gui.rs 8.7 KB

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  1. extern crate rltk;
  2. use rltk::{ RGB, Rltk, Console, Point, VirtualKeyCode };
  3. extern crate specs;
  4. use specs::prelude::*;
  5. use super::{CombatStats, Player, gamelog::GameLog, Map, Name, Position, State, InBackpack,
  6. Viewshed};
  7. pub fn draw_ui(ecs: &World, ctx : &mut Rltk) {
  8. ctx.draw_box(0, 43, 79, 6, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK));
  9. let combat_stats = ecs.read_storage::<CombatStats>();
  10. let players = ecs.read_storage::<Player>();
  11. for (_player, stats) in (&players, &combat_stats).join() {
  12. let health = format!(" HP: {} / {} ", stats.hp, stats.max_hp);
  13. ctx.print_color(12, 43, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), &health);
  14. ctx.draw_bar_horizontal(28, 43, 51, stats.hp, stats.max_hp, RGB::named(rltk::RED), RGB::named(rltk::BLACK));
  15. }
  16. let log = ecs.fetch::<GameLog>();
  17. let mut y = 44;
  18. for s in log.entries.iter() {
  19. if y < 49 { ctx.print(2, y, &s.to_string()); }
  20. y += 1;
  21. }
  22. // Draw mouse cursor
  23. let mouse_pos = ctx.mouse_pos();
  24. ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(rltk::MAGENTA));
  25. draw_tooltips(ecs, ctx);
  26. }
  27. fn draw_tooltips(ecs: &World, ctx : &mut Rltk) {
  28. let map = ecs.fetch::<Map>();
  29. let names = ecs.read_storage::<Name>();
  30. let positions = ecs.read_storage::<Position>();
  31. let mouse_pos = ctx.mouse_pos();
  32. if mouse_pos.0 >= map.width || mouse_pos.1 >= map.height { return; }
  33. let mut tooltip : Vec<String> = Vec::new();
  34. for (name, position) in (&names, &positions).join() {
  35. if position.x == mouse_pos.0 && position.y == mouse_pos.1 {
  36. tooltip.push(name.name.to_string());
  37. }
  38. }
  39. if !tooltip.is_empty() {
  40. let mut width :i32 = 0;
  41. for s in tooltip.iter() {
  42. if width < s.len() as i32 { width = s.len() as i32; }
  43. }
  44. width += 3;
  45. if mouse_pos.0 > 40 {
  46. let arrow_pos = Point::new(mouse_pos.0 - 2, mouse_pos.1);
  47. let left_x = mouse_pos.0 - width;
  48. let mut y = mouse_pos.1;
  49. for s in tooltip.iter() {
  50. ctx.print_color(left_x, y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), &s.to_string());
  51. let padding = (width - s.len() as i32)-1;
  52. for i in 0..padding {
  53. ctx.print_color(arrow_pos.x - i, y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), &" ".to_string());
  54. }
  55. y += 1;
  56. }
  57. ctx.print_color(arrow_pos.x, arrow_pos.y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), &"->".to_string());
  58. } else {
  59. let arrow_pos = Point::new(mouse_pos.0 + 1, mouse_pos.1);
  60. let left_x = mouse_pos.0 +3;
  61. let mut y = mouse_pos.1;
  62. for s in tooltip.iter() {
  63. ctx.print_color(left_x, y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), &s.to_string());
  64. let padding = (width - s.len() as i32)-1;
  65. for i in 0..padding {
  66. ctx.print_color(left_x + s.len() as i32 + i, y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), &" ".to_string());
  67. }
  68. y += 1;
  69. }
  70. ctx.print_color(arrow_pos.x, arrow_pos.y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), &"<-".to_string());
  71. }
  72. }
  73. }
  74. #[derive(PartialEq, Copy, Clone)]
  75. pub enum ItemMenuResult { Cancel, NoResponse, Selected }
  76. pub fn show_inventory(gs : &mut State, ctx : &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
  77. let player_entity = gs.ecs.fetch::<Entity>();
  78. let names = gs.ecs.read_storage::<Name>();
  79. let backpack = gs.ecs.read_storage::<InBackpack>();
  80. let entities = gs.ecs.entities();
  81. let inventory = (&backpack, &names).join().filter(|item| item.0.owner == *player_entity );
  82. let count = inventory.count();
  83. let mut y = (25 - (count / 2)) as i32;
  84. ctx.draw_box(15, y-2, 31, (count+3) as i32, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK));
  85. ctx.print_color(18, y-2, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "Inventory");
  86. ctx.print_color(18, y+count as i32+1, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "ESCAPE to cancel");
  87. let mut equippable : Vec<Entity> = Vec::new();
  88. let mut j = 0;
  89. for (entity, _pack, name) in (&entities, &backpack, &names).join().filter(|item| item.1.owner == *player_entity ) {
