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- extern crate rltk;
- use rltk::{VirtualKeyCode, Rltk, Point};
- extern crate specs;
- use specs::prelude::*;
- use std::cmp::{max, min};
- use super::{Position, Player, Viewshed, State, Map, RunState, CombatStats, WantsToMelee, Item,
- gamelog::GameLog, WantsToPickupItem, TileType, Monster};
- pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) {
- let mut positions = ecs.write_storage::<Position>();
- let players = ecs.read_storage::<Player>();
- let mut viewsheds = ecs.write_storage::<Viewshed>();
- let entities = ecs.entities();
- let combat_stats = ecs.read_storage::<CombatStats>();
- let map = ecs.fetch::<Map>();
- let mut wants_to_melee = ecs.write_storage::<WantsToMelee>();
- for (entity, _player, pos, viewshed) in (&entities, &players, &mut positions, &mut viewsheds).join() {
- let destination_idx = map.xy_idx(pos.x + delta_x, pos.y + delta_y);
- for potential_target in map.tile_content[destination_idx].iter() {
- let target = combat_stats.get(*potential_target);
- if let Some(_target) = target {
- wants_to_melee.insert(entity, WantsToMelee{ target: *potential_target }).expect("Add target failed");
- return;
- }
- }
- if !map.blocked[destination_idx] {
- pos.x = min(79 , max(0, pos.x + delta_x));
- pos.y = min(49, max(0, pos.y + delta_y));
- viewshed.dirty = true;
- let mut ppos = ecs.write_resource::<Point>();
- ppos.x = pos.x;
- ppos.y = pos.y;
- }
- }
- }
- pub fn try_next_level(ecs: &mut World) -> bool {
- let player_pos = ecs.fetch::<Point>();
- let map = ecs.fetch::<Map>();
- let player_idx = map.xy_idx(player_pos.x, player_pos.y);
- if map.tiles[player_idx] == TileType::DownStairs {
- true
- } else {
- let mut gamelog = ecs.fetch_mut::<GameLog>();
- gamelog.entries.insert(0, "There is no way down from here.".to_string());
- false
- }
- }
- fn get_item(ecs: &mut World) {
- let player_pos = ecs.fetch::<Point>();
- let player_entity = ecs.fetch::<Entity>();
- let entities = ecs.entities();
- let items = ecs.read_storage::<Item>();
- let positions = ecs.read_storage::<Position>();
- let mut gamelog = ecs.fetch_mut::<GameLog>();
- let mut target_item : Option<Entity> = None;
- for (item_entity, _item, position) in (&entities, &items, &positions).join() {
- if position.x == player_pos.x && position.y == player_pos.y {
- target_item = Some(item_entity);
- }
- }
- match target_item {
- None => gamelog.entries.insert(0, "There is nothing here to pick up.".to_string()),
- Some(item) => {
- let mut pickup = ecs.write_storage::<WantsToPickupItem>();
- pickup.insert(*player_entity, WantsToPickupItem{ collected_by: *player_entity, item }).expect("Unable to insert want to pickup");
- }
- }
- }
- fn skip_turn(ecs: &mut World) -> RunState {
- let player_entity = ecs.fetch::<Entity>();
- let viewshed_components = ecs.read_storage::<Viewshed>();
- let monsters = ecs.read_storage::<Monster>();
- let worldmap_resource = ecs.fetch::<Map>();
- let mut can_heal = true;
- let viewshed = viewshed_components.get(*player_entity).unwrap();
- for tile in viewshed.visible_tiles.iter() {
- let idx = worldmap_resource.xy_idx(tile.x, tile.y);
- for entity_id in worldmap_resource.tile_content[idx].iter() {
- let mob = monsters.get(*entity_id);
- match mob {
- None => {}
- Some(_) => { can_heal = false; }
- }
- }
- }
- if can_heal {
- let mut health_components = ecs.write_storage::<CombatStats>();
- let player_hp = health_components.get_mut(*player_entity).unwrap();
- player_hp.hp = i32::min(player_hp.hp + 1, player_hp.max_hp);
- }
- RunState::PlayerTurn
- }
- pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
- // Player movement
- match ctx.key {
- None => { return RunState::AwaitingInput } // Nothing happened
- Some(key) => match key {
- VirtualKeyCode::Left |
- VirtualKeyCode::Numpad4 |
- VirtualKeyCode::H => try_move_player(-1, 0, &mut gs.ecs),
- VirtualKeyCode::Right |
- VirtualKeyCode::Numpad6 |
- VirtualKeyCode::L => try_move_player(1, 0, &mut gs.ecs),
- VirtualKeyCode::Up |
- VirtualKeyCode::Numpad8 |
- VirtualKeyCode::K => try_move_player(0, -1, &mut gs.ecs),
- VirtualKeyCode::Down |
- VirtualKeyCode::Numpad2 |
- VirtualKeyCode::J => try_move_player(0, 1, &mut gs.ecs),
- // Diagonals
- VirtualKeyCode::Numpad9 |
- VirtualKeyCode::U => try_move_player(1, -1, &mut gs.ecs),
- VirtualKeyCode::Numpad7 |
- VirtualKeyCode::Y => try_move_player(-1, -1, &mut gs.ecs),
- VirtualKeyCode::Numpad3 |
- VirtualKeyCode::N => try_move_player(1, 1, &mut gs.ecs),
- VirtualKeyCode::Numpad1 |
- VirtualKeyCode::B => try_move_player(-1, 1, &mut gs.ecs),
- // Skip Turn
- VirtualKeyCode::Numpad5 |
- VirtualKeyCode::Space => return skip_turn(&mut gs.ecs),
- // Level changes
- VirtualKeyCode::Period => {
- if try_next_level(&mut gs.ecs) {
- return RunState::NextLevel;
- }
- }
- // Picking up items
- VirtualKeyCode::G => get_item(&mut gs.ecs),
- VirtualKeyCode::I => return RunState::ShowInventory,
- VirtualKeyCode::D => return RunState::ShowDropItem,
- VirtualKeyCode::R => return RunState::ShowRemoveItem,
- // Save and Quit
- VirtualKeyCode::Escape => return RunState::SaveGame,
- _ => { return RunState::AwaitingInput }
- },
- }
- RunState::PlayerTurn
- }
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