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@@ -8,21 +8,39 @@
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\newcommand{\BaseLoad}{7}
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\newcommand{\BaseLoad}{7}
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\newcommand{\Damage}{4}
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\newcommand{\Damage}{4}
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+\newcommand{\Names}{
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+ Elf: Byakuren, Enkirash, Fenfaril, Halwyr, Lautrec, Lilliastre,
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+ Phirosalle, Quelann
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+
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+ Human: Aldara, Avon, Logan, Marisa, Morgan, Ovid, Rath, Vitus, Uri,
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+ Xeno, Ysolde
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+
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+ Rihamm: GRAAH
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+}
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+
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+\newcommand{\Look}{
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+ Styled Hair, Wild Hair, or Pointed Hat
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+
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+ Worn Robes, Stylish Robes, or Strange Robes
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+
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+ Pudgy Body, Creepy Body, or Thin Body
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+}
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+
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\begin{document}
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\begin{document}
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\openup -0.2em
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\openup -0.2em
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\charbanner
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\charbanner
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-\begin{multicols}{2}
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+\begin{minipage}[t]{3.2in}
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\leftbanner{Folk}
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\leftbanner{Folk}
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\begin{amove}{Elf}
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\begin{amove}{Elf}
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- Whenever \textbf{a magical effect happens close by}, you can feel
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+ Whenever \condition{a magical effect happens close by}, you can feel
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it, and tell roughly which direction and how far it is from you.
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it, and tell roughly which direction and how far it is from you.
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\end{amove}
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\end{amove}
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\begin{amove}{Human}
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\begin{amove}{Human}
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- When you \textbf{Parley}, you can always offer to cast a spell as
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+ When you \condition{Parley}, you can always offer to cast a spell as
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Leverage.
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Leverage.
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\end{amove}
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\end{amove}
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@@ -51,24 +69,25 @@
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\leftbanner{Bonds}
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\leftbanner{Bonds}
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\vfill\null
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\vfill\null
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-\columnbreak
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+\end{minipage}
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+\begin{minipage}[t]{4.6in}
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\rightbanner{Starting Moves}
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\rightbanner{Starting Moves}
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\begin{basicmove}{Arcane Learning}
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\begin{basicmove}{Arcane Learning}
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- You are a font of esoteric knowledge. When you \textbf{Spout Lore or
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+ You are a font of esoteric knowledge. When you
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- Discern Realities about something magical or otherwise arcane}, on
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+ \condition{\move{Spout Lore} or \move{Discern Realities} about
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- a 10+ the GM will also tell you a little-known secret about the
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+ something magical or otherwise arcane}, on a 10+ the GM will also
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- subject.
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+ tell you a little-known secret about the subject.
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\end{basicmove}
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\end{basicmove}
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\begin{basicmove}{Cast a Spell (INT)}
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\begin{basicmove}{Cast a Spell (INT)}
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- When you weave a spell to help solve a problem, describe it and roll
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+ When you \condition{weave a spell to help solve a problem}, describe
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- +INT. Spells cast this way can never deal damage
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+ it and roll +INT. Spells cast this way can never deal damage
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directly. \onSuccess, the spell certainly helps, but choose
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directly. \onSuccess, the spell certainly helps, but choose
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one. \onPartial, the spell takes effect, but the choose two:
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one. \onPartial, the spell takes effect, but the choose two:
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\begin{itemize}
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\begin{itemize}
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- \item Your spell won't last long - you'll need to hurry to take
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+ \item Your spell won't last long---you'll need to hurry to take
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advantage of it.
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advantage of it.
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\item Your spell affects either much more or much less than you
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\item Your spell affects either much more or much less than you
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wanted it to.
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wanted it to.
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@@ -89,11 +108,11 @@
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list, and record it below. There is more information on Spell Foci
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list, and record it below. There is more information on Spell Foci
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on the attached page.
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on the attached page.
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- When you \textbf{weave a spell that is Aligned to your Focus}, your
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+ When you \condition{weave a spell that is Aligned to your Focus},
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- modifier to the roll can't be less than +1. When you \textbf{weave a
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+ your modifier to the roll can't be less than +1. When you
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- spell that is neither Aligned nor Opposed to your Focus}, take -1
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+ \condition{weave a spell that is neither Aligned nor Opposed to your
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- to the roll. \textbf{You can never weave a spell if it is Opposed to
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+ Focus}, take -1 to the roll. \condition{You can never weave a
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- your focus}.
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+ spell if it is Opposed to your focus}.
