player.rs 2.2 KB

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  1. extern crate rltk;
  2. use rltk::{VirtualKeyCode, Rltk, Point};
  3. extern crate specs;
  4. use specs::prelude::*;
  5. use super::{Position, Player, Viewshed, TileType, State, Map, RunState};
  6. pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) {
  7. let mut positions = ecs.write_storage::<Position>();
  8. let mut players = ecs.write_storage::<Player>();
  9. let mut viewsheds = ecs.write_storage::<Viewshed>();
  10. let map = ecs.fetch::<Map>();
  11. for (_player, pos, viewshed) in (&mut players, &mut positions, &mut viewsheds).join() {
  12. let destination_idx = map.xy_idx(pos.x + delta_x, pos.y + delta_y);
  13. if map.tiles[destination_idx] != TileType::Wall {
  14. pos.x += delta_x;
  15. pos.y += delta_y;
  16. if pos.x < 0 { pos.x = 0; }
  17. if pos.x > 79 { pos.x = 79; }
  18. if pos.y < 0 { pos.y = 0; }
  19. if pos.y > 49 { pos.y = 49; }
  20. viewshed.dirty = true;
  21. let mut ppos = ecs.write_resource::<Point>();
  22. ppos.x = pos.x;
  23. ppos.y = pos.y;
  24. }
  25. }
  26. }
  27. pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
  28. // Player movement
  29. match ctx.key {
  30. None => { return RunState::Paused } // Nothing happened
  31. Some(key) => match key {
  32. VirtualKeyCode::Left => try_move_player(-1, 0, &mut gs.ecs),
  33. VirtualKeyCode::Numpad4 => try_move_player(-1, 0, &mut gs.ecs),
  34. VirtualKeyCode::H => try_move_player(-1, 0, &mut gs.ecs),
  35. VirtualKeyCode::Right => try_move_player(1, 0, &mut gs.ecs),
  36. VirtualKeyCode::Numpad6 => try_move_player(1, 0, &mut gs.ecs),
  37. VirtualKeyCode::L => try_move_player(1, 0, &mut gs.ecs),
  38. VirtualKeyCode::Up => try_move_player(0, -1, &mut gs.ecs),
  39. VirtualKeyCode::Numpad8 => try_move_player(0, -1, &mut gs.ecs),
  40. VirtualKeyCode::K => try_move_player(0, -1, &mut gs.ecs),
  41. VirtualKeyCode::Down => try_move_player(0, 1, &mut gs.ecs),
  42. VirtualKeyCode::Numpad2 => try_move_player(0, 1, &mut gs.ecs),
  43. VirtualKeyCode::J => try_move_player(0, 1, &mut gs.ecs),
  44. _ => { return RunState::Paused }
  45. },
  46. }
  47. RunState::Running
  48. }