melee_combat_system.rs 3.1 KB

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  1. extern crate specs;
  2. use specs::prelude::*;
  3. use super::{CombatStats, WantsToMelee, Name, SufferDamage, gamelog::GameLog, MeleePowerBonus, DefenseBonus, Equipped,
  4. particle_system::ParticleBuilder, Position};
  5. pub struct MeleeCombatSystem {}
  6. impl<'a> System<'a> for MeleeCombatSystem {
  7. #[allow(clippy::type_complexity)]
  8. type SystemData = ( Entities<'a>,
  9. WriteExpect<'a, GameLog>,
  10. WriteStorage<'a, WantsToMelee>,
  11. ReadStorage<'a, Name>,
  12. ReadStorage<'a, CombatStats>,
  13. WriteStorage<'a, SufferDamage>,
  14. ReadStorage<'a, MeleePowerBonus>,
  15. ReadStorage<'a, DefenseBonus>,
  16. ReadStorage<'a, Equipped>,
  17. WriteExpect<'a, ParticleBuilder>,
  18. ReadStorage<'a, Position>
  19. );
  20. fn run(&mut self, data : Self::SystemData) {
  21. let (entities, mut log, mut wants_melee, names, combat_stats, mut inflict_damage,
  22. melee_power_bonuses, defense_bonuses, equipped, mut particle_builder, positions) = data;
  23. for (entity, wants_melee, name, stats) in (&entities, &wants_melee, &names, &combat_stats).join() {
  24. if stats.hp > 0 {
  25. let mut offensive_bonus = 0;
  26. for (_item_entity, power_bonus, equipped_by) in (&entities, &melee_power_bonuses, &equipped).join() {
  27. if equipped_by.owner == entity {
  28. offensive_bonus += power_bonus.power;
  29. }
  30. }
  31. let target_stats = combat_stats.get(wants_melee.target).unwrap();
  32. if target_stats.hp > 0 {
  33. let target_name = names.get(wants_melee.target).unwrap();
  34. let mut defensive_bonus = 0;
  35. for (_item_entity, defense_bonus, equipped_by) in (&entities, &defense_bonuses, &equipped).join() {
  36. if equipped_by.owner == wants_melee.target {
  37. defensive_bonus += defense_bonus.defense;
  38. }
  39. }
  40. let pos = positions.get(wants_melee.target);
  41. if let Some(pos) = pos {
  42. particle_builder.request(pos.x, pos.y, rltk::RGB::named(rltk::ORANGE), rltk::RGB::named(rltk::BLACK), rltk::to_cp437('‼'), 200.0);
  43. }
  44. let damage = i32::max(0, (stats.power + offensive_bonus) - (target_stats.defense + defensive_bonus));
  45. if damage == 0 {
  46. log.entries.insert(0, format!("{} is unable to hurt {}", &name.name, &target_name.name));
  47. } else {
  48. log.entries.insert(0, format!("{} hits {}, for {} hp.", &name.name, &target_name.name, damage));
  49. inflict_damage.insert(wants_melee.target, SufferDamage{ amount: damage }).expect("Unable to do damage");
  50. }
  51. }
  52. }
  53. }
  54. wants_melee.clear();
  55. }
  56. }