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Add paladin playbook

Getty Ritter 5 years ago
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commit
2767fab769
1 changed files with 418 additions and 0 deletions
  1. 418 0
      paladin.tex

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paladin.tex

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+\documentclass[8pt]{extarticle}
+\usepackage{color}
+\usepackage{lmodern}
+\usepackage{amssymb,amsmath}
+\usepackage{ifxetex,ifluatex}
+\usepackage{anyfontsize}
+\usepackage[percent]{overpic}
+\usepackage[margin=0.5in]{geometry}
+\usepackage{multicol}
+\setlength{\columnsep}{0.05cm}
+\usepackage[T1]{fontenc}
+\usepackage[utf8]{inputenc}
+\usepackage{fontspec} % For loading fonts
+\usepackage{titlesec}
+\setmainfont{PT Serif}
+\newfontfamily\headingfont[]{Metamorphous}
+\titleformat*{\section}{\LARGE\headingfont}
+\titleformat*{\subsection}{\Large\headingfont}
+
+\newenvironment{amove}[1]
+{\Checkbox{6pt}\ {\headingfont #1}\begin{quote}
+}
+{\end{quote}
+}
+
+\newenvironment{basicmove}[1]
+{\begin{quote}{\headingfont #1}\begin{quote}
+}
+{\end{quote}\end{quote}
+}
+
+\newenvironment{choices}[1]
+{#1
+
+  \begin{quote}
+}
+{\end{quote}
+}
+
+\newcommand{\choice}{\Checkbox{6pt} }
+
+\pagestyle{empty}
+\IfFileExists{upquote.sty}{\usepackage{upquote}}{}
+% use microtype if available
+\IfFileExists{microtype.sty}{%
+\usepackage[]{microtype}
+\UseMicrotypeSet[protrusion]{basicmath} % disable protrusion for tt fonts
+}{}
+\PassOptionsToPackage{hyphens}{url} % url is loaded by hyperref
+
+\makeatother
+% Scale images if necessary, so that they will not overflow the page
+% margins by default, and it is still possible to overwrite the defaults
+% using explicit options in \includegraphics[width, height, ...]{}
+\setkeys{Gin}{width=\maxwidth,height=\maxheight,keepaspectratio}
+\IfFileExists{parskip.sty}{%
+\usepackage{parskip}
+}{% else
+\setlength{\parindent}{0pt}
+\setlength{\parskip}{6pt plus 2pt minus 1pt}
+}
+\setlength{\emergencystretch}{3em}  % prevent overfull lines
+\providecommand{\tightlist}{%
+  \setlength{\itemsep}{0pt}\setlength{\parskip}{0pt}}
+\setcounter{secnumdepth}{0}
+% Redefines (sub)paragraphs to behave more like sections
+\ifx\paragraph\undefined\else
+\let\oldparagraph\paragraph
+\renewcommand{\paragraph}[1]{\oldparagraph{#1}\mbox{}}
+\fi
+\ifx\subparagraph\undefined\else
+\let\oldsubparagraph\subparagraph
+\renewcommand{\subparagraph}[1]{\oldsubparagraph{#1}\mbox{}}
+\fi
+
+% set default figure placement to htbp
+\makeatletter
+\def\fps@figure{htbp}
+\makeatother
+
+
+\date{}
+
+\usepackage{etoolbox}
+\patchcmd{\quote}{\rightmargin}{\leftmargin 1em \rightmargin}{}{}
+
+\usepackage{tikz}
+\newcommand{\Checkbox}[1]{\tikz{\path[draw=black] (0,0) rectangle (#1,#1);}}
+
+% Modify this commands to define Class name, Base HP, Base Load and Damage Dice (only number)
+\newcommand{\Class}{Paladin}
+\newcommand{\BaseHP}{10}
+\newcommand{\BaseLoad}{12}
+\newcommand{\Damage}{10}
+
+% Don't replace here, replace before every section
+\newcommand{\SectionTitle}{4}
+
+
+
+
+\begin{document}
+\openup -0.3em
+
+\input{figuras/TopBanner}
+%\input{figuras/TopBanner10Plus} %Use this instead when damage dice has 10 or more faces
+
+\begin{multicols}{2}
+\renewcommand{\SectionTitle}{\headingfont Folk}
+\input{figuras/LeftBanner}
+
+\begin{amove}{Human}
+  When you \textbf{pray for guidance, even for a moment, and ask,
+    ``What here is evil?''} the GM will tell you, honestly.
