Browse Source

Macros for load, among other things

Getty Ritter 5 years ago
parent
commit
083ab8ba05
17 changed files with 164 additions and 139 deletions
  1. 15 13
      artificer.tex
  2. 3 0
      assets/prelude.tex
  3. 1 1
      cleric.tex
  4. 1 1
      collector.tex
  5. 1 1
      druid.tex
  6. 1 1
      farmer.tex
  7. 2 2
      fighter.tex
  8. 1 1
      lanternbearer.tex
  9. 117 96
      mage.tex
  10. 1 1
      merchant.tex
  11. 1 1
      paladin.tex
  12. 3 3
      priest.tex
  13. 1 1
      ranger.tex
  14. 5 5
      survivor.tex
  15. 6 6
      thief.tex
  16. 3 4
      witch.tex
  17. 2 2
      wizard.tex

+ 15 - 13
artificer.tex

@@ -110,9 +110,9 @@
 \end{basicmove}
 
 \begin{basicmove}{Field Test (INT)}
-  When you use one of your Gadgets to get out of a tight spot,
-  describe what it does and roll +INT. On a hit, it works as expected,
-  but choose 1. On a 7-9, choose 2 instead:
+  When you \condition{use one of your Gadgets to get out of a tight
+    spot}, describe what it does and roll +INT. \onHit, it works as
+  expected, but choose 1. \onPartial, choose 2 instead:
   \begin{itemize}
   \item The Gadget's effects won't last long - you'll need to hurry to
     take advantage of it.
@@ -126,9 +126,10 @@
 
 
 \begin{basicmove}{Jury-Rig (INT)}
-  When you quickly fix, repurpose, or fabricate a device on the spot,
-  describe what you're doing with it and roll +INT. \onSuccess, it'll
-  hold together just as long as you need it to.  On a 7-9, choose one:
+  When you \condition{quickly fix, repurpose, or fabricate a device on
+    the spot}, describe what you're doing with it and roll
+  +INT. \onSuccess, it'll hold together just as long as you need it
+  to.  \onPartial, choose one:
   \begin{itemize}
   \item It'll work, but not for long. You'll need to hurry to take
     advantage of it.
@@ -160,7 +161,7 @@
 
 \begin{multicols}{2}
 
-  Your Load is 9+STR. You start with Dungeon Rations (\uses{5},
+  \yourLoad{9}. You start with Dungeon Rations (\uses{5},
   \weight{1}), your Gadgets (\weight{1} each), a toolkit (\weight{1}), and
   7 Coin. Choose two:
   \begin{choices}
@@ -207,7 +208,7 @@ When you \textbf{gain a level from 2--5}, choose from these moves.
 \end{amove}
 
 \begin{amove}{Eureka! I've Got It!}
-  When you roll a 12+ on Field Test, your Gadget defies expectations,
+  \onMassiveSuccessFor{Field Test}, your Gadget defies expectations,
   its effects going above and beyond what your theories
   predicted. Choose nothing from the list.
 \end{amove}
@@ -270,17 +271,18 @@ the level 2--5 moves.
 \end{amove}
 
 \begin{amove}{Forcefield Upgrade}
-  \textbf{Replaces}: Etheric Field
+  \textbf{Replaces}: \move{Etheric Field}
 
   You have +Armor equal to your held Charge.
 \end{amove}
 
 \begin{amove}{Highly Logical}
-  \textbf{Replaces}: Logical
+  \textbf{Replaces}: \move{Logical}
 
-  When you use strict deduction to analyze your surroundings, you can
-  Discern Realities with +INT instead of +WIS. On a 12+, you get to
-  ask the GM any three questions, not limited by the list.
+  When you \condition{use strict deduction to analyze your
+    surroundings}, you can Discern Realities with +INT instead of
+  +WIS. \onmassiveSuccess, you get to ask the GM any three questions,
+  not limited by the list.
 \end{amove}
 
 \begin{amove}{I'll Make My Own Friends}

+ 3 - 0
assets/prelude.tex

@@ -193,6 +193,9 @@
 \newcommand{\onHit}{\textbf{On a 7+}}
 \newcommand{\onMiss}{\textbf{On a miss}}
 
+\newcommand{\onMassiveSuccessFor}[1]{%
+  When you use \move{#1} and \textbf{roll a 12+}}
+
 \newcommand{\firstAdvances}{$\triangleright$ When you \textbf{gain a
     level from 2--5}, choose from these moves.}
 \newcommand{\secondAdvances}{$\triangleright$ When you \textbf{gain a

