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							- const SMALLEST_SIZE = 4.0;
 
- const LARGEST_SIZE = 48.0;
 
- const DEFAULT_SIZE = 24.0;
 
- class State {
 
-   updateWindowSize(w, h) {
 
-     this.w = w;
 
-     this.h = h;
 
-     this.canvas.width = w;
 
-     this.canvas.height = h;
 
-     this.data = {};
 
-   }
 
-   constructor(canvas, ctx, w, h) {
 
-     this.canvas = canvas;
 
-     this.ctx = ctx;
 
-     this.updateWindowSize(w, h);
 
-     this.size = DEFAULT_SIZE;
 
-     this.mode = 'square';
 
-   }
 
-   scroll(delta) {
 
-     this.size += delta / 30.0;
 
-     if (this.size < SMALLEST_SIZE) {
 
-       this.size = SMALLEST_SIZE;
 
-     } else if (this.size > LARGEST_SIZE) {
 
-       this.size = LARGEST_SIZE;
 
-     }
 
-   }
 
-   draw(mouseLoc) {
 
-     this.ctx.clearRect(0, 0, this.w, this.h);
 
-     if (mouseLoc !== null) {
 
-       let [fx, fy] = mouseLoc;
 
-       this.ctx.fillStyle = '#f00';
 
-       if (this.mode === 'square') {
 
-         fx = Math.floor(fx / this.size);
 
-         fy = Math.floor(fy / this.size);
 
-         this.ctx.fillRect(fx * this.size, fy * this.size, this.size, this.size);
 
-       } else {
 
-         this.ctx.strokeStyle = '#f00';
 
-         const half = this.size / 2
 
-         fx = Math.floor((fx + half) / this.size);
 
-         fy = Math.floor((fy + half) / this.size);
 
-         this.ctx.moveTo(fx * this.size, fy * this.size);
 
-         this.ctx.arc(fx * this.size, fy * this.size, 5, 0, Math.PI * 2, true);
 
-         this.ctx.stroke();
 
-       }
 
-     }
 
-     this.ctx.strokeStyle = '#000';
 
-     for (let x = 0; Math.floor(x / this.size < this.w); x++) {
 
-       this.ctx.beginPath();
 
-       this.ctx.moveTo(x * this.size, 0);
 
-       this.ctx.lineTo(x * this.size, this.h);
 
-       this.ctx.stroke();
 
-     }
 
-     for (let y = 0; Math.floor(y / this.size < this.h); y++) {
 
-       this.ctx.beginPath();
 
-       this.ctx.moveTo(0, y * this.size);
 
-       this.ctx.lineTo(this.w, y * this.size);
 
-       this.ctx.stroke();
 
-     }
 
-   }
 
- }
 
- let main = () => {
 
-   const canvas = document.getElementById('cv');
 
-   const w = window.innerWidth;
 
-   const h = window.innerHeight;
 
-   const ctx = canvas.getContext('2d');
 
-   let state = new State(canvas, ctx, w, h);
 
-   let last_mouse = null;
 
-   state.draw(last_mouse);
 
-   document.addEventListener('mousemove', e => {
 
-     last_mouse = [e.clientX, e.clientY];
 
-     state.draw(last_mouse);
 
-   });
 
-   document.addEventListener('wheel', e => {
 
-     state.scroll(-e.deltaY);
 
-     state.draw(last_mouse);
 
-   });
 
-   window.addEventListener('resize', () => {
 
-     state.updateWindowSize(
 
-       window.innerWidth,
 
-       window.innerHeight,
 
-     );
 
-     state.draw(last_mouse);
 
-   });
 
-   document.addEventListener('keydown', e => {
 
-     if (e.key === ' ') {
 
-       if (state.mode === 'square')
 
-         state.mode = 'dot';
 
-       else
 
-         state.mode = 'square';
 
-     }
 
-     state.draw(last_mouse);
 
-   });
 
- };
 
- window.onload = main;
 
 
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