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\begin{quote}
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\begin{quote}
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\textbf{Focus:} \hrulefill\ \textbf{Look:} \hrulefill \\
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\textbf{Focus:} \hrulefill\ \textbf{Look:} \hrulefill \\
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@@ -104,9 +123,7 @@
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\end{basicmove}
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\end{basicmove}
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\vfill\null
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\vfill\null
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-\end{multicols}
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+\end{minipage}
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-
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-\widebanner{Spellcasting}
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Choose either \textbf{Black Magic} or \textbf{Counterspell} to start
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Choose either \textbf{Black Magic} or \textbf{Counterspell} to start
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with. You can take the other as an Advance when you Level Up.
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with. You can take the other as an Advance when you Level Up.
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@@ -114,21 +131,23 @@ with. You can take the other as an Advance when you Level Up.
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\begin{multicols}{2}
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\begin{multicols}{2}
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\begin{amove}{Black Magic (INT)}
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\begin{amove}{Black Magic (INT)}
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- When you \textbf{weave a spell to inflict pain}, choose two tags and
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+ When you \condition{weave a spell to inflict pain}, choose two tags
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- roll +INT. If you do not pick any Range tags, the Range defaults to
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+ and roll +INT. If you do not pick any Range tags, the Range defaults
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- Hand. \textbf{On a hit}, deal 1d8 damage. \textbf{On a 7-9}, also
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+ to \itag{hand}. \onHit, deal 1d8 damage. \onPartial, also choose 1:
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- choose 1:
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\begin{itemize}
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\begin{itemize}
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\item You draw unwanted attention or put someone in a spot.
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\item You draw unwanted attention or put someone in a spot.
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- \item The GM removes a non-range tag of their choice, and you deal -1 damage.
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+ \item The GM removes a non-range tag of their choice, and you deal
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+ -1 damage.
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\item The casting saps your energy. You take -1 ongoing to INT until
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\item The casting saps your energy. You take -1 ongoing to INT until
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you have a few minutes to clear your head.
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you have a few minutes to clear your head.
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\end{itemize}
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\end{itemize}
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- \textbf{Tags}: \textit{Reach, Near, Debilitating (-1 damage), Elemental
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+ \textbf{Tags}: \itag{reach}, \itag{near}, \itag{debilitating (-1
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- (choose 1), Forceful, Piercing 1, Subtle, Two Targets (-1 damage)}
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+ damage)}, \itag{elemental} (choose 1), \itag{forceful},
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+ \ntag{1}{piercing}, \itag{subtle}, \itag{two targets (-1 damage)}
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\end{amove}
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\end{amove}
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+\vfill\null
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\columnbreak
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\columnbreak
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\begin{amove}{Counterspell (INT)}
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\begin{amove}{Counterspell (INT)}
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@@ -138,33 +157,36 @@ with. You can take the other as an Advance when you Level Up.
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\item The spell deals no damage.
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\item The spell deals no damage.
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\item The spell's effects are superficial and temporary.
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\item The spell's effects are superficial and temporary.
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\item You take +1 forward against the caster.
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\item You take +1 forward against the caster.
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- \item Use \textbf{Black Magic} against the caster immediately, even
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+ \item Use \move{Black Magic} against the caster immediately, even
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if you don't have the move. You don't need to specify a Range tag.
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if you don't have the move. You don't need to specify a Range tag.
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\end{itemize}
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\end{itemize}
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\end{amove}
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\end{amove}
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+\vfill\null
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\end{multicols}
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\end{multicols}
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+\charlower
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+
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\clearpage
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\clearpage
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\gearbanner
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\gearbanner
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\begin{multicols}{2}
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\begin{multicols}{2}
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- Your Load is 7+STR. You start with dungeon rations (5 uses, 1
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+ \yourLoad{7}. You start with dungeon rations (\uses{5},
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- weight) and an indestructible arcane treasure through which you draw
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+ \weight{1}) and an indestructible arcane treasure through which you
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- power (such as a wand, crown, or book) describe it (1 weight).
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+ draw power (such as a wand, crown, or book) describe it (\weight{1}).
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Choose your defenses:
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Choose your defenses:
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\begin{choices}
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\begin{choices}
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- \item Leather armor (1 armor, 1 weight)
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+ \item Leather armor (\armor{1}, \weight{1})
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- \item Bag of books (5 uses, 2 weight) and 3 healing potions
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+ \item Bag of books (\uses{5}, \weight{2}) and 3 healing potions
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\end{choices}
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\end{choices}
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Choose your weapon:
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Choose your weapon:
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\begin{choices}
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\begin{choices}
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- \item Dagger (hand, 1 weight)
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+ \item Dagger (\itag{hand}, \weight{1})
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- \item Staff (close, two-handed, 1 weight)
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+ \item Staff (\itag{close}, \itag{two-handed}, \weight{1})
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\end{choices}
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\end{choices}
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\columnbreak
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\columnbreak
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@@ -184,48 +206,49 @@ with. You can take the other as an Advance when you Level Up.
