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- #[macro_use]
- extern crate specs_derive;
- pub mod components;
- pub mod consts;
- pub mod game;
- pub mod resources;
- pub mod sys;
- fn main() -> Result<(), ggez::error::GameError> {
- // Make a Context and an EventLoop.
- let (mut ctx, mut evloop) = ggez::ContextBuilder::new("game", "me")
- .add_resource_path({
- let base = std::env::var("CARGO_MANIFEST_DIR").unwrap();
- let mut path = std::path::PathBuf::from(base);
- path.push("assets");
- path
- })
- .window_mode(ggez::conf::WindowMode {
- width: consts::WINDOW_WIDTH,
- height: consts::WINDOW_HEIGHT,
- ..Default::default()
- })
- .build()?;
- let mut my_game = game::MyGame::setup(&mut ctx)?;
- ggez::event::run(&mut ctx, &mut evloop, &mut my_game)
- }
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