  90. ctx.set(17, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437('('));
  91. ctx.set(18, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), 97+j as u8);
  92. ctx.set(19, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437(')'));
  93. ctx.print(21, y, &name.name.to_string());
  94. equippable.push(entity);
  95. y += 1;
  96. j += 1;
  97. }
  98. match ctx.key {
  99. None => (ItemMenuResult::NoResponse, None),
  100. Some(key) => {
  101. match key {
  102. VirtualKeyCode::Escape => { (ItemMenuResult::Cancel, None) }
  103. _ => {
  104. let selection = rltk::letter_to_option(key);
  105. if selection > -1 && selection < count as i32 {
  106. return (ItemMenuResult::Selected, Some(equippable[selection as usize]));
  107. }
  108. (ItemMenuResult::NoResponse, None)
  109. }
  110. }
  111. }
  112. }
  113. }
  114. pub fn drop_item_menu(gs : &mut State, ctx : &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
  115. let player_entity = gs.ecs.fetch::<Entity>();
  116. let names = gs.ecs.read_storage::<Name>();
  117. let backpack = gs.ecs.read_storage::<InBackpack>();
  118. let entities = gs.ecs.entities();
  119. let inventory = (&backpack, &names).join().filter(|item| item.0.owner == *player_entity );
  120. let count = inventory.count();
  121. let mut y = (25 - (count / 2)) as i32;
  122. ctx.draw_box(15, y-2, 31, (count+3) as i32, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK));
  123. ctx.print_color(18, y-2, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "Drop Which Item?");
  124. ctx.print_color(18, y+count as i32+1, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "ESCAPE to cancel");
  125. let mut equippable : Vec<Entity> = Vec::new();
  126. let mut j = 0;
  127. for (entity, _pack, name) in (&entities, &backpack, &names).join().filter(|item| item.1.owner == *player_entity ) {
  128. ctx.set(17, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437('('));
  129. ctx.set(18, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), 97+j as u8);
  130. ctx.set(19, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437(')'));
  131. ctx.print(21, y, &name.name.to_string());
  132. equippable.push(entity);
  133. y += 1;
  134. j += 1;
  135. }
  136. match ctx.key {
  137. None => (ItemMenuResult::NoResponse, None),
  138. Some(key) => {
  139. match key {
  140. VirtualKeyCode::Escape => { (ItemMenuResult::Cancel, None) }
  141. _ => {
  142. let selection = rltk::letter_to_option(key);
  143. if selection > -1 && selection < count as i32 {
  144. return (ItemMenuResult::Selected, Some(equippable[selection as usize]));
  145. }
  146. (ItemMenuResult::NoResponse, None)
  147. }
  148. }
  149. }
  150. }
  151. }
  152. pub fn ranged_target(gs : &mut State, ctx : &mut Rltk, range : i32) -> (ItemMenuResult, Option<Point>) {
  153. let player_entity = gs.ecs.fetch::<Entity>();
  154. let player_pos = gs.ecs.fetch::<Point>();
  155. let viewsheds = gs.ecs.read_storage::<Viewshed>();
  156. ctx.print_color(5, 0, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "Select Target:");
  157. // Highlight available target cells
  158. let mut available_cells = Vec::new();
  159. let visible = viewsheds.get(*player_entity);
  160. if let Some(visible) = visible {
  161. // We have a viewshed
  162. for idx in visible.visible_tiles.iter() {
  163. let distance = rltk::DistanceAlg::Pythagoras.distance2d(*player_pos, *idx);
  164. if distance <= range as f32 {
  165. ctx.set_bg(idx.x, idx.y, RGB::named(rltk::BLUE));
  166. available_cells.push(idx);
  167. }
  168. }
  169. } else {
  170. return (ItemMenuResult::Cancel, None);
  171. }
  172. // Draw mouse cursor
  173. let mouse_pos = ctx.mouse_pos();
  174. let mut valid_target = false;
  175. for idx in available_cells.iter() { if idx.x == mouse_pos.0 && idx.y == mouse_pos.1 { valid_target = true; } }
  176. if valid_target {
  177. ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(rltk::CYAN));
  178. if ctx.left_click {
  179. return (ItemMenuResult::Selected, Some(Point::new(mouse_pos.0, mouse_pos.1)));
  180. }
  181. } else {
  182. ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(rltk::RED));
  183. if ctx.left_click {
  184. return (ItemMenuResult::Cancel, None);
  185. }
  186. }
  187. (ItemMenuResult::NoResponse, None)
  188. }