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- #version 330 core
- out vec4 FragColor;
- in vec3 ourColor;
- in vec2 TexCoord;
- in vec3 ourBackground;
- // texture sampler
- uniform sampler2D texture1;
- void main()
- {
- vec4 original = texture(texture1, TexCoord);
- if (original.r < 0.1f || original.g < 0.1f || original.b < 0.1f) discard;
- vec4 fg = original * vec4(ourColor, 1.f);
- FragColor = fg;
- }
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