+ 1 - 1
cleric.tex

@@ -178,7 +178,7 @@ Choose one precept of your religion:
 \begin{multicols}{2}
 
   \begin{quote}
-    Your Load is 10+STR. You carry dungeon rations (\ntag{5}{uses},
+    \yourLoad{10}. You carry dungeon rations (\ntag{5}{uses},
     \ntag{1}{weight}) and some symbol of the divine, describe it
     (\ntag{0}{weight}). Choose your defenses:
 

+ 1 - 1
collector.tex

@@ -164,7 +164,7 @@
 \begin{multicols}{2}
 
   \begin{quote}
-    Your Load is 15 + STR. You start with your collection
+    \yourLoad{15}. You start with your collection
     (\weight{5}), dungeon rations (\uses{5}, \weight{1}), and
     adventuring gear (\uses{5}, \weight{1}).
 

+ 1 - 1
druid.tex

@@ -170,7 +170,7 @@
 \begin{multicols}{2}
 
   \begin{quote}
-    Your load is 6+STR. You carry some token of your land, describe
+    \yourLoad{6}. You carry some token of your land, describe
     it. Choose your defenses:
     \begin{choices}
     \item Hide armor (\ntag{1}{armor}, \ntag{1}{weight})

+ 1 - 1
farmer.tex

@@ -133,7 +133,7 @@
 \begin{multicols}{2}
 
   \begin{quote}
-    Your load is 10+STR. You start with two sets of dungeon rations
+    \yourLoad{12}. You start with two sets of dungeon rations
     (each has 5 uses, 1 weight), leather armor (1 armor, 1 weight),
     and 10 coins. Choose your weapon:
 

+ 2 - 2
fighter.tex

@@ -167,8 +167,8 @@
 
   \begin{quote}
 
-    Your load is 12+STR. You carry your signature weapon and dungeon
-    rations (\ntag{5}{uses}, \ntag{1}{weight}). Choose your defenses:
+    \yourLoad{12}. You carry your signature weapon and dungeon rations
+    (\ntag{5}{uses}, \ntag{1}{weight}). Choose your defenses:
 
     \begin{choices}
     \item Chainmail (\ntag{1}{armor}, \ntag{1}{weight}) and

+ 1 - 1
lanternbearer.tex

@@ -161,7 +161,7 @@
 
 \begin{multicols}{2}
 
-  Your Load is 6+STR. You start with dungeon rations (\uses{5},
+  \yourLoad{6}. You start with dungeon rations (\uses{5},
   \weight{1}) and the lantern that your will-o'-the-wisp lives in
   (\weight{1}).
 

+ 117 - 96
mage.tex

@@ -8,21 +8,39 @@
 \newcommand{\BaseLoad}{7}
 \newcommand{\Damage}{4}
 
+\newcommand{\Names}{
+  Elf: Byakuren, Enkirash, Fenfaril, Halwyr, Lautrec, Lilliastre,
+  Phirosalle, Quelann
+
+  Human: Aldara, Avon, Logan, Marisa, Morgan, Ovid, Rath, Vitus, Uri,
+  Xeno, Ysolde
+
+  Rihamm: GRAAH
+}
+
+\newcommand{\Look}{
+  Styled Hair, Wild Hair, or Pointed Hat
+
+  Worn Robes, Stylish Robes, or Strange Robes
+
+  Pudgy Body, Creepy Body, or Thin Body
+}
+
 \begin{document}
 \openup -0.2em
 
 \charbanner
 
-\begin{multicols}{2}
+\begin{minipage}[t]{3.2in}
 \leftbanner{Folk}
 
 \begin{amove}{Elf}
-  Whenever \textbf{a magical effect happens close by}, you can feel
+  Whenever \condition{a magical effect happens close by}, you can feel
   it, and tell roughly which direction and how far it is from you.
 \end{amove}
 
 \begin{amove}{Human}
-  When you \textbf{Parley}, you can always offer to cast a spell as
+  When you \condition{Parley}, you can always offer to cast a spell as
   Leverage.
 \end{amove}
 