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\begin{multicols}{2}
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\begin{multicols}{2}
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-When you \textbf{gain a level from 2--5}, choose from these moves.
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+\firstAdvances
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\begin{amove}{Arcane Ward}
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\begin{amove}{Arcane Ward}
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- You have +2 Armor against magical attacks, and nearby allies have +1
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+ You have \armor{+2} against magical attacks, and nearby allies have
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- Armor against magical attacks.
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+ \armor{+1} against magical attacks.
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\end{amove}
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\end{amove}
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\begin{amove}{Battle Mage}
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\begin{amove}{Battle Mage}
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- Add the following tags to the Black Magic list: Close, Area (-2
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+ Add the following tags to the \move{Black Magic} list: \itag{close},
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- damage), Messy (+1d4 damage), Piercing 2. In addition, selecting a
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+ \itag{area} (-2 damage), \itag{messy} (+1d4 damage),
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- Range tag for your Black Magic does not count as one of your two tag
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+ \ntag{2}{piercing}. In addition, selecting a Range tag for your
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- choices.
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+ move{Black Magic} does not count as one of your two tag choices.
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\end{amove}
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\end{amove}
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\begin{amove}{Enchanter}
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\begin{amove}{Enchanter}
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- When you have time and safety with an item in a place of power, you
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+ When you \condition{have time and safety with an item in a place of
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- may weave a spell to imbue it with magical power. Describe what kind
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+ power}, you may weave a spell to imbue it with magical
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- of magic you want to imbue the item with, then roll
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+ power. Describe what kind of magic you want to imbue the item with,
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- +INT. \onSuccess, choose two. \onPartial, choose one.
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+ then roll +INT. \onSuccess, choose two. \onPartial, choose one.
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\begin{itemize}
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\begin{itemize}
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\item The enchantment is permanent.
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\item The enchantment is permanent.
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\item The enchantment has no unknown side effects.
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\item The enchantment has no unknown side effects.
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\item The enchantment does not have a weird limitation.
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\item The enchantment does not have a weird limitation.
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\end{itemize}
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\end{itemize}
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- On a miss, the item you made is cursed. The GM will let you know the
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+ \onMiss, the item you made is cursed. The GM will let you know the
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nature of the curse, but only after it is too late.
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nature of the curse, but only after it is too late.
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\end{amove}
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\end{amove}
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\begin{amove}{Impressive Counterspell}
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\begin{amove}{Impressive Counterspell}
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- When you use \textbf{Counterspell} and roll a 12+, choose 3 options.
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+ \onMassiveSuccessFor{Counterspell}, choose 3 options.
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\end{amove}
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\end{amove}
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\begin{amove}{Know-It-All}
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\begin{amove}{Know-It-All}
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When another player’s character comes to you for advice and you tell
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When another player’s character comes to you for advice and you tell
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- them what you think is best, they get +1 forward when following your
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+ them what you think is best, they get \forward{+1} when following
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- advice and you mark experience if they do.
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+ your advice and you mark experience if they do.
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\end{amove}
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\end{amove}
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\begin{amove}{Logical}
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\begin{amove}{Logical}
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- When you use strict deduction to analyze your surroundings, you can
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+ When you \condition{use strict deduction to analyze your
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- Discern Realities with INT instead of WIS.
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+ surroundings}, you can \move{Discern Realities} with INT instead
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+ of WIS.
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\end{amove}
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\end{amove}
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\begin{amove}{Multiclass Dabbler}
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\begin{amove}{Multiclass Dabbler}
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@@ -242,43 +265,40 @@ When you \textbf{gain a level from 2--5}, choose from these moves.