+\end{amove}
+
+\begin{amove}{Orc}
+  When \textbf{you pray for guidance, even for a moment, and ask,
+    ``What here is dangerous to me?''} the GM will tell you, honestly.
+\end{amove}
+
+\ 
+
+\renewcommand{\SectionTitle}{\headingfont Alignment}
+\input{figuras/LeftBanner}
+
+\begin{amove}{Lawful}
+  Deny mercy to a criminal or unbeliever.
+\end{amove}
+
+\begin{amove}{Good}
+  Endanger yourself to protect someone weaker than you.
+\end{amove}
+
+\ 
+
+\renewcommand{\SectionTitle}{\headingfont Bonds}
+\input{figuras/LeftBanner}
+
+\begin{quote}
+\textbf{V:}\enspace\hrulefill
+
+\enspace\hrulefill
+
+\textbf{V:}\enspace\hrulefill
+
+\enspace\hrulefill
+
+\textbf{V:}\enspace\hrulefill
+
+\enspace\hrulefill
+
+\textbf{V:}\enspace\hrulefill
+
+\enspace\hrulefill
+
+\textbf{V:}\enspace\hrulefill
+
+\enspace\hrulefill
+\end{quote}
+
+
+\vfill\null
+\columnbreak
+
+
+\renewcommand{\SectionTitle}{\headingfont Starting Moves}
+\input{figuras/RightBanner}
+
+\begin{basicmove}{Lay on Hands (CHA)}
+
+  When you touch someone, skin to skin, and pray for their well-being,
+  roll+CHA. \textbf{On a 10+}, you heal 1d8 damage or remove one
+  disease. \textbf{On a 7–9}, they are healed, but the damage or
+  disease is transferred to you.
+\end{basicmove}
+
+\begin{basicmove}{Armored}
+You ignore the clumsy tag on armor you wear.
+\end{basicmove}
+
+\begin{basicmove}{I Am the Law}
+When you give an NPC an order based on your divine authority, roll+CHA. \textbf{On a 7+}, they choose one:
+
+• Do what you say
+
+• Back away cautiously, then flee
+
+• Attack you
+
+\textbf{On a 10+}, you also take +1 forward against them. \textbf{On a
+  miss}, they do as they please and you take -1 forward against them.
+\end{basicmove}
+
+\begin{basicmove}{Quest}
+  When you dedicate yourself to a mission through prayer and ritual
+  cleansing, state what you set out to do:
+
+  • Slay \_\_\_\_\_, a great blight on the land
+
+  • Defend  \_\_\_\_\_ from the iniquities that beset them
+
+  • Discover the truth of \_\_\_\_\_
+
+Then choose up to two boons:
+
+• An unwavering sense of direction to \_\_\_\_\_
+
+• Invulnerability to \_\_\_\_\_ (e.g., edged weapons, fire, enchantment, etc.)
+
+• A mark of divine authority
+
+• Senses that pierce lies
+
+• A voice that transcends language
+
+• A freedom from hunger, thirst, and sleep
+
+The GM will then tell you what vow or vows is required of you to
+maintain your blessing:
+
+• Honor (forbidden: cowardly tactics and tricks)
+
+• Temperance (forbidden: gluttony in food, drink, and pleasure of the flesh)
+
+• Piety (required: observance of daily holy services)
+
+• Valor (forbidden: suffering an evil creature to live)
+
+• Truth (forbidden: lies)
+
+• Hospitality (required: comfort to those in need, no matter who they are)
+\end{basicmove}
+
+
+
+\vfill\null
+\end{multicols}
+\clearpage
+
+\renewcommand{\SectionTitle}{\headingfont Gear}
+\input{figuras/RightBannerEquipment}
+
+\begin{multicols}{2}
+
+  \begin{quote}
+    Your load is 12+STR. You start with dungeon rations (5 uses, 1
+    weight), scale armor (2 armor, 3 weight), and some mark of faith,
+    describe it (0 weight). Choose your weapon:
+
+    \begin{quote}
+      \choice Halberd (reach, +1 damage, two-handed, 2 weight)
+
+      \choice Long sword (close, +1 damage, 1 weight) and shield (+1
+      armor, 2 weight)
+  \end{quote}
+
+  Choose one:
+
+  \begin{quote}
+    \choice Adventuring gear (1 weight)
+
+    \choice Dungeon rations (1 weight) and healing potion (0 weight)
+  \end{quote}
+
+\end{quote}
+
+\ 
+
+\columnbreak
+
+\ 
+
+\end{multicols}
+
+\begin{multicols}{2}
+\renewcommand{\SectionTitle}{\headingfont Advanced Moves (2-5)}
+\input{figuras/LeftBanner}
+
+When you \textbf{gain a level from 2--5}, choose from these moves.