@@ -51,24 +69,25 @@
 \leftbanner{Bonds}
 
 \vfill\null
-\columnbreak
+\end{minipage}
+\begin{minipage}[t]{4.6in}
 
 \rightbanner{Starting Moves}
 
 \begin{basicmove}{Arcane Learning}
-  You are a font of esoteric knowledge. When you \textbf{Spout Lore or
-    Discern Realities about something magical or otherwise arcane}, on
-  a 10+ the GM will also tell you a little-known secret about the
-  subject.
+  You are a font of esoteric knowledge. When you
+  \condition{\move{Spout Lore} or \move{Discern Realities} about
+    something magical or otherwise arcane}, on a 10+ the GM will also
+  tell you a little-known secret about the subject.
 \end{basicmove}
 
 \begin{basicmove}{Cast a Spell (INT)}
-  When you weave a spell to help solve a problem, describe it and roll
-  +INT. Spells cast this way can never deal damage
+  When you \condition{weave a spell to help solve a problem}, describe
+  it and roll +INT. Spells cast this way can never deal damage
   directly. \onSuccess, the spell certainly helps, but choose
   one. \onPartial, the spell takes effect, but the choose two:
   \begin{itemize}
-  \item Your spell won't last long - you'll need to hurry to take
+  \item Your spell won't last long---you'll need to hurry to take
     advantage of it.
   \item Your spell affects either much more or much less than you
     wanted it to.
@@ -89,11 +108,11 @@
   list, and record it below. There is more information on Spell Foci
   on the attached page.
 
-  When you \textbf{weave a spell that is Aligned to your Focus}, your
-  modifier to the roll can't be less than +1. When you \textbf{weave a
-    spell that is neither Aligned nor Opposed to your Focus}, take -1
-  to the roll. \textbf{You can never weave a spell if it is Opposed to
-    your focus}.
+  When you \condition{weave a spell that is Aligned to your Focus},
+  your modifier to the roll can't be less than +1. When you
+  \condition{weave a spell that is neither Aligned nor Opposed to your
+    Focus}, take -1 to the roll. \condition{You can never weave a
+    spell if it is Opposed to your focus}.
 
   \begin{quote}
   \textbf{Focus:} \hrulefill\ \textbf{Look:} \hrulefill \\
@@ -104,9 +123,7 @@
 \end{basicmove}
 
 \vfill\null
-\end{multicols}
-
-\widebanner{Spellcasting}
+\end{minipage}
 
 Choose either \textbf{Black Magic} or \textbf{Counterspell} to start
 with. You can take the other as an Advance when you Level Up.
@@ -114,21 +131,23 @@ with. You can take the other as an Advance when you Level Up.
 \begin{multicols}{2}
 
 \begin{amove}{Black Magic (INT)}
-  When you \textbf{weave a spell to inflict pain}, choose two tags and
-  roll +INT. If you do not pick any Range tags, the Range defaults to
-  Hand. \textbf{On a hit}, deal 1d8 damage. \textbf{On a 7-9}, also
-  choose 1:
+  When you \condition{weave a spell to inflict pain}, choose two tags
+  and roll +INT. If you do not pick any Range tags, the Range defaults
+  to \itag{hand}. \onHit, deal 1d8 damage. \onPartial, also choose 1:
   \begin{itemize}
   \item You draw unwanted attention or put someone in a spot.
-  \item The GM removes a non-range tag of their choice, and you deal -1 damage.
+  \item The GM removes a non-range tag of their choice, and you deal
+    -1 damage.
   \item The casting saps your energy. You take -1 ongoing to INT until
     you have a few minutes to clear your head.
   \end{itemize}
 
-  \textbf{Tags}: \textit{Reach, Near, Debilitating (-1 damage), Elemental
-  (choose 1), Forceful, Piercing 1, Subtle, Two Targets (-1 damage)}
+  \textbf{Tags}: \itag{reach}, \itag{near}, \itag{debilitating (-1
+    damage)}, \itag{elemental} (choose 1), \itag{forceful},
+  \ntag{1}{piercing}, \itag{subtle}, \itag{two targets (-1 damage)}
 \end{amove}
 
+\vfill\null
 \columnbreak
 
 \begin{amove}{Counterspell (INT)}
@@ -138,33 +157,36 @@ with. You can take the other as an Advance when you Level Up.
   \item The spell deals no damage.
   \item The spell's effects are superficial and temporary.
   \item You take +1 forward against the caster.
-  \item Use \textbf{Black Magic} against the caster immediately, even
+  \item Use \move{Black Magic} against the caster immediately, even
     if you don't have the move. You don't need to specify a Range tag.
   \end{itemize}
 \end{amove}
 
+\vfill\null
 \end{multicols}
 
+\charlower
+
 \clearpage
 
 \gearbanner
 
 \begin{multicols}{2}
 
-  Your Load is 7+STR. You start with dungeon rations (5 uses, 1
-  weight) and an indestructible arcane treasure through which you draw
-  power (such as a wand, crown, or book) describe it (1 weight).
+  \yourLoad{7}. You start with dungeon rations (\uses{5},
+  \weight{1}) and an indestructible arcane treasure through which you
+  draw power (such as a wand, crown, or book) describe it (\weight{1}).
 
