|
@@ -1,21 +1,25 @@
|
|
use bevy::prelude::*;
|
|
use bevy::prelude::*;
|
|
|
|
|
|
#[derive(Component)]
|
|
#[derive(Component)]
|
|
-struct Rotator;
|
|
|
|
|
|
+struct Mover;
|
|
|
|
|
|
fn main() {
|
|
fn main() {
|
|
App::new()
|
|
App::new()
|
|
|
|
+ .insert_resource(Movement { dx: 0.0, dy: 0.0 })
|
|
.add_plugins(DefaultPlugins)
|
|
.add_plugins(DefaultPlugins)
|
|
.add_systems(Startup, setup)
|
|
.add_systems(Startup, setup)
|
|
- .add_systems(Update, rotate)
|
|
|
|
|
|
+ .add_systems(Update, (input, decay, movement))
|
|
.run();
|
|
.run();
|
|
}
|
|
}
|
|
|
|
|
|
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|
- commands.spawn(Camera3dBundle {
|
|
|
|
- transform: Transform::from_xyz(0.0, 12.0, 18.0).looking_at(Vec3::ZERO, Vec3::Y),
|
|
|
|
- ..default()
|
|
|
|
- });
|
|
|
|
|
|
+ commands.spawn((
|
|
|
|
+ Camera3dBundle {
|
|
|
|
+ transform: Transform::from_xyz(0.0, 12.0, 18.0).looking_at(Vec3::ZERO, Vec3::Y),
|
|
|
|
+ ..default()
|
|
|
|
+ },
|
|
|
|
+ Mover,
|
|
|
|
+ ));
|
|
|
|
|
|
commands.spawn(PointLightBundle {
|
|
commands.spawn(PointLightBundle {
|
|
point_light: PointLight {
|
|
point_light: PointLight {
|
|
@@ -51,8 +55,59 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
-fn rotate(mut query: Query<&mut Transform, With<Rotator>>, time: Res<Time>) {
|
|
|
|
|
|
+#[derive(Debug, Resource)]
|
|
|
|
+struct Movement {
|
|
|
|
+ dx: f32,
|
|
|
|
+ dy: f32,
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+impl Default for Movement {
|
|
|
|
+ fn default() -> Movement {
|
|
|
|
+ Movement { dx: 0.0, dy: 0.0 }
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+const ACCEL: f32 = 0.002;
|
|
|
|
+
|
|
|
|
+fn input(keyboard: Res<ButtonInput<KeyCode>>, mut mvmt: ResMut<Movement>) {
|
|
|
|
+ if keyboard.pressed(KeyCode::ArrowUp) {
|
|
|
|
+ mvmt.dy = (mvmt.dy - ACCEL).clamp(-0.5, 0.5);
|
|
|
|
+ }
|
|
|
|
+ if keyboard.pressed(KeyCode::ArrowDown) {
|
|
|
|
+ mvmt.dy = (mvmt.dy + ACCEL).clamp(-0.5, 0.5);
|
|
|
|
+ }
|
|
|
|
+ if keyboard.pressed(KeyCode::ArrowLeft) {
|
|
|
|
+ mvmt.dx = (mvmt.dx - ACCEL).clamp(-0.5, 0.5);
|
|
|
|
+ }
|
|
|
|
+ if keyboard.pressed(KeyCode::ArrowRight) {
|
|
|
|
+ mvmt.dx = (mvmt.dx + ACCEL).clamp(-0.5, 0.5);
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+fn decay(mut mvmt: ResMut<Movement>) {
|
|
|
|
+ if mvmt.dx.abs() < 0.001 {
|
|
|
|
+ mvmt.dx = 0.0;
|
|
|
|
+ } else {
|
|
|
|
+ mvmt.dx *= 0.90;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if mvmt.dy.abs() < 0.001 {
|
|
|
|
+ mvmt.dy = 0.0;
|
|
|
|
+ } else {
|
|
|
|
+ mvmt.dy *= 0.90;
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+fn movement(mut query: Query<&mut Transform, With<Mover>>, mvmt: Res<Movement>, time: Res<Time>) {
|
|
|
|
+ if time.delta_seconds() == 0.0 {
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+
|
|
for mut transform in &mut query {
|
|
for mut transform in &mut query {
|
|
- transform.rotate_y(time.delta_seconds() / 2.);
|
|
|
|
|
|
+ transform.translation += Vec3::new(
|
|
|
|
+ mvmt.dx / time.delta_seconds(),
|
|
|
|
+ 0.0,
|
|
|
|
+ mvmt.dy / time.delta_seconds(),
|
|
|
|
+ );
|
|
}
|
|
}
|
|
}
|
|
}
|