components.rs 8.9 KB

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  1. extern crate specs;
  2. use specs::prelude::*;
  3. extern crate specs_derive;
  4. extern crate rltk;
  5. use rltk::{RGB};
  6. use serde::{Serialize, Deserialize};
  7. use specs::saveload::{Marker, ConvertSaveload};
  8. use specs::error::NoError;
  9. #[derive(Component, Serialize, Deserialize, Clone)]
  10. pub struct Position {
  11. pub x: i32,
  12. pub y: i32,
  13. }
  14. #[derive(Component, Serialize, Deserialize, Clone)]
  15. pub struct Renderable {
  16. pub glyph: u8,
  17. pub fg: RGB,
  18. pub bg: RGB,
  19. pub render_order : i32
  20. }
  21. #[derive(Component, Debug, Serialize, Deserialize, Clone)]
  22. pub struct Player {}
  23. #[derive(Component, Serialize, Deserialize, Clone)]
  24. pub struct Viewshed {
  25. pub visible_tiles : Vec<rltk::Point>,
  26. pub range : i32,
  27. pub dirty : bool
  28. }
  29. #[derive(Component, Debug, Serialize, Deserialize, Clone)]
  30. pub struct Monster {}
  31. #[derive(Component, Debug, Serialize, Deserialize, Clone)]
  32. pub struct Name {
  33. pub name : String
  34. }
  35. #[derive(Component, Debug, Serialize, Deserialize, Clone)]
  36. pub struct BlocksTile {}
  37. #[derive(Component, Debug, Serialize, Deserialize, Clone)]
  38. pub struct CombatStats {
  39. pub max_hp : i32,
  40. pub hp : i32,
  41. pub defense : i32,
  42. pub power : i32
  43. }
  44. // See wrapper below for serialization
  45. #[derive(Component, Debug)]
  46. pub struct WantsToMelee {
  47. pub target : Entity
  48. }
  49. #[derive(Component, Debug, Serialize, Deserialize, Clone)]
  50. pub struct SufferDamage {
  51. pub amount : i32
  52. }
  53. #[derive(Component, Debug, Serialize, Deserialize, Clone)]
  54. pub struct Item {}
  55. #[derive(Component, Debug, Serialize, Deserialize, Clone)]
  56. pub struct Consumable {}
  57. #[derive(Component, Debug, Serialize, Deserialize, Clone)]
  58. pub struct Ranged {
  59. pub range : i32
  60. }
  61. #[derive(Component, Debug, Serialize, Deserialize, Clone)]
  62. pub struct InflictsDamage {
  63. pub damage : i32
  64. }
  65. #[derive(Component, Debug, Serialize, Deserialize, Clone)]
  66. pub struct AreaOfEffect {
  67. pub radius : i32
  68. }
  69. #[derive(Component, Debug, Serialize, Deserialize, Clone)]
  70. pub struct Confusion {
  71. pub turns : i32
  72. }
  73. #[derive(Component, Debug, Serialize, Deserialize, Clone)]
  74. pub struct ProvidesHealing {
  75. pub heal_amount : i32
  76. }
  77. // See wrapper below for serialization
  78. #[derive(Component, Debug)]
  79. pub struct InBackpack {
  80. pub owner : Entity
  81. }
  82. // See wrapper below for serialization
  83. #[derive(Component, Debug)]
  84. pub struct WantsToPickupItem {
  85. pub collected_by : Entity,
  86. pub item : Entity
  87. }
  88. // See wrapper below for serialization
  89. #[derive(Component, Debug)]
  90. pub struct WantsToUseItem {
  91. pub item : Entity,
  92. pub target : Option<rltk::Point>
  93. }
  94. // See wrapper below for serialization
  95. #[derive(Component, Debug)]
  96. pub struct WantsToDropItem {
  97. pub item : Entity
  98. }
  99. // See wrapper below for serialization
  100. #[derive(Component, Debug)]
  101. pub struct WantsToRemoveItem {
  102. pub item : Entity
  103. }
  104. #[derive(PartialEq, Copy, Clone, Serialize, Deserialize)]
  105. pub enum EquipmentSlot { Melee, Shield }
  106. #[derive(Component, Serialize, Deserialize, Clone)]
  107. pub struct Equippable {
  108. pub slot : EquipmentSlot
  109. }
  110. // See wrapper below for serialization
  111. #[derive(Component)]
  112. pub struct Equipped {
  113. pub owner : Entity,
  114. pub slot : EquipmentSlot
  115. }
  116. #[derive(Component, Serialize, Deserialize, Clone)]
  117. pub struct MeleePowerBonus {
  118. pub power : i32
  119. }
  120. #[derive(Component, Serialize, Deserialize, Clone)]
  121. pub struct DefenseBonus {
  122. pub defense : i32
  123. }
  124. #[derive(Component, Serialize, Deserialize, Clone)]
  125. pub struct ParticleLifetime {
  126. pub lifetime_ms : f32
  127. }
  128. // Serialization helper code. We need to implement ConvertSaveLoad for each type that contains an
  129. // Entity.