   Choose your defenses:
   \begin{choices}
-  \item Leather armor (1 armor, 1 weight)
-  \item Bag of books (5 uses, 2 weight) and 3 healing potions
+  \item Leather armor (\armor{1}, \weight{1})
+  \item Bag of books (\uses{5}, \weight{2}) and 3 healing potions
   \end{choices}
 
   Choose your weapon:
   \begin{choices}
-  \item Dagger (hand, 1 weight)
-  \item Staff (close, two-handed, 1 weight)
+  \item Dagger (\itag{hand}, \weight{1})
+  \item Staff (\itag{close}, \itag{two-handed}, \weight{1})
   \end{choices}
 
 \columnbreak
@@ -184,48 +206,49 @@ with. You can take the other as an Advance when you Level Up.
 
 \begin{multicols}{2}
 
-When you \textbf{gain a level from 2--5}, choose from these moves.
+\firstAdvances
 
 \begin{amove}{Arcane Ward}
-  You have +2 Armor against magical attacks, and nearby allies have +1
-  Armor against magical attacks.
+  You have \armor{+2} against magical attacks, and nearby allies have
+  \armor{+1} against magical attacks.
 \end{amove}
 
 \begin{amove}{Battle Mage}
-  Add the following tags to the Black Magic list: Close, Area (-2
-  damage), Messy (+1d4 damage), Piercing 2. In addition, selecting a
-  Range tag for your Black Magic does not count as one of your two tag
-  choices.
+  Add the following tags to the \move{Black Magic} list: \itag{close},
+  \itag{area} (-2 damage), \itag{messy} (+1d4 damage),
+  \ntag{2}{piercing}. In addition, selecting a Range tag for your
+  move{Black Magic} does not count as one of your two tag choices.
 \end{amove}
 
 \begin{amove}{Enchanter}
-  When you have time and safety with an item in a place of power, you
-  may weave a spell to imbue it with magical power. Describe what kind
-  of magic you want to imbue the item with, then roll
-  +INT. \onSuccess, choose two. \onPartial, choose one.
+  When you \condition{have time and safety with an item in a place of
+    power}, you may weave a spell to imbue it with magical
+  power. Describe what kind of magic you want to imbue the item with,
+  then roll +INT. \onSuccess, choose two. \onPartial, choose one.
   \begin{itemize}
   \item The enchantment is permanent.
   \item The enchantment has no unknown side effects.
   \item The enchantment does not have a weird limitation.
   \end{itemize}
 
-  On a miss, the item you made is cursed. The GM will let you know the
+  \onMiss, the item you made is cursed. The GM will let you know the
   nature of the curse, but only after it is too late.
 \end{amove}
 
 \begin{amove}{Impressive Counterspell}
-  When you use \textbf{Counterspell} and roll a 12+, choose 3 options.
+  \onMassiveSuccessFor{Counterspell}, choose 3 options.
 \end{amove}
 
 \begin{amove}{Know-It-All}
   When another player’s character comes to you for advice and you tell
-  them what you think is best, they get +1 forward when following your
-  advice and you mark experience if they do.
+  them what you think is best, they get \forward{+1} when following
+  your advice and you mark experience if they do.
 \end{amove}
 
 \begin{amove}{Logical}
-  When you use strict deduction to analyze your surroundings, you can
-  Discern Realities with INT instead of WIS.
+  When you \condition{use strict deduction to analyze your
+    surroundings}, you can \move{Discern Realities} with INT instead
+  of WIS.
 \end{amove}
 
 \begin{amove}{Multiclass Dabbler}
@@ -242,43 +265,40 @@ When you \textbf{gain a level from 2--5}, choose from these moves.
 
