voronoi.rs 4.7 KB

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  1. use super::{MapBuilder, Map,
  2. TileType, Position, spawner, SHOW_MAPGEN_VISUALIZER,
  3. remove_unreachable_areas_returning_most_distant, generate_voronoi_spawn_regions,
  4. draw_corridor};
  5. use rltk::RandomNumberGenerator;
  6. use specs::prelude::*;
  7. use std::collections::HashMap;
  8. pub struct VoronoiCellBuilder {
  9. map : Map,
  10. starting_position : Position,
  11. depth: i32,
  12. history: Vec<Map>,
  13. noise_areas : HashMap<i32, Vec<usize>>,
  14. }
  15. impl MapBuilder for VoronoiCellBuilder {
  16. fn get_map(&self) -> Map {
  17. self.map.clone()
  18. }
  19. fn get_starting_position(&self) -> Position {
  20. self.starting_position.clone()
  21. }
  22. fn get_snapshot_history(&self) -> Vec<Map> {
  23. self.history.clone()
  24. }
  25. fn build_map(&mut self) {
  26. self.build();
  27. }
  28. fn spawn_entities(&mut self, ecs : &mut World) {
  29. for area in self.noise_areas.iter() {
  30. spawner::spawn_region(ecs, area.1, self.depth);
  31. }
  32. }
  33. fn take_snapshot(&mut self) {
  34. if SHOW_MAPGEN_VISUALIZER {
  35. let mut snapshot = self.map.clone();
  36. for v in snapshot.revealed_tiles.iter_mut() {
  37. *v = true;
  38. }
  39. self.history.push(snapshot);
  40. }
  41. }
  42. }
  43. impl VoronoiCellBuilder {
  44. pub fn new(new_depth : i32) -> VoronoiCellBuilder {
  45. VoronoiCellBuilder{
  46. map : Map::new(new_depth),
  47. starting_position : Position{ x: 0, y : 0 },
  48. depth : new_depth,
  49. history: Vec::new(),
  50. noise_areas : HashMap::new()
  51. }
  52. }
  53. #[allow(clippy::map_entry)]
  54. fn build(&mut self) {
  55. let mut rng = RandomNumberGenerator::new();
  56. // Make a Voronoi diagram. We'll do this the hard way to learn about the technique!
  57. let n_seeds = 64;
  58. let mut voronoi_seeds : Vec<(usize, rltk::Point)> = Vec::new();
  59. while voronoi_seeds.len() < n_seeds {
  60. let vx = rng.roll_dice(1, self.map.width-1);
  61. let vy = rng.roll_dice(1, self.map.height-1);
  62. let vidx = self.map.xy_idx(vx, vy);
  63. let candidate = (vidx, rltk::Point::new(vx, vy));
  64. if !voronoi_seeds.contains(&candidate) {
  65. voronoi_seeds.push(candidate);
  66. }
  67. }
  68. let mut voroni_distance = vec![(0, 0.0f32) ; n_seeds];
  69. let mut voronoi_membership : Vec<i32> = vec![0 ; self.map.width as usize * self.map.height as usize];
  70. for (i, vid) in voronoi_membership.iter_mut().enumerate() {
  71. let x = i as i32 % self.map.width;
  72. let y = i as i32 / self.map.width;
  73. for (seed, pos) in voronoi_seeds.iter().enumerate() {
  74. let distance = rltk::DistanceAlg::PythagorasSquared.distance2d(
  75. rltk::Point::new(x, y),
  76. pos.1
  77. );
  78. voroni_distance[seed] = (seed, distance);
  79. }
  80. voroni_distance.sort_by(|a,b| a.1.partial_cmp(&b.1).unwrap());
  81. *vid = voroni_distance[0].0 as i32;
  82. }
  83. for y in 1..self.map.height-1 {
  84. for x in 1..self.map.width-1 {
  85. let mut neighbors = 0;
  86. let my_idx = self.map.xy_idx(x, y);
  87. let my_seed = voronoi_membership[my_idx];
  88. if voronoi_membership[self.map.xy_idx(x-1, y)] != my_seed { neighbors += 1; }
  89. if voronoi_membership[self.map.xy_idx(x+1, y)] != my_seed { neighbors += 1; }
  90. if voronoi_membership[self.map.xy_idx(x, y-1)] != my_seed { neighbors += 1; }
  91. if voronoi_membership[self.map.xy_idx(x, y+1)] != my_seed { neighbors += 1; }
  92. if neighbors < 2 {
  93. self.map.tiles[my_idx] = TileType::Floor;
  94. }
  95. }
  96. self.take_snapshot();
  97. }
  98. // Find a starting point; start at the middle and walk left until we find an open tile
  99. self.starting_position = Position{ x: self.map.width / 2, y : self.map.height / 2 };
  100. let mut start_idx = self.map.xy_idx(self.starting_position.x, self.starting_position.y);
  101. while self.map.tiles[start_idx] != TileType::Floor {
  102. self.starting_position.x -= 1;
  103. start_idx = self.map.xy_idx(self.starting_position.x, self.starting_position.y);
  104. }
  105. self.take_snapshot();
  106. // Find all tiles we can reach from the starting point
  107. let exit_tile = remove_unreachable_areas_returning_most_distant(&mut self.map, start_idx);
  108. self.take_snapshot();
  109. // Place the stairs
  110. self.map.tiles[exit_tile] = TileType::DownStairs;
  111. self.take_snapshot();
  112. // Now we build a noise map for use in spawning entities later
  113. self.noise_areas = generate_voronoi_spawn_regions(&self.map, &mut rng);
  114. }
  115. }