  130. pub struct SerializeMe;
  131. // Special component that exists to help serialize the game data
  132. #[derive(Component, Serialize, Deserialize, Clone)]
  133. pub struct SerializationHelper {
  134. pub map : super::map::Map
  135. }
  136. // WantsToMelee wrapper
  137. #[derive(Serialize, Deserialize, Clone)]
  138. pub struct WantsToMeleeData<M>(M);
  139. impl<M: Marker + Serialize> ConvertSaveload<M> for WantsToMelee
  140. where
  141. for<'de> M: Deserialize<'de>,
  142. {
  143. type Data = WantsToMeleeData<M>;
  144. type Error = NoError;
  145. fn convert_into<F>(&self, mut ids: F) -> Result<Self::Data, Self::Error>
  146. where
  147. F: FnMut(Entity) -> Option<M>,
  148. {
  149. let marker = ids(self.target).unwrap();
  150. Ok(WantsToMeleeData(marker))
  151. }
  152. fn convert_from<F>(data: Self::Data, mut ids: F) -> Result<Self, Self::Error>
  153. where
  154. F: FnMut(M) -> Option<Entity>,
  155. {
  156. let entity = ids(data.0).unwrap();
  157. Ok(WantsToMelee{target: entity})
  158. }
  159. }
  160. // InBackpack wrapper
  161. #[derive(Serialize, Deserialize, Clone)]
  162. pub struct InBackpackData<M>(M);
  163. impl<M: Marker + Serialize> ConvertSaveload<M> for InBackpack
  164. where
  165. for<'de> M: Deserialize<'de>,
  166. {
  167. type Data = InBackpackData<M>;
  168. type Error = NoError;
  169. fn convert_into<F>(&self, mut ids: F) -> Result<Self::Data, Self::Error>
  170. where
  171. F: FnMut(Entity) -> Option<M>,
  172. {
  173. let marker = ids(self.owner).unwrap();
  174. Ok(InBackpackData(marker))
  175. }
  176. fn convert_from<F>(data: Self::Data, mut ids: F) -> Result<Self, Self::Error>
  177. where
  178. F: FnMut(M) -> Option<Entity>,
  179. {
  180. let entity = ids(data.0).unwrap();
  181. Ok(InBackpack{owner: entity})
  182. }
  183. }
  184. // WantsToPickupItem wrapper
  185. #[derive(Serialize, Deserialize, Clone)]
  186. pub struct WantsToPickupItemData<M>(M, M);
  187. impl<M: Marker + Serialize> ConvertSaveload<M> for WantsToPickupItem
  188. where
  189. for<'de> M: Deserialize<'de>,
  190. {
  191. type Data = WantsToPickupItemData<M>;
  192. type Error = NoError;
  193. fn convert_into<F>(&self, mut ids: F) -> Result<Self::Data, Self::Error>
  194. where
  195. F: FnMut(Entity) -> Option<M>,
  196. {
  197. let marker = ids(self.collected_by).unwrap();
  198. let marker2 = ids(self.item).unwrap();
  199. Ok(WantsToPickupItemData(marker, marker2))
  200. }
  201. fn convert_from<F>(data: Self::Data, mut ids: F) -> Result<Self, Self::Error>
  202. where
  203. F: FnMut(M) -> Option<Entity>,
  204. {
  205. let collected_by = ids(data.0).unwrap();
  206. let item = ids(data.1).unwrap();
  207. Ok(WantsToPickupItem{collected_by, item})
  208. }
  209. }
  210. // WantsToUseItem wrapper
  211. #[derive(Serialize, Deserialize, Clone)]
  212. pub struct WantsToUseItemData<M>(M, Option<rltk::Point>);
  213. impl<M: Marker + Serialize> ConvertSaveload<M> for WantsToUseItem
  214. where
  215. for<'de> M: Deserialize<'de>,