 
 \begin{amove}{Ritual}
-  When you draw on a place of power to create a magical effect, tell
-  the GM what you’re trying to achieve. Ritual effects are always
-  possible, but the GM will give you one to four of the following
-  conditions:
+  When you \condition{draw on a place of power to create a magical
+    effect}, tell the GM what you’re trying to achieve. Ritual effects
+  are always possible, but the GM will give you one to four of the
+  following conditions:
   \begin{itemize}
   \item It’s going to take days/weeks/months
-  \item First you must \hrulefill
+  \item First you must \blank
   \item The result will be a lesser version, unreliable or limited
-  \item It will need help from \hrulefill
+  \item It will need help from \blank
   \item It will require a lot of money
-  \item You’ll have to disenchant \hrulefill\ to do it
-  \item You and your allies will risk danger from \hrulefill
+  \item You’ll have to disenchant \blank\ to do it
+  \item You and your allies will risk danger from \blank
   \end{itemize}
 \end{amove}
 
 \columnbreak
 
 \begin{amove}{Spellweaver}
-  When you roll a 12+ on \move{Cast a Spell}, your spell defies
-  expectations, helping above and beyond what you intended. Choose
-  nothing from the list.
+  \onMassiveSuccessFor{Cast a Spell}, your spell defies expectations,
+  helping above and beyond what you intended. Choose nothing from the
+  list.
 \end{amove}
 
-\ 
-
-When you \textbf{gain a level from 6--10}, choose from these moves or
-the level 2--5 moves.
+\secondAdvances
 
 \begin{amove}{Arcane Armor}
-  \textbf{Replaces}: Arcane Ward
+  \textbf{Replaces}: \move{Arcane Ward}
 
-  You have +4 Armor against magical attacks, and nearby allies have +2
-  Armor against magical attacks.
+  You have \armor{+4} against magical attacks, and nearby allies have
+  \armor{+2} against magical attacks.
 \end{amove}
 
 \begin{amove}{Archmage}
-  \textbf{Requires}: Prodigy
+  \textbf{Requires}: \move{Prodigy}
 
   Select a Focus other than the one you have or the one you selected
   for Prodigy, and add one of its Aligned elements and one of its
@@ -292,34 +312,35 @@ the level 2--5 moves.
 \end{amove}
 
 \begin{amove}{Enchanter's Soul}
-  \textbf{Requires}: Enchanter
+  \textbf{Requires}: \move{Enchanter}
 
-  When you \textbf{have time and safety with a magic item in a place
-    of power}, you can empower that item so that the next time you use
-  it, its effects are amplifed. The GM will tell you exactly how.
+  When you \condition{have time and safety with a magic item in a
+    place of power}, you can empower that item so that the next time
+  you use it, its effects are amplifed. The GM will tell you exactly
+  how.
 \end{amove}
 
 \begin{amove}{Highly Logical}
-  \textbf{Replaces}: Logical
+  \textbf{Replaces}: \move{Logical}
 
-  When you \textbf{use strict deduction to analyze your surroundings},
-  you can Discern Realities with +INT instead of +WIS. \textbf{On a
-    12+}, you get to ask the GM any three questions, not limited by
-  the list.
+  When you \condition{use strict deduction to analyze your
+    surroundings}, you can \move{Discern Realities} with +INT instead
+  of +WIS. \onMassiveSuccess, you get to ask the GM any three
+  questions, not limited by the list.
 \end{amove}
 
 \begin{amove}{Perfect Counterspell}
-  Add the following to your list of Counterspell options:
+  Add the following to your list of \move{Counterspell} options:
   \begin{itemize}
   \item The enemy's spell affects its caster at full strength.
   \end{itemize}
 \end{amove}
 
 \begin{amove}{Reflexive Counterspell}
-  \textbf{Requires}: Impressive Counterspell
+  \textbf{Requires}: \move{Impressive Counterspell}
 
-  When you use Counterspell, choose one additional option, even on a
-  6-.
+  When you use \move{Counterspell}, choose one additional option, even
+  on a 6-.
 \end{amove}
 
 \begin{amove}{Ritual Master}
@@ -340,9 +361,9 @@ the level 2--5 moves.
 \begin{amove}{War Mage}
   \textbf{Requires}: \move{Battle Mage}
 
-  Add the following tags to the \move{Black Magic} list: \textit{Far,
-    Messy (+1d8 damage), Piercing 3, Three Targets (-2 damage)}. In
-  addition, you choose three tags instead of two.
+  Add the following tags to the \move{Black Magic} list: \itag{far},
+  \itag{messy} (+1d8 damage), \ntag{3}{piercing}, \itag{three targets}
+  (-2 damage). In addition, you choose three tags instead of two.
 \end{amove}
 
 \vfill\null
@@ -356,7 +377,7 @@ the level 2--5 moves.
 
