense of direction to \_\_\_\_\_
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+
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+• Invulnerability to \_\_\_\_\_ (e.g., edged weapons, fire, enchantment, etc.)
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+
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+• A mark of divine authority
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+
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+• Senses that pierce lies
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+
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+• A voice that transcends language
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+
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+• A freedom from hunger, thirst, and sleep
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+
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+The GM will then tell you what vow or vows is required of you to
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+maintain your blessing:
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+
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+• Honor (forbidden: cowardly tactics and tricks)
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+
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+• Temperance (forbidden: gluttony in food, drink, and pleasure of the flesh)
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+
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+• Piety (required: observance of daily holy services)
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+
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+• Valor (forbidden: suffering an evil creature to live)
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+
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+• Truth (forbidden: lies)
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+
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+• Hospitality (required: comfort to those in need, no matter who they are)
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+\end{basicmove}
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+
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+
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+
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+\vfill\null
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+\end{multicols}
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+\clearpage
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+
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+\renewcommand{\SectionTitle}{\headingfont Gear}
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+\input{figuras/RightBannerEquipment}
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+
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+\begin{multicols}{2}
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+
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+ \begin{quote}
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+ Your load is 12+STR. You start with dungeon rations (5 uses, 1
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+ weight), scale armor (2 armor, 3 weight), and some mark of faith,
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+ describe it (0 weight). Choose your weapon:
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+
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+ \begin{quote}
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+ \choice Halberd (reach, +1 damage, two-handed, 2 weight)
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+
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+ \choice Long sword (close, +1 damage, 1 weight) and shield (+1
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+ armor, 2 weight)
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+ \end{quote}
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+
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+ Choose one:
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+
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+ \begin{quote}
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+ \choice Adventuring gear (1 weight)
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+
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+ \choice Dungeon rations (1 weight) and healing potion (0 weight)
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+ \end{quote}
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+
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+\end{quote}
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+
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+\
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+
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+\columnbreak
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+
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+\
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+
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+\end{multicols}
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+
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+\begin{multicols}{2}
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+\renewcommand{\SectionTitle}{\headingfont Advanced Moves (2-5)}
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+\input{figuras/LeftBanner}
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+
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+When you \textbf{gain a level from 2--5}, choose from these moves.
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+
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+\
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+
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+\begin{amove}{Divine Favor}
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+ Dedicate yourself to a deity (name a new one or choose one that’s
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+ already been established). You gain the commune and cast a spell
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+ cleric moves. When you select this move, treat yourself as a cleric
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+ of level 1 for using spells. Every time you gain a level thereafter,
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+ increase your effective cleric level by 1.
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+\end{amove}
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+
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+\begin{amove}{Bloody Aegis}
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+ When you take damage you can grit your teeth and accept the blow. If
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+ you do you take no damage but instead suffer a debility of your
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+ choice. If you already have all six debilities you can’t use this
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+ move.
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+\end{amove}
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+
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+\begin{amove}{Smite}
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+ While on a quest you deal +1d4 damage.
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+\end{amove}
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+
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+\begin{amove}{Exterminatus}
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+ When you speak aloud your promise to defeat an enemy, you deal +2d4
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+ damage against that enemy and -4 damage against anyone else. This
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+ effect lasts until the enemy is defeated. If you fail to defeat the
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+ enemy or give up the fight, you can admit your failure, but the
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+ effect continues until you find a way to redeem yourself.
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+\end{amove}
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+
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+\begin{amove}{Charge!}
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+ When you lead the charge into combat, those you lead take +1
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+ forward.
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+\end{amove}
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+
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+\begin{amove}{Staunch Defender}
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+ When you defend you always get +1 hold, even on a 6-.
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+\end{amove}
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+
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+\begin{amove}{Setup Strike}
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+ When you hack and slash, choose an ally. Their next attack against
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+ your target does +1d4 damage.
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+\end{amove}
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+
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+\begin{amove}{Holy Protection}
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+ You get +1 armor while on a quest.
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+\end{amove}
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+
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+\begin{amove}{Voice of Authority}
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+ Take +1 to order hirelings.
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+\end{amove}
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+
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+\begin{amove}{Hospitaller}
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+ When you heal an ally, you heal +1d8 damage.
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+\end{amove}
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+
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+
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+\vfill\null
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+\columnbreak
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+
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+\renewcommand{\SectionTitle}{\headingfont Advanced Moves (6-10)}
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+\input{figuras/RightBanner}
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+
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+When you \textbf{gain a level from 6--10}, choose from these moves or
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+the level 2--5 moves.
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+
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+\
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+
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+\begin{amove}{Evidence of Faith}
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+ \textbf{Requires}: Divine Favor
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+
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+ When you see divine magic as it happens, you can ask the GM which
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+ deity granted the spell and its effects. Take +1 when acting on the
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+ answers.
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+\end{amove}
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+
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+\begin{amove}{Holy Smite}
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+ \textbf{Replaces}: Smite
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+
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+ While on a quest you deal +1d8 damage.
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+\end{amove}
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+
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+\begin{amove}{Ever Onward}
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+ \textbf{Replaces}: Charge!
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+
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+ When you lead the charge into combat, those you lead take +1 forward
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+ and +2 armor forward.
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+\end{amove}
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+
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+\begin{amove}{Impervious Defender}
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+ \textbf{Replaces}: Staunch Defender
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+
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+ When you defend you always get +1 hold, even on a 6-. When you get a
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+ 12+ to defend instead of getting hold the nearest attacking creature
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+ is stymied giving you a clear advantage, the GM will describe it.
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+\end{amove}
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+
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+\begin{amove}{Tandem Strike}
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+ \textbf{Replaces}: Setup Strike
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+
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+ When you hack and slash, choose an ally. Their next attack against
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+ your target does +1d4 damage and they take +1 forward against them.
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+\end{amove}
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+
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+\begin{amove}{Divine Protection}
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+ \textbf{Replaces}: Holy Protection
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+
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+ You get +2 armor while on a quest.
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+\end{amove}
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+
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+\begin{amove}{Divine Authority}
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+ \textbf{Replaces}: Voice of Authority
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+
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+ Take +1 to order hirelings. When you roll a 12+ the hireling
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+ transcends their moment of fear and doubt and carries out your order
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+ with particular effectiveness or efficiency.
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+\end{amove}
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+
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+\begin{amove}{Perfect Hospitaller}
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+ \textbf{Replaces}: Hospitaller
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+
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+ When you heal an ally, you heal +2d8 damage.
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+\end{amove}
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+
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+\begin{amove}{Indomitable}
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+ When you suffer a debility (even through Bloody Aegis) take +1
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+ forward against whatever caused it.
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+\end{amove}
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+
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+\begin{amove}{Perfect Knight}
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+ When you quest you choose three boons instead of two.
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+\end{amove}
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+
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+
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+\vfill\null
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+\end{multicols}
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+
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+\end{document}
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