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- extern crate rltk;
- use rltk::{ RGB, RandomNumberGenerator };
- extern crate specs;
- use specs::prelude::*;
- use super::{CombatStats, Player, Renderable, Name, Position, Viewshed, Monster, BlocksTile, Rect, Item,
- Consumable, Ranged, ProvidesHealing, map::MAPWIDTH, InflictsDamage, AreaOfEffect, Confusion, SerializeMe,
- random_table::RandomTable, EquipmentSlot, Equippable, MeleePowerBonus, DefenseBonus, HungerClock,
- HungerState, ProvidesFood, MagicMapper };
- use crate::specs::saveload::{MarkedBuilder, SimpleMarker};
- use std::collections::HashMap;
- /// Spawns the player and returns his/her entity object.
- pub fn player(ecs : &mut World, player_x : i32, player_y : i32) -> Entity {
- ecs
- .create_entity()
- .with(Position { x: player_x, y: player_y })
- .with(Renderable {
- glyph: rltk::to_cp437('@'),
- fg: RGB::named(rltk::YELLOW),
- bg: RGB::named(rltk::BLACK),
- render_order: 0
- })
- .with(Player{})
- .with(Viewshed{ visible_tiles : Vec::new(), range: 8, dirty: true })
- .with(Name{name: "Player".to_string() })
- .with(CombatStats{ max_hp: 30, hp: 30, defense: 2, power: 5 })
- .with(HungerClock{ state: HungerState::WellFed, duration: 20 })
- .marked::<SimpleMarker<SerializeMe>>()
- .build()
- }
- const MAX_MONSTERS : i32 = 4;
- fn room_table(map_depth: i32) -> RandomTable {
- RandomTable::new()
- .add("Goblin", 10)
- .add("Orc", 1 + map_depth)
- .add("Health Potion", 7)
- .add("Fireball Scroll", 2 + map_depth)
- .add("Confusion Scroll", 2 + map_depth)
- .add("Magic Missile Scroll", 4)
- .add("Dagger", 3)
- .add("Shield", 3)
- .add("Longsword", map_depth - 1)
- .add("Tower Shield", map_depth - 1)
- .add("Rations", 10)
- .add("Magic Mapping Scroll", 2)
- }
- /// Fills a room with stuff!
- #[allow(clippy::map_entry)]
- pub fn spawn_room(ecs: &mut World, room : &Rect, map_depth: i32) {
- let spawn_table = room_table(map_depth);
- let mut spawn_points : HashMap<usize, String> = HashMap::new();
- // Scope to keep the borrow checker happy
- {
- let mut rng = ecs.write_resource::<RandomNumberGenerator>();
- let num_spawns = rng.roll_dice(1, MAX_MONSTERS + 3) + (map_depth - 1) - 3;
- for _i in 0 .. num_spawns {
- let mut added = false;
- let mut tries = 0;
- while !added && tries < 20 {
- let x = (room.x1 + rng.roll_dice(1, i32::abs(room.x2 - room.x1))) as usize;
- let y = (room.y1 + rng.roll_dice(1, i32::abs(room.y2 - room.y1))) as usize;
- let idx = (y * MAPWIDTH) + x;
- if !spawn_points.contains_key(&idx) {
- spawn_points.insert(idx, spawn_table.roll(&mut rng));
- added = true;
- } else {
- tries += 1;
- }
- }
- }
- }
- // Actually spawn the monsters
- for spawn in spawn_points.iter() {
- let x = (*spawn.0 % MAPWIDTH) as i32;
- let y = (*spawn.0 / MAPWIDTH) as i32;
- match spawn.1.as_ref() {
- "Goblin" => goblin(ecs, x, y),
- "Orc" => orc(ecs, x, y),
- "Health Potion" => health_potion(ecs, x, y),
- "Fireball Scroll" => fireball_scroll(ecs, x, y),
- "Confusion Scroll" => confusion_scroll(ecs, x, y),
- "Magic Missile Scroll" => magic_missile_scroll(ecs, x, y),
- "Dagger" => dagger(ecs, x, y),
- "Shield" => shield(ecs, x, y),
- "Longsword" => longsword(ecs, x, y),
- "Tower Shield" => tower_shield(ecs, x, y),
- "Rations" => rations(ecs, x, y),
- "Magic Mapping Scroll" => magic_mapping_scroll(ecs, x, y),
- _ => {}
- }
- }
- }
- fn orc(ecs: &mut World, x: i32, y: i32) { monster(ecs, x, y, rltk::to_cp437('o'), "Orc"); }
- fn goblin(ecs: &mut World, x: i32, y: i32) { monster(ecs, x, y, rltk::to_cp437('g'), "Goblin"); }
- fn monster<S : ToString>(ecs: &mut World, x: i32, y: i32, glyph : u8, name : S) {
- ecs.create_entity()
- .with(Position{ x, y })
- .with(Renderable{
- glyph,
- fg: RGB::named(rltk::RED),
- bg: RGB::named(rltk::BLACK),
- render_order: 1
- })
- .with(Viewshed{ visible_tiles : Vec::new(), range: 8, dirty: true })
- .with(Monster{})
- .with(Name{ name : name.to_string() })
- .with(BlocksTile{})
- .with(CombatStats{ max_hp: 16, hp: 16, defense: 1, power: 4 })
- .marked::<SimpleMarker<SerializeMe>>()
- .build();
- }
- fn health_potion(ecs: &mut World, x: i32, y: i32) {
- ecs.create_entity()
- .with(Position{ x, y })
- .with(Renderable{
- glyph: rltk::to_cp437('¡'),
- fg: RGB::named(rltk::MAGENTA),
- bg: RGB::named(rltk::BLACK),