 \widebanner{The Elements of a Spell Focus}
 
-Your Spell Focus is the crux of your Mage's power - it is that element
+Your Spell Focus is the crux of your Mage's power---it is that element
 around which their abilities gravitate, and determines what sort of
 magic they can use well and what sorts of magic they
 really... can't. Each Spell Focus is made up of a number of elements,
@@ -366,18 +387,17 @@ detailed below.
 \begin{basicmove}{Focus}
   Your Focus is the name of the brand of magic you have consigned
   yourself to. It is a thematic bind that ties your powers into a
-  cohesive whole. Your Focus must always begin with the word "The,"
-  this is important for magic.
+  cohesive whole. Your Focus must always begin with the word
+  ``The''---this is important for magic.
 \end{basicmove}
 
 \begin{basicmove}{Aligned Elements}
   The Aligned elements of a focus are those that define your Mage's
   specialty.  Each Focus has 3 Aligned options, which form an outline
-  for what kind of spells you excel at. When you \textbf{Cast a
-    Spell}, if the spell you describe falls within one or more of your
-  Aligned options, then the minimum bonus your roll can have is
-  +1. This also applies to the Black Magic and Counterspell moves,
-  when applicable.
+  for what kind of spells you excel at. When you \move{Cast a Spell},
+  if the spell you describe falls within one or more of your Aligned
+  options, then the minimum bonus your roll can have is +1. This also
+  applies to the Black Magic and Counterspell moves, when applicable.
 
   The Mage can still cast spells that fall outside of these Aligned
   elements. If they do, however, they take -1 to the roll. The Mage's
@@ -395,7 +415,7 @@ detailed below.
 
 \begin{basicmove}{Opposed Elements}
   The Opposed elements of a focus are those that define your Mage's
-  limits.  Each Focus has 2 Opposed options - one of which that
+  limits.  Each Focus has 2 Opposed options---one of which that
   prohibits you from using magic towards a certain ends, and another
   that prohibits you from using magic with certain methods. For
   example, The Dragon's Opposed elements are "Healing or Repairing"
@@ -491,7 +511,8 @@ detailed below.
 \item[Opposed:] Break the Facade, Using Brute Force
 \end{description}
 
-\
+
+\columnbreak
 
 \begin{description}
 \item[Focus:] The Stars

+ 1 - 1
merchant.tex

@@ -81,7 +81,7 @@
 \begin{multicols}{2}
 
   \begin{quote}
-    Your load is 8+STR.
+    \yourLoad{8}.
   \end{quote}
 
 \ 

+ 1 - 1
paladin.tex

@@ -141,7 +141,7 @@
 \begin{multicols}{2}
 
   \begin{quote}
-    Your load is 12+STR. You start with dungeon rations
+    \yourLoad{12}. You start with dungeon rations
     (\ntag{5}{uses}, \ntag{1}{weight}), scale armor (\ntag{2}{armor},
     \ntag{3}{weight}), and some mark of faith, describe it
     (\ntag{0}{weight}). Choose your weapon:

+ 3 - 3
priest.tex

@@ -305,9 +305,9 @@ the level 2--5 moves.
 
 
 \begin{amove}{Gaze Not Upon Him}
-  When you use Invocation and get a result of 12+, your deity's
-  magnificence inspires awe from all who see it. Allies take +1
-  forward and NPCs cower in awe, fear, or ecstacy, as is appropriate.
+  \onMassiveSuccessFor{Invocation}, your deity's magnificence inspires
+  awe from all who see it. Allies take +1 forward and NPCs cower in
+  awe, fear, or ecstacy, as is appropriate.
 \end{amove}
 
 

+ 1 - 1
ranger.tex

@@ -173,7 +173,7 @@
 
   \begin{quote}
 
-    Your Load is 11+STR. You start with dungeon rations (\uses{5},
+    \yourLoad{11}. You start with dungeon rations (\uses{5},
     \weight{1}), leather armor (\armor{1}, \weight{1}), and a bundle of
     arrows (\ammo{3}, \weight{1}). Choose your armament:
 

+ 5 - 5
survivor.tex

@@ -145,8 +145,8 @@ Freya, Kesi, Mikasa, Morgiana, Norona, Mestra, Osha, Nyssa, Krann
 \gearbanner
 
 \begin{multicols}{2}
-  Your Load is 9 +STR. You start with dungeon rations (\uses{5},
-  \weight{1}) and a memento from your cataclysm (\weight{0}), describe it.
+  \yourLoad{9}. You start with dungeon rations (\uses{5}, \weight{1})
+  and a memento from your cataclysm (\weight{0}), describe it.
 