+
+\
+
+\begin{amove}{Divine Favor}
+  Dedicate yourself to a deity (name a new one or choose one that’s
+  already been established). You gain the commune and cast a spell
+  cleric moves. When you select this move, treat yourself as a cleric
+  of level 1 for using spells. Every time you gain a level thereafter,
+  increase your effective cleric level by 1.
+\end{amove}
+
+\begin{amove}{Bloody Aegis}
+  When you take damage you can grit your teeth and accept the blow. If
+  you do you take no damage but instead suffer a debility of your
+  choice. If you already have all six debilities you can’t use this
+  move.
+\end{amove}
+
+\begin{amove}{Smite}
+  While on a quest you deal +1d4 damage.
+\end{amove}
+
+\begin{amove}{Exterminatus}
+  When you speak aloud your promise to defeat an enemy, you deal +2d4
+  damage against that enemy and -4 damage against anyone else. This
+  effect lasts until the enemy is defeated. If you fail to defeat the
+  enemy or give up the fight, you can admit your failure, but the
+  effect continues until you find a way to redeem yourself.
+\end{amove}
+
+\begin{amove}{Charge!}
+  When you lead the charge into combat, those you lead take +1
+  forward.
+\end{amove}
+
+\begin{amove}{Staunch Defender}
+  When you defend you always get +1 hold, even on a 6-.
+\end{amove}
+
+\begin{amove}{Setup Strike}
+  When you hack and slash, choose an ally. Their next attack against
+  your target does +1d4 damage.
+\end{amove}
+
+\begin{amove}{Holy Protection}
+  You get +1 armor while on a quest.
+\end{amove}
+
+\begin{amove}{Voice of Authority}
+  Take +1 to order hirelings.
+\end{amove}
+
+\begin{amove}{Hospitaller}
+  When you heal an ally, you heal +1d8 damage.
+\end{amove}
+
+
+\vfill\null
+\columnbreak
+
+\renewcommand{\SectionTitle}{\headingfont Advanced Moves (6-10)}
+\input{figuras/RightBanner}
+
+When you \textbf{gain a level from 6--10}, choose from these moves or
+the level 2--5 moves.
+
+\
+
+\begin{amove}{Evidence of Faith}
+  \textbf{Requires}: Divine Favor
+
+  When you see divine magic as it happens, you can ask the GM which
+  deity granted the spell and its effects. Take +1 when acting on the
+  answers.
+\end{amove}
+
+\begin{amove}{Holy Smite}
+  \textbf{Replaces}: Smite
+
+  While on a quest you deal +1d8 damage.
+\end{amove}
+
+\begin{amove}{Ever Onward}
+  \textbf{Replaces}: Charge!
+
+  When you lead the charge into combat, those you lead take +1 forward
+  and +2 armor forward.
+\end{amove}
+
+\begin{amove}{Impervious Defender}
+  \textbf{Replaces}: Staunch Defender
+
+  When you defend you always get +1 hold, even on a 6-. When you get a
+  12+ to defend instead of getting hold the nearest attacking creature
+  is stymied giving you a clear advantage, the GM will describe it.
+\end{amove}
+
+\begin{amove}{Tandem Strike}
+  \textbf{Replaces}: Setup Strike
+
+  When you hack and slash, choose an ally. Their next attack against
+  your target does +1d4 damage and they take +1 forward against them.
+\end{amove}
+
+\begin{amove}{Divine Protection}
+  \textbf{Replaces}: Holy Protection
+
+  You get +2 armor while on a quest.
+\end{amove}
+
+\begin{amove}{Divine Authority}
+  \textbf{Replaces}: Voice of Authority
+
+  Take +1 to order hirelings. When you roll a 12+ the hireling
+  transcends their moment of fear and doubt and carries out your order
+  with particular effectiveness or efficiency.
+\end{amove}
+
+\begin{amove}{Perfect Hospitaller}
+  \textbf{Replaces}: Hospitaller
+
+  When you heal an ally, you heal +2d8 damage.
+\end{amove}
+
+\begin{amove}{Indomitable}
+  When you suffer a debility (even through Bloody Aegis) take +1
+  forward against whatever caused it.
+\end{amove}
+
+\begin{amove}{Perfect Knight}
+  When you quest you choose three boons instead of two.
+\end{amove}
+
+
+\vfill\null
+\end{multicols}
+
+\end{document}