  216. {
  217. type Data = WantsToUseItemData<M>;
  218. type Error = NoError;
  219. fn convert_into<F>(&self, mut ids: F) -> Result<Self::Data, Self::Error>
  220. where
  221. F: FnMut(Entity) -> Option<M>,
  222. {
  223. let marker = ids(self.item).unwrap();
  224. Ok(WantsToUseItemData(marker, self.target))
  225. }
  226. fn convert_from<F>(data: Self::Data, mut ids: F) -> Result<Self, Self::Error>
  227. where
  228. F: FnMut(M) -> Option<Entity>,
  229. {
  230. let item = ids(data.0).unwrap();
  231. let target = data.1;
  232. Ok(WantsToUseItem{item, target})
  233. }
  234. }
  235. // WantsToDropItem wrapper
  236. #[derive(Serialize, Deserialize, Clone)]
  237. pub struct WantsToDropItemData<M>(M);
  238. impl<M: Marker + Serialize> ConvertSaveload<M> for WantsToDropItem
  239. where
  240. for<'de> M: Deserialize<'de>,
  241. {
  242. type Data = WantsToDropItemData<M>;
  243. type Error = NoError;
  244. fn convert_into<F>(&self, mut ids: F) -> Result<Self::Data, Self::Error>
  245. where
  246. F: FnMut(Entity) -> Option<M>,
  247. {
  248. let marker = ids(self.item).unwrap();
  249. Ok(WantsToDropItemData(marker))
  250. }
  251. fn convert_from<F>(data: Self::Data, mut ids: F) -> Result<Self, Self::Error>
  252. where
  253. F: FnMut(M) -> Option<Entity>,
  254. {
  255. let entity = ids(data.0).unwrap();
  256. Ok(WantsToDropItem{item: entity})
  257. }
  258. }
  259. // WantsToRemoveItem wrapper
  260. #[derive(Serialize, Deserialize, Clone)]
  261. pub struct WantsToRemoveItemData<M>(M);
  262. impl<M: Marker + Serialize> ConvertSaveload<M> for WantsToRemoveItem
  263. where
  264. for<'de> M: Deserialize<'de>,
  265. {
  266. type Data = WantsToRemoveItemData<M>;
  267. type Error = NoError;
  268. fn convert_into<F>(&self, mut ids: F) -> Result<Self::Data, Self::Error>
  269. where
  270. F: FnMut(Entity) -> Option<M>,
  271. {
  272. let marker = ids(self.item).unwrap();
  273. Ok(WantsToRemoveItemData(marker))
  274. }
  275. fn convert_from<F>(data: Self::Data, mut ids: F) -> Result<Self, Self::Error>
  276. where
  277. F: FnMut(M) -> Option<Entity>,
  278. {
  279. let entity = ids(data.0).unwrap();
  280. Ok(WantsToRemoveItem{item: entity})
  281. }
  282. }
  283. // Equipped wrapper
  284. #[derive(Serialize, Deserialize, Clone)]
  285. pub struct EquippedData<M>(M, EquipmentSlot);
  286. impl<M: Marker + Serialize> ConvertSaveload<M> for Equipped
  287. where
  288. for<'de> M: Deserialize<'de>,
  289. {
  290. type Data = EquippedData<M>;
  291. type Error = NoError;
  292. fn convert_into<F>(&self, mut ids: F) -> Result<Self::Data, Self::Error>
  293. where
  294. F: FnMut(Entity) -> Option<M>,
  295. {
  296. let marker = ids(self.owner).unwrap();
  297. Ok(EquippedData(marker, self.slot))
  298. }
  299. fn convert_from<F>(data: Self::Data, mut ids: F) -> Result<Self, Self::Error>
  300. where
  301. F: FnMut(M) -> Option<Entity>,
  302. {
  303. let entity = ids(data.0).unwrap();
  304. Ok(Equipped{owner: entity, slot : data.1})
  305. }
  306. }