#[macro_use] extern crate specs_derive; pub mod components; pub mod consts; pub mod game; pub mod resources; pub mod sys; fn main() -> Result<(), ggez::error::GameError> { // Make a Context and an EventLoop. let (mut ctx, mut evloop) = ggez::ContextBuilder::new("game", "me") .add_resource_path({ let base = std::env::var("CARGO_MANIFEST_DIR").unwrap(); let mut path = std::path::PathBuf::from(base); path.push("assets"); path }) .window_mode(ggez::conf::WindowMode { width: consts::WINDOW_WIDTH, height: consts::WINDOW_HEIGHT, ..Default::default() }) .build()?; let mut my_game = game::MyGame::setup(&mut ctx)?; ggez::event::run(&mut ctx, &mut evloop, &mut my_game) }