| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473 | extern crate serde;extern crate rltk;use rltk::{Console, GameState, Rltk, Point};extern crate specs;use specs::prelude::*;use specs::saveload::{SimpleMarker, SimpleMarkerAllocator};#[macro_use]extern crate specs_derive;mod components;pub use components::*;mod map;pub use map::*;mod player;use player::*;mod rect;pub use rect::Rect;mod visibility_system;use visibility_system::VisibilitySystem;mod monster_ai_system;use monster_ai_system::MonsterAI;mod map_indexing_system;use map_indexing_system::MapIndexingSystem;mod melee_combat_system;use melee_combat_system::MeleeCombatSystem;mod damage_system;use damage_system::DamageSystem;mod gui;mod gamelog;mod spawner;mod inventory_system;use inventory_system::{ ItemCollectionSystem, ItemUseSystem, ItemDropSystem, ItemRemoveSystem };pub mod saveload_system;pub mod random_table;pub mod particle_system;pub mod hunger_system;pub mod rex_assets;pub mod trigger_system;pub mod map_builders;rltk::add_wasm_support!();const SHOW_MAPGEN_VISUALIZER : bool = true;#[derive(PartialEq, Copy, Clone)]pub enum RunState { AwaitingInput,     PreRun,     PlayerTurn,     MonsterTurn,     ShowInventory,     ShowDropItem,     ShowTargeting { range : i32, item : Entity},    MainMenu { menu_selection : gui::MainMenuSelection },    SaveGame,    NextLevel,    ShowRemoveItem,    GameOver,    MagicMapReveal { row : i32 },    MapGeneration}pub struct State {    pub ecs: World,    mapgen_next_state : Option<RunState>,    mapgen_history : Vec<Map>,    mapgen_index : usize,    mapgen_timer : f32}impl State {    fn run_systems(&mut self) {        let mut mapindex = MapIndexingSystem{};        mapindex.run_now(&self.ecs);        let mut vis = VisibilitySystem{};        vis.run_now(&self.ecs);        let mut mob = MonsterAI{};        mob.run_now(&self.ecs);        let mut triggers = trigger_system::TriggerSystem{};        triggers.run_now(&self.ecs);        let mut melee = MeleeCombatSystem{};        melee.run_now(&self.ecs);        let mut damage = DamageSystem{};        damage.run_now(&self.ecs);        let mut pickup = ItemCollectionSystem{};        pickup.run_now(&self.ecs);        let mut itemuse = ItemUseSystem{};        itemuse.run_now(&self.ecs);        let mut drop_items = ItemDropSystem{};        drop_items.run_now(&self.ecs);        let mut item_remove = ItemRemoveSystem{};        item_remove.run_now(&self.ecs);        let mut hunger = hunger_system::HungerSystem{};        hunger.run_now(&self.ecs);        let mut particles = particle_system::ParticleSpawnSystem{};        particles.run_now(&self.ecs);        self.ecs.maintain();    }}impl GameState for State {    fn tick(&mut self, ctx : &mut Rltk) {        let mut newrunstate;        {            let runstate = self.ecs.fetch::<RunState>();            newrunstate = *runstate;        }        ctx.cls();                particle_system::cull_dead_particles(&mut self.ecs, ctx);        match newrunstate {            RunState::MainMenu{..} => {}            RunState::GameOver{..} => {}            _ => {                draw_map(&self.ecs.fetch::<Map>(), ctx);                let positions = self.ecs.read_storage::<Position>();                let renderables = self.ecs.read_storage::<Renderable>();                let hidden = self.ecs.read_storage::<Hidden>();                let map = self.ecs.fetch::<Map>();                let mut data = (&positions, &renderables, !&hidden).join().collect::<Vec<_>>();                data.sort_by(|&a, &b| b.1.render_order.cmp(&a.1.render_order) );                for (pos, render, _hidden) in data.iter() {                    let idx = map.xy_idx(pos.x, pos.y);                    if map.visible_tiles[idx] { ctx.set(pos.x, pos.y, render.fg, render.bg, render.glyph) }                }                gui::draw_ui(&self.ecs, ctx);                            }        }                match newrunstate {            RunState::MapGeneration => {                if !SHOW_MAPGEN_VISUALIZER {                    newrunstate = self.mapgen_next_state.unwrap();                }                ctx.cls();                                draw_map(&self.mapgen_history[self.mapgen_index], ctx);                self.mapgen_timer += ctx.frame_time_ms;                if self.mapgen_timer > 300.0 {                    self.mapgen_timer = 0.0;                    self.mapgen_index += 1;                    if self.mapgen_index == self.mapgen_history.len() {                        newrunstate = self.mapgen_next_state.unwrap();                    }                }            }            RunState::PreRun => {                self.run_systems();                self.ecs.maintain();                newrunstate = RunState::AwaitingInput;            }            RunState::AwaitingInput => {                newrunstate = player_input(self, ctx);            }            RunState::PlayerTurn => {                self.run_systems();                self.ecs.maintain();                match *self.ecs.fetch::<RunState>() {                    RunState::MagicMapReveal{ .. } => newrunstate = RunState::MagicMapReveal{ row: 0 },                    _ => newrunstate = RunState::MonsterTurn                }                            }            RunState::MonsterTurn => {                self.run_systems();                self.ecs.maintain();                newrunstate = RunState::AwaitingInput;            }            RunState::ShowInventory => {                let result = gui::show_inventory(self, ctx);                match result.0 {                    gui::ItemMenuResult::Cancel => newrunstate = RunState::AwaitingInput,                    gui::ItemMenuResult::NoResponse => {}                    gui::ItemMenuResult::Selected => {                        let item_entity = result.1.unwrap();                        let is_ranged = self.ecs.read_storage::<Ranged>();                        let is_item_ranged = is_ranged.get(item_entity);                        if let Some(is_item_ranged) = is_item_ranged {                            newrunstate = RunState::ShowTargeting{ range: is_item_ranged.range, item: item_entity };                        } else {                            let mut intent = self.ecs.write_storage::<WantsToUseItem>();                            intent.insert(*self.ecs.fetch::<Entity>(), WantsToUseItem{ item: item_entity, target: None }).expect("Unable to insert intent");                            newrunstate = RunState::PlayerTurn;                        }                    }                }            }            RunState::ShowDropItem => {                let result = gui::drop_item_menu(self, ctx);                match result.0 {                    gui::ItemMenuResult::Cancel => newrunstate = RunState::AwaitingInput,                    gui::ItemMenuResult::NoResponse => {}                    gui::ItemMenuResult::Selected => {                        let item_entity = result.1.unwrap();                        let mut intent = self.ecs.write_storage::<WantsToDropItem>();                        intent.insert(*self.ecs.fetch::<Entity>(), WantsToDropItem{ item: item_entity }).expect("Unable to insert intent");                        newrunstate = RunState::PlayerTurn;                    }                }            }            RunState::ShowRemoveItem => {                let result = gui::remove_item_menu(self, ctx);                match result.0 {                    gui::ItemMenuResult::Cancel => newrunstate = RunState::AwaitingInput,                    gui::ItemMenuResult::NoResponse => {}                    gui::ItemMenuResult::Selected => {                        let item_entity = result.1.unwrap();                        let mut intent = self.ecs.write_storage::<WantsToRemoveItem>();                        intent.insert(*self.ecs.fetch::<Entity>(), WantsToRemoveItem{ item: item_entity }).expect("Unable to insert intent");                        newrunstate = RunState::PlayerTurn;                    }                }            }            RunState::ShowTargeting{range, item} => {                let result = gui::ranged_target(self, ctx, range);                match result.0 {                    gui::ItemMenuResult::Cancel => newrunstate = RunState::AwaitingInput,                    gui::ItemMenuResult::NoResponse => {}                    gui::ItemMenuResult::Selected => {                        let mut intent = self.ecs.write_storage::<WantsToUseItem>();                        intent.insert(*self.ecs.fetch::<Entity>(), WantsToUseItem{ item, target: result.1 }).expect("Unable to insert intent");                        newrunstate = RunState::PlayerTurn;                    }                }            }            RunState::MainMenu{ .. } => {                let result = gui::main_menu(self, ctx);                match result {                    gui::MainMenuResult::NoSelection{ selected } => newrunstate = RunState::MainMenu{ menu_selection: selected },                    gui::MainMenuResult::Selected{ selected } => {                        