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Use \ongoing macro pervasively

Getty Ritter 5 years ago
parent
commit
21eb34b92e
7 changed files with 20 additions and 19 deletions
  1. 3 3
      cleric.tex
  2. 5 4
      druid.tex
  3. 1 1
      farmer.tex
  4. 1 1
      survivor.tex
  5. 6 6
      travelrules.tex
  6. 3 3
      witch.tex
  7. 1 1
      wizard.tex

+ 3 - 3
cleric.tex

@@ -156,7 +156,7 @@ Choose one precept of your religion:
   \begin{itemize}
   \item You draw unwelcome attention or put yourself in a spot. The GM
     will tell you how.
-  \item Your casting distances you from your deity---take -1 ongoing
+  \item Your casting distances you from your deity---take \ongoing{-1}
     to cast a spell until the next time you \move{Commune}.
   \item After you cast it, the spell is revoked by your deity. You
     cannot cast the spell again until you \move{Commune} and have it
@@ -413,8 +413,8 @@ spell and add your level to any damage done or healed by the spell.
 
 \begin{multicols}{2}
   \begin{aspell}{Bless}{Ongoing}
-    Your deity smiles upon a combatant of your choice. They take +1
-    ongoing so long as battle continues and they stand and
+    Your deity smiles upon a combatant of your choice. They take
+    \ongoing{+1} so long as battle continues and they stand and
     fight. While this spell is ongoing you take -1 to cast a spell.
   \end{aspell}
 

+ 5 - 4
druid.tex

@@ -255,9 +255,10 @@
 \end{amove}
 
 \begin{amove}{Formcrafter}
-  When you use \move{Shapeshifter} choose a stat: you take +1 ongoing
-  to rolls using that stat while shifted. The GM will choose a stat,
-  too: you take -1 ongoing to rolls using that stat while shifted.
+  When you use \move{Shapeshifter} choose a stat: you take
+  \ongoing{+1} to rolls using that stat while shifted. The GM will
+  choose a stat, too: you take \ongoing{-1} to rolls using that stat
+  while shifted.
 \end{amove}
 
 \begin{amove}{Elemental Mastery}
@@ -293,7 +294,7 @@
 \begin{amove}{Doppelgänger’s Dance}
   You are able to study the essence of specific individuals to take
   their exact form, including men, elves, or the like. Suppressing
-  your tell is possible, but if you do, take -1 ongoing until you
+  your tell is possible, but if you do, take \ongoing{-1} until you
   return to your own form.
 \end{amove}
 

+ 1 - 1
farmer.tex

@@ -328,7 +328,7 @@
 
 \begin{amove}{Sympathy for the Devil}
   When you \condition{would deal damage to an enemy}, you can choose
-  instead to deal no damage, and instead take +1 ongoing to all
+  instead to deal no damage, and instead take \ongoing{+1} to all
   \move{Defy Danger} rolls associated with that enemy.
 \end{amove}
 

+ 1 - 1
survivor.tex

@@ -129,7 +129,7 @@ Freya, Kesi, Mikasa, Morgiana, Norona, Mestra, Osha, Nyssa, Krann
   \item Ignore all effects of the attack, other than damage. You are
     not moved, set on fire, poisoned, restrained, or anything else the
     attack would have done to you.
-  \item Take +1 ongoing against the cause of this damage until you
+  \item Take \ongoing{+1} against the cause of this damage until you
     have conquered it.
   \end{itemize}
 \end{basicmove}

+ 6 - 6
travelrules.tex

@@ -920,11 +920,11 @@
   one of the following:
   \begin{itemize}
   \item Choose a move the Vehicle has. It loses that move.
-  \item -1 ongoing to Control.
-  \item -1 ongoing to Armor.
-  \item -1 or -2 ongoing to Passengers. If this brings the Passenger
-    stat below the number of people on board, someone just lost their
-    seat.
+  \item \ongoing{-1} to Control.
+  \item \ongoing{-1} to Armor.
+  \item \ongoing{-1} or \ongoing{-2} to Passengers. If this brings the
+    Passenger stat below the number of people on board, someone just
+    lost their seat.
   \item There’s a problem---a bad wheel, a broken rudder, or something
     else you’ll need to deal with to keep the vehicle working
     properly.
@@ -937,7 +937,7 @@
   roll +INT. \onSuccess, choose two. \onPartial, choose one:
   \begin{itemize}
   \item The vehicle regains the use of one Move.
-  \item The vehicle suffers one less ongoing penalty.
+  \item The vehicle removs a current penalty
   \item You repair any onboard equipment which requires it.
   \item You give the vehicle a temporary boost, granting the pilot
     \forward{+1} on the next roll involving Control.

+ 3 - 3
witch.tex

@@ -89,7 +89,7 @@ option includes an Elemental tag, which you can select when weaving a
   \item You draw unwanted attention or put someone in a spot
   \item The GM removes a non-range tag of their choice, and you deal
     -1 damage
-  \item The spell drains your energy. You take -1 ongoing to INT until
+  \item The spell drains your energy. You take \ongoing{-1} to INT until
     you have a few minutes to clear your head
   \end{itemize}
 
@@ -109,7 +109,7 @@ option includes an Elemental tag, which you can select when weaving a
   \item A threat is waiting for you when you get there
   \item The broom misbehaves, and it takes a while to get where you want
   \item Your landing is better described as a crash
-  \item The ride numbs your body: you take -1 ongoing to DEX until you
+  \item The ride numbs your body: you take \ongoing{-1} to DEX until you
     have a few minutes to stretch your legs
   \end{itemize}
 \end{basicmove}
@@ -276,7 +276,7 @@ option includes an Elemental tag, which you can select when weaving a
     now an NPC
   \item Your spell has strange and unwanted side effects
   \item You draw unwanted attention to yourself or an ally
-  \item The spell drains your energy---you take -1 ongoing to INT
+  \item The spell drains your energy---you take \ongoing{-1} to INT
     until you have a few minutes to clear your head
   \end{itemize}
 \end{amove}

+ 1 - 1
wizard.tex

@@ -108,7 +108,7 @@
   \item You draw unwelcome attention or put yourself in a spot. The GM
     will tell you how.
   \item The spell disturbs the fabric of reality
-    as it is cast—take -1 ongoing to cast a spell until the next time
+    as it is cast—take \ongoing{-1} to cast a spell until the next time
     you Prepare Spells.
   \item After it is cast, the spell is forgotten. You cannot cast the
     spell again until you prepare spells.