damage_system.rs 1.8 KB

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  1. extern crate specs;
  2. use specs::prelude::*;
  3. use super::{CombatStats, SufferDamage, Player, Name, gamelog::GameLog, RunState};
  4. pub struct DamageSystem {}
  5. impl<'a> System<'a> for DamageSystem {
  6. type SystemData = ( WriteStorage<'a, CombatStats>,
  7. WriteStorage<'a, SufferDamage> );
  8. fn run(&mut self, data : Self::SystemData) {
  9. let (mut stats, mut damage) = data;
  10. for (mut stats, damage) in (&mut stats, &damage).join() {
  11. stats.hp -= damage.amount;
  12. }
  13. damage.clear();
  14. }
  15. }
  16. pub fn delete_the_dead(ecs : &mut World) {
  17. let mut dead : Vec<Entity> = Vec::new();
  18. // Using a scope to make the borrow checker happy
  19. {
  20. let combat_stats = ecs.read_storage::<CombatStats>();
  21. let players = ecs.read_storage::<Player>();
  22. let names = ecs.read_storage::<Name>();
  23. let entities = ecs.entities();
  24. let mut log = ecs.write_resource::<GameLog>();
  25. for (entity, stats) in (&entities, &combat_stats).join() {
  26. if stats.hp < 1 {
  27. let player = players.get(entity);
  28. match player {
  29. None => {
  30. let victim_name = names.get(entity);
  31. if let Some(victim_name) = victim_name {
  32. log.entries.insert(0, format!("{} is dead", &victim_name.name));
  33. }
  34. dead.push(entity)
  35. }
  36. Some(_) => {
  37. let mut runstate = ecs.write_resource::<RunState>();
  38. *runstate = RunState::GameOver;
  39. }
  40. }
  41. }
  42. }
  43. }
  44. for victim in dead {
  45. ecs.delete_entity(victim).expect("Unable to delete");
  46. }
  47. }