   Choose one:
   \begin{choices}
@@ -269,7 +269,7 @@ Freya, Kesi, Mikasa, Morgiana, Norona, Mestra, Osha, Nyssa, Krann
 \begin{amove}{Defy Fate}
   \textbf{Replaces}: \move{Defy Opposition}
 
-  When you \move{Defy Danger}, \textbf{on a 12+}, you excel beyond all
+  \onMassiveSuccessFor{Defy Danger}, you excel beyond all
   expectation. Instead of merely defying the danger, you circumvent,
   route, or negate the danger as a threat at all. If you defied an
   enemy's move, that enemy will no longer use that move, realizing it
@@ -329,8 +329,8 @@ Freya, Kesi, Mikasa, Morgiana, Norona, Mestra, Osha, Nyssa, Krann
 
 \begin{amove}{You Shall Not Pass}
   You can spend 2-hold from \move{Defend} to glare at an approaching
-  enemy, stopping them in their tracks. When you roll a 12+ on
-  \move{Defend}, gain 5 hold.
+  enemy, stopping them in their tracks. \onMassiveSuccessFor{Defend},
+  gain 5 hold.
 \end{amove}
 
 

+ 6 - 6
thief.tex

@@ -153,9 +153,9 @@
 \gearbanner
 
 \begin{multicols}{2}
-  Your load is 9+STR. You start with dungeon rations (\uses{5},
-  \weight{1}), leather armor (\armor{1}, \weight{1}), 3 uses of your
-  chosen poison, and 10 coins. Choose your arms:
+  \yourLoad{9}. You start with dungeon rations (\uses{5}, \weight{1}),
+  leather armor (\armor{1}, \weight{1}), 3 uses of your chosen poison,
+  and 10 coins. Choose your arms:
 
   \begin{choices}
   \item Dagger (\itag{hand}, \weight{1}) and short sword
@@ -282,9 +282,9 @@
 \end{amove}
 
 \begin{amove}{Evasion}
-  When you \move{Defy Danger} \textbf{on a 12+}, you transcend the
-  danger. You not only do what you set out to, but the GM will offer
-  you a better outcome, true beauty, or a moment of grace.
+  \onMassiveSuccessFor{Defy Danger}, you transcend the danger. You not
+  only do what you set out to, but the GM will offer you a better
+  outcome, true beauty, or a moment of grace.
 \end{amove}
 
 \begin{amove}{Strong Arm, True Aim}

+ 3 - 4
witch.tex

@@ -200,9 +200,8 @@ option includes an Elemental tag, which you can select when weaving a
 \end{amove}
 
 \begin{amove}{Broom Mastery}
-  When you roll a 12+ on the \move{Broomstick} move, the flight is
-  free of danger and you get there unexpectedly quickly. Choose
-  nothing from the list.
+  \onMassiveSuccessFor{Broomstick}, the flight is free of danger and
+  you get there unexpectedly quickly. Choose nothing from the list.
 \end{amove}
 
 \begin{amove}{Customized Broomstick}
@@ -383,7 +382,7 @@ option includes an Elemental tag, which you can select when weaving a
 \begin{amove}{Witch's Mastery}
   \textbf{Requires}: \move{Witchcraft}
 
-  When you roll a 12+ on \move{Witchcraft}, your spell defies
+  \onMassiveSuccessFor{Witchcraft}, your spell defies
   expectations, helping above and beyond what you intended. Choose
   nothing from the list.
 \end{amove}

+ 2 - 2
wizard.tex

@@ -154,8 +154,8 @@
 
 \begin{multicols}{2}
 
-  Your load is 7+STR. You start with your spellbook (\weight{1}) and
-  dungeon rations (\uses{5}, \weight{1}). Choose your defenses:
+  \yourLoad{7}. You start with your spellbook (\weight{1}) and dungeon
+  rations (\uses{5}, \weight{1}). Choose your defenses:
 
   \begin{choices}
   \item Leather armor (\armor{1}, \weight{1})