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\begin{amove}{Ritual}
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\begin{amove}{Ritual}
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- When you draw on a place of power to create a magical effect, tell
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+ When you \condition{draw on a place of power to create a magical
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- the GM what you’re trying to achieve. Ritual effects are always
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+ effect}, tell the GM what you’re trying to achieve. Ritual effects
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- possible, but the GM will give you one to four of the following
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+ are always possible, but the GM will give you one to four of the
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- conditions:
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+ following conditions:
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\begin{itemize}
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\begin{itemize}
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\item It’s going to take days/weeks/months
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\item It’s going to take days/weeks/months
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- \item First you must \hrulefill
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+ \item First you must \blank
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\item The result will be a lesser version, unreliable or limited
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\item The result will be a lesser version, unreliable or limited
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- \item It will need help from \hrulefill
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+ \item It will need help from \blank
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\item It will require a lot of money
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\item It will require a lot of money
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- \item You’ll have to disenchant \hrulefill\ to do it
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+ \item You’ll have to disenchant \blank\ to do it
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- \item You and your allies will risk danger from \hrulefill
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+ \item You and your allies will risk danger from \blank
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\end{itemize}
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\end{itemize}
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\end{amove}
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\end{amove}
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\columnbreak
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\columnbreak
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\begin{amove}{Spellweaver}
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\begin{amove}{Spellweaver}
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- When you roll a 12+ on \move{Cast a Spell}, your spell defies
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+ \onMassiveSuccessFor{Cast a Spell}, your spell defies expectations,
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- expectations, helping above and beyond what you intended. Choose
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+ helping above and beyond what you intended. Choose nothing from the
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- nothing from the list.
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+ list.
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\end{amove}
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\end{amove}
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-\
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+\secondAdvances
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-
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-When you \textbf{gain a level from 6--10}, choose from these moves or
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-the level 2--5 moves.
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\begin{amove}{Arcane Armor}
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\begin{amove}{Arcane Armor}
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- \textbf{Replaces}: Arcane Ward
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+ \textbf{Replaces}: \move{Arcane Ward}
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- You have +4 Armor against magical attacks, and nearby allies have +2
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+ You have \armor{+4} against magical attacks, and nearby allies have
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- Armor against magical attacks.
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+ \armor{+2} against magical attacks.
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\end{amove}
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\end{amove}
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\begin{amove}{Archmage}
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\begin{amove}{Archmage}
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- \textbf{Requires}: Prodigy
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+ \textbf{Requires}: \move{Prodigy}
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Select a Focus other than the one you have or the one you selected
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Select a Focus other than the one you have or the one you selected
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for Prodigy, and add one of its Aligned elements and one of its
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for Prodigy, and add one of its Aligned elements and one of its
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@@ -292,34 +312,35 @@ the level 2--5 moves.
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\end{amove}
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\end{amove}
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\begin{amove}{Enchanter's Soul}
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\begin{amove}{Enchanter's Soul}
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- \textbf{Requires}: Enchanter
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+ \textbf{Requires}: \move{Enchanter}
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- When you \textbf{have time and safety with a magic item in a place
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+ When you \condition{have time and safety with a magic item in a
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- of power}, you can empower that item so that the next time you use
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+ place of power}, you can empower that item so that the next time
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- it, its effects are amplifed. The GM will tell you exactly how.
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+ you use it, its effects are amplifed. The GM will tell you exactly
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+ how.
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\end{amove}
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\end{amove}
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\begin{amove}{Highly Logical}
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\begin{amove}{Highly Logical}
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- \textbf{Replaces}: Logical
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+ \textbf{Replaces}: \move{Logical}
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- When you \textbf{use strict deduction to analyze your surroundings},
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+ When you \condition{use strict deduction to analyze your
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- you can Discern Realities with +INT instead of +WIS. \textbf{On a
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+ surroundings}, you can \move{Discern Realities} with +INT instead
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- 12+}, you get to ask the GM any three questions, not limited by
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+ of +WIS. \onMassiveSuccess, you get to ask the GM any three
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- the list.
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+ questions, not limited by the list.
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\end{amove}
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\end{amove}
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\begin{amove}{Perfect Counterspell}
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\begin{amove}{Perfect Counterspell}
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- Add the following to your list of Counterspell options:
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+ Add the following to your list of \move{Counterspell} options:
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\begin{itemize}
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\begin{itemize}
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\item The enemy's spell affects its caster at full strength.
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\item The enemy's spell affects its caster at full strength.
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\end{itemize}
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\end{itemize}
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\end{amove}
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\end{amove}
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\begin{amove}{Reflexive Counterspell}
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\begin{amove}{Reflexive Counterspell}
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- \textbf{Requires}: Impressive Counterspell
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+ \textbf{Requires}: \move{Impressive Counterspell}
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- When you use Counterspell, choose one additional option, even on a
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+ When you use \move{Counterspell}, choose one additional option, even
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- 6-.
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+ on a 6-.
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\end{amove}
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\end{amove}
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\begin{amove}{Ritual Master}
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\begin{amove}{Ritual Master}
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@@ -340,9 +361,9 @@ the level 2--5 moves.