- render_order: 2
- })
- .with(Name{ name : "Health Potion".to_string() })
- .with(Item{})
- .with(Consumable{})
- .with(ProvidesHealing{ heal_amount: 8 })
- .marked::<SimpleMarker<SerializeMe>>()
- .build();
- }
- fn magic_missile_scroll(ecs: &mut World, x: i32, y: i32) {
- ecs.create_entity()
- .with(Position{ x, y })
- .with(Renderable{
- glyph: rltk::to_cp437(')'),
- fg: RGB::named(rltk::CYAN),
- bg: RGB::named(rltk::BLACK),
- render_order: 2
- })
- .with(Name{ name : "Magic Missile Scroll".to_string() })
- .with(Item{})
- .with(Consumable{})
- .with(Ranged{ range: 6 })
- .with(InflictsDamage{ damage: 20 })
- .marked::<SimpleMarker<SerializeMe>>()
- .build();
- }
- fn fireball_scroll(ecs: &mut World, x: i32, y: i32) {
- ecs.create_entity()
- .with(Position{ x, y })
- .with(Renderable{
- glyph: rltk::to_cp437(')'),
- fg: RGB::named(rltk::ORANGE),
- bg: RGB::named(rltk::BLACK),
- render_order: 2
- })
- .with(Name{ name : "Fireball Scroll".to_string() })
- .with(Item{})
- .with(Consumable{})
- .with(Ranged{ range: 6 })
- .with(InflictsDamage{ damage: 20 })
- .with(AreaOfEffect{ radius: 3 })
- .marked::<SimpleMarker<SerializeMe>>()
- .build();
- }
- fn confusion_scroll(ecs: &mut World, x: i32, y: i32) {
- ecs.create_entity()
- .with(Position{ x, y })
- .with(Renderable{
- glyph: rltk::to_cp437(')'),
- fg: RGB::named(rltk::PINK),
- bg: RGB::named(rltk::BLACK),
- render_order: 2
- })
- .with(Name{ name : "Confusion Scroll".to_string() })
- .with(Item{})
- .with(Consumable{})
- .with(Ranged{ range: 6 })
- .with(Confusion{ turns: 4 })
- .marked::<SimpleMarker<SerializeMe>>()
- .build();
- }
- fn dagger(ecs: &mut World, x: i32, y: i32) {
- ecs.create_entity()
- .with(Position{ x, y })
- .with(Renderable{
- glyph: rltk::to_cp437('/'),
- fg: RGB::named(rltk::CYAN),
- bg: RGB::named(rltk::BLACK),
- render_order: 2
- })
- .with(Name{ name : "Dagger".to_string() })
- .with(Item{})
- .with(Equippable{ slot: EquipmentSlot::Melee })
- .with(MeleePowerBonus{ power: 2 })
- .marked::<SimpleMarker<SerializeMe>>()
- .build();
- }
- fn shield(ecs: &mut World, x: i32, y: i32) {
- ecs.create_entity()
- .with(Position{ x, y })
- .with(Renderable{
- glyph: rltk::to_cp437('('),
- fg: RGB::named(rltk::CYAN),
- bg: RGB::named(rltk::BLACK),
- render_order: 2
- })
- .with(Name{ name : "Shield".to_string() })
- .with(Item{})
- .with(Equippable{ slot: EquipmentSlot::Shield })
- .with(DefenseBonus{ defense: 1 })
- .marked::<SimpleMarker<SerializeMe>>()
- .build();
- }
- fn longsword(ecs: &mut World, x: i32, y: i32) {
- ecs.create_entity()
- .with(Position{ x, y })
- .with(Renderable{
- glyph: rltk::to_cp437('/'),
- fg: RGB::named(rltk::YELLOW),
- bg: RGB::named(rltk::BLACK),
- render_order: 2
- })
- .with(Name{ name : "Longsword".to_string() })
- .with(Item{})
- .with(Equippable{ slot: EquipmentSlot::Melee })
- .with(MeleePowerBonus{ power: 4 })
- .marked::<SimpleMarker<SerializeMe>>()
- .build();
- }
- fn tower_shield(ecs: &mut World, x: i32, y: i32) {
- ecs.create_entity()
- .with(Position{ x, y })
- .with(Renderable{
- glyph: rltk::to_cp437('('),
- fg: RGB::named(rltk::YELLOW),
- bg: RGB::named(rltk::BLACK),
- render_order: 2
- })
- .with(Name{ name : "Tower Shield".to_string() })
- .with(Item{})
- .with(Equippable{ slot: EquipmentSlot::Shield })
- .with(DefenseBonus{ defense: 3 })
- .marked::<SimpleMarker<SerializeMe>>()
- .build();
- }
- fn rations(ecs: &mut World, x: i32, y: i32) {
- ecs.create_entity()
- .with(Position{ x, y })
- .with(Renderable{
- glyph: rltk::to_cp437('%'),
- fg: RGB::named(rltk::GREEN),
- bg: RGB::named(rltk::BLACK),
- render_order: 2
- })
- .with(Name{ name : "Rations".to_string() })
- .with(Item{})
- .with(ProvidesFood{})
- .with(Consumable{})
- .marked::<SimpleMarker<SerializeMe>>()
- .build();
- }
- fn magic_mapping_scroll(ecs: &mut World, x: i32, y: i32) {
- ecs.create_entity()
- .with(Position{ x, y })
- .with(Renderable{
- glyph: rltk::to_cp437(')'),
- fg: RGB::named(rltk::CYAN3),
- bg: RGB::named(rltk::BLACK),
- render_order: 2
- })
- .with(Name{ name : "Scroll of Magic Mapping".to_string() })
- .with(Item{})
- .with(MagicMapper{})
- .with(Consumable{})
- .marked::<SimpleMarker<SerializeMe>>()
- .build();
- }
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