match selected {                            gui::MainMenuSelection::NewGame => newrunstate = RunState::PreRun,                            gui::MainMenuSelection::LoadGame => {                                saveload_system::load_game(&mut self.ecs);                                newrunstate = RunState::AwaitingInput;                                saveload_system::delete_save();                            }                            gui::MainMenuSelection::Quit => { ::std::process::exit(0); }                        }                    }                }            }            RunState::GameOver => {                let result = gui::game_over(ctx);                match result {                    gui::GameOverResult::NoSelection => {}                    gui::GameOverResult::QuitToMenu => {                        self.game_over_cleanup();                        newrunstate = RunState::MapGeneration;                        self.mapgen_next_state = Some(RunState::MainMenu{ menu_selection: gui::MainMenuSelection::NewGame });                    }                }            }            RunState::SaveGame => {                saveload_system::save_game(&mut self.ecs);                newrunstate = RunState::MainMenu{ menu_selection : gui::MainMenuSelection::LoadGame };            }            RunState::NextLevel => {                self.goto_next_level();                self.mapgen_next_state = Some(RunState::PreRun);                newrunstate = RunState::MapGeneration;            }            RunState::MagicMapReveal{row} => {                let mut map = self.ecs.fetch_mut::<Map>();                for x in 0..MAPWIDTH {                    let idx = map.xy_idx(x as i32,row);                    map.revealed_tiles[idx] = true;                }                if row as usize == MAPHEIGHT-1 {                    newrunstate = RunState::MonsterTurn;                } else {                    newrunstate = RunState::MagicMapReveal{ row: row+1 };                }            }        }        {            let mut runwriter = self.ecs.write_resource::<RunState>();            *runwriter = newrunstate;        }        damage_system::delete_the_dead(&mut self.ecs);    }}impl State {    fn entities_to_remove_on_level_change(&mut self) -> Vec<Entity> {        let entities = self.ecs.entities();        let player = self.ecs.read_storage::<Player>();        let backpack = self.ecs.read_storage::<InBackpack>();        let player_entity = self.ecs.fetch::<Entity>();        let equipped = self.ecs.read_storage::<Equipped>();        let mut to_delete : Vec<Entity> = Vec::new();        for entity in entities.join() {            let mut should_delete = true;            // Don't delete the player            let p = player.get(entity);            if let Some(_p) = p {                should_delete = false;            }            // Don't delete the player's equipment            let bp = backpack.get(entity);            if let Some(bp) = bp {                if bp.owner == *player_entity {                    should_delete = false;                }            }            let eq = equipped.get(entity);            if let Some(eq) = eq {                if eq.owner == *player_entity {                    should_delete = false;                }            }            if should_delete {                 to_delete.push(entity);            }        }        to_delete    }    fn goto_next_level(&mut self) {        // Delete entities that aren't the player or his/her equipment        let to_delete = self.entities_to_remove_on_level_change();        for target in to_delete {            self.ecs.delete_entity(target).expect("Unable to delete entity");        }        // Build a new map and place the player        let current_depth;        {            let worldmap_resource = self.ecs.fetch::<Map>();            current_depth = worldmap_resource.depth;        }        self.generate_world_map(current_depth + 1);        // Notify the player and give them some health        let player_entity = self.ecs.fetch::<Entity>();        let mut gamelog = self.ecs.fetch_mut::<gamelog::GameLog>();        gamelog.entries.insert(0, "You descend to the next level, and take a moment to heal.".to_string());        let mut player_health_store = self.ecs.write_storage::<CombatStats>();        let player_health = player_health_store.get_mut(*player_entity);        if let Some(player_health) = player_health {            player_health.hp = i32::max(player_health.hp, player_health.max_hp / 2);        }    }    fn game_over_cleanup(&mut self) {        // Delete everything        let mut to_delete = Vec::new();        for e in self.ecs.entities().join() {            to_delete.push(e);        }        for del in to_delete.iter() {            self.ecs.delete_entity(*del).expect("Deletion failed");        }        // Spawn a new player        {            let player_entity = spawner::player(&mut self.ecs, 0, 0);            let mut player_entity_writer = self.ecs.write_resource::<Entity>();            *player_entity_writer = player_entity;        }        // Build a new map and place the player        self.generate_world_map(1);                                              }    fn generate_world_map(&mut self, new_depth : i32) {        self.mapgen_index = 0;        self.mapgen_timer = 0.0;        self.mapgen_history.clear();        let mut builder = map_builders::random_builder(new_depth);        builder.build_map();        self.mapgen_history = builder.get_snapshot_history();        let player_start;        {            let mut worldmap_resource = self.ecs.write_resource::<Map>();            *worldmap_resource = builder.get_map();            player_start = builder.get_starting_position();        }        // Spawn bad guys        builder.spawn_entities(&mut self.ecs);        // Place the player and update resources        let (player_x, player_y) = (player_start.x, player_start.y);        let mut player_position = self.ecs.write_resource::<Point>();        *player_position = Point::new(player_x, player_y);        let mut position_components = self.ecs.write_storage::<Position>();        let player_entity = self.ecs.fetch::<Entity>();        let player_pos_comp = position_components.get_mut(*player_entity);        if let Some(player_pos_comp) = player_pos_comp {            player_pos_comp.x = player_x;            player_pos_comp.y = player_y;        }        // Mark the player's visibility as dirty        let mut viewshed_components = self.ecs.write_storage::<Viewshed>();        let vs = viewshed_components.get_mut(*player_entity);        if let Some(vs) = vs {            vs.dirty = true;        }     }}fn main() {    let mut context = Rltk::init_simple8x8(80, 50, "Hello Rust World", "resources");    context.with_post_scanlines(true);    let mut gs = State {        ecs: World::new(),        mapgen_next_state : Some(RunState::MainMenu{ menu_selection: gui::MainMenuSelection::NewGame }),        mapgen_index : 0,        mapgen_history: Vec::new(),        mapgen_timer: 0.0    };    gs.ecs.register::<Position>();    gs.ecs.register::<Renderable>();    gs.ecs.register::<Player>();    gs.ecs.register::<Viewshed>();    gs.ecs.register::<Monster>();    gs.ecs.register::<Name>();    gs.ecs.register::<BlocksTile>();    gs.ecs.register::<CombatStats>();    gs.ecs.register::<WantsToMelee>();    gs.ecs.register::<SufferDamage>();    gs.ecs.register::<Item>();    gs.ecs.register::<ProvidesHealing>();    gs.ecs.register::<InflictsDamage>();    gs.ecs.register::<AreaOfEffect>();    gs.ecs.register::<Consumable>();    gs.ecs.register::<Ranged>();    gs.ecs.register::<InBackpack>();    gs.ecs.register::<WantsToPickupItem>();    gs.ecs.register::<WantsToUseItem>();    gs.ecs.register::<WantsToDropItem>();    gs.ecs.register::<Confusion>();    gs.ecs.register::<SimpleMarker<SerializeMe>>();    gs.ecs.register::<SerializationHelper>();    gs.ecs.register::<Equippable>();    gs.ecs.register::<Equipped>();    gs.ecs.register::<MeleePowerBonus>();    gs.ecs.register::<DefenseBonus>();    gs.ecs.register::<WantsToRemoveItem>();    gs.ecs.register::<ParticleLifetime>();    gs.ecs.register::<HungerClock>();    gs.ecs.register::<ProvidesFood>();    gs.ecs.register::<MagicMapper>();    gs.ecs.register::<Hidden>();    gs.ecs.register::<EntryTrigger>();    gs.ecs.register::<EntityMoved>();    gs.ecs.register::<SingleActivation>();    gs.ecs.insert(SimpleMarkerAllocator::<SerializeMe>::new());    gs.ecs.insert(Map::new(1));    gs.ecs.insert(Point::new(0, 0));    gs.ecs.insert(rltk::RandomNumberGenerator::new());    let player_entity = spawner::player(&mut gs.ecs, 0, 0);    gs.ecs.insert(player_entity);    gs.ecs.insert(RunState::MapGeneration{} );    gs.ecs.insert(gamelog::GameLog{ entries : vec!["Welcome to Rusty Roguelike".to_string()] });    gs.ecs.insert(particle_system::ParticleBuilder::new());    gs.ecs.insert(rex_assets::RexAssets::new());    gs.generate_world_map(1);    rltk::main_loop(context, gs);}
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