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\begin{amove}{War Mage}
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\begin{amove}{War Mage}
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\textbf{Requires}: \move{Battle Mage}
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\textbf{Requires}: \move{Battle Mage}
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- Add the following tags to the \move{Black Magic} list: \textit{Far,
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+ Add the following tags to the \move{Black Magic} list: \itag{far},
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- Messy (+1d8 damage), Piercing 3, Three Targets (-2 damage)}. In
|
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+ \itag{messy} (+1d8 damage), \ntag{3}{piercing}, \itag{three targets}
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|
- addition, you choose three tags instead of two.
|
|
+ (-2 damage). In addition, you choose three tags instead of two.
|
|
\end{amove}
|
|
\end{amove}
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|
|
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\vfill\null
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|
\vfill\null
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|
@@ -356,7 +377,7 @@ the level 2--5 moves.
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\widebanner{The Elements of a Spell Focus}
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\widebanner{The Elements of a Spell Focus}
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-Your Spell Focus is the crux of your Mage's power - it is that element
|
|
+Your Spell Focus is the crux of your Mage's power---it is that element
|
|
around which their abilities gravitate, and determines what sort of
|
|
around which their abilities gravitate, and determines what sort of
|
|
magic they can use well and what sorts of magic they
|
|
magic they can use well and what sorts of magic they
|
|
really... can't. Each Spell Focus is made up of a number of elements,
|
|
really... can't. Each Spell Focus is made up of a number of elements,
|
|
@@ -366,18 +387,17 @@ detailed below.
|
|
\begin{basicmove}{Focus}
|
|
\begin{basicmove}{Focus}
|
|
Your Focus is the name of the brand of magic you have consigned
|
|
Your Focus is the name of the brand of magic you have consigned
|
|
yourself to. It is a thematic bind that ties your powers into a
|
|
yourself to. It is a thematic bind that ties your powers into a
|
|
- cohesive whole. Your Focus must always begin with the word "The,"
|
|
+ cohesive whole. Your Focus must always begin with the word
|
|
- this is important for magic.
|
|
+ ``The''---this is important for magic.
|
|
\end{basicmove}
|
|
\end{basicmove}
|
|
|
|
|
|
\begin{basicmove}{Aligned Elements}
|
|
\begin{basicmove}{Aligned Elements}
|
|
The Aligned elements of a focus are those that define your Mage's
|
|
The Aligned elements of a focus are those that define your Mage's
|
|
specialty. Each Focus has 3 Aligned options, which form an outline
|
|
specialty. Each Focus has 3 Aligned options, which form an outline
|
|
- for what kind of spells you excel at. When you \textbf{Cast a
|
|
+ for what kind of spells you excel at. When you \move{Cast a Spell},
|
|
- Spell}, if the spell you describe falls within one or more of your
|
|
+ if the spell you describe falls within one or more of your Aligned
|
|
- Aligned options, then the minimum bonus your roll can have is
|
|
+ options, then the minimum bonus your roll can have is +1. This also
|
|
- +1. This also applies to the Black Magic and Counterspell moves,
|
|
+ applies to the Black Magic and Counterspell moves, when applicable.
|
|
- when applicable.
|
|
|
|
|
|
|
|
The Mage can still cast spells that fall outside of these Aligned
|
|
The Mage can still cast spells that fall outside of these Aligned
|
|
elements. If they do, however, they take -1 to the roll. The Mage's
|
|
elements. If they do, however, they take -1 to the roll. The Mage's
|
|
@@ -395,7 +415,7 @@ detailed below.
|
|
|
|
|
|
\begin{basicmove}{Opposed Elements}
|
|
\begin{basicmove}{Opposed Elements}
|
|
The Opposed elements of a focus are those that define your Mage's
|
|
The Opposed elements of a focus are those that define your Mage's
|
|
- limits. Each Focus has 2 Opposed options - one of which that
|
|
+ limits. Each Focus has 2 Opposed options---one of which that
|
|
prohibits you from using magic towards a certain ends, and another
|
|
prohibits you from using magic towards a certain ends, and another
|
|
that prohibits you from using magic with certain methods. For
|
|
that prohibits you from using magic with certain methods. For
|
|
example, The Dragon's Opposed elements are "Healing or Repairing"
|
|
example, The Dragon's Opposed elements are "Healing or Repairing"
|
|
@@ -491,7 +511,8 @@ detailed below.
|
|
\item[Opposed:] Break the Facade, Using Brute Force
|
|
\item[Opposed:] Break the Facade, Using Brute Force
|
|
\end{description}
|
|
\end{description}
|
|
|
|
|
|
-\
|
|
+
|
|
|
|
+\columnbreak
|
|
|
|
|
|
\begin{description}
|
|
\begin{description}
|
|
\item[Focus:] The Stars
|
|
\item[Focus:] The Stars
|