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- extern crate rltk;
- use rltk::{ RGB, Rltk, Console, Point, VirtualKeyCode };
- extern crate specs;
- use specs::prelude::*;
- use super::{CombatStats, Player, gamelog::GameLog, Map, Name, Position, State, InBackpack,
- Viewshed, RunState};
- pub fn draw_ui(ecs: &World, ctx : &mut Rltk) {
- ctx.draw_box(0, 43, 79, 6, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK));
- let combat_stats = ecs.read_storage::<CombatStats>();
- let players = ecs.read_storage::<Player>();
- for (_player, stats) in (&players, &combat_stats).join() {
- let health = format!(" HP: {} / {} ", stats.hp, stats.max_hp);
- ctx.print_color(12, 43, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), &health);
- ctx.draw_bar_horizontal(28, 43, 51, stats.hp, stats.max_hp, RGB::named(rltk::RED), RGB::named(rltk::BLACK));
- }
- let map = ecs.fetch::<Map>();
- let depth = format!("Depth: {}", map.depth);
- ctx.print_color(2, 43, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), &depth);
- let log = ecs.fetch::<GameLog>();
- let mut y = 44;
- for s in log.entries.iter() {
- if y < 49 { ctx.print(2, y, &s.to_string()); }
- y += 1;
- }
- // Draw mouse cursor
- let mouse_pos = ctx.mouse_pos();
- ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(rltk::MAGENTA));
- draw_tooltips(ecs, ctx);
- }
- fn draw_tooltips(ecs: &World, ctx : &mut Rltk) {
- let map = ecs.fetch::<Map>();
- let names = ecs.read_storage::<Name>();
- let positions = ecs.read_storage::<Position>();
- let mouse_pos = ctx.mouse_pos();
- if mouse_pos.0 >= map.width || mouse_pos.1 >= map.height { return; }
- let mut tooltip : Vec<String> = Vec::new();
- for (name, position) in (&names, &positions).join() {
- if position.x == mouse_pos.0 && position.y == mouse_pos.1 {
- tooltip.push(name.name.to_string());
- }
- }
- if !tooltip.is_empty() {
- let mut width :i32 = 0;
- for s in tooltip.iter() {
- if width < s.len() as i32 { width = s.len() as i32; }
- }
- width += 3;
- if mouse_pos.0 > 40 {
- let arrow_pos = Point::new(mouse_pos.0 - 2, mouse_pos.1);
- let left_x = mouse_pos.0 - width;
- let mut y = mouse_pos.1;
- for s in tooltip.iter() {
- ctx.print_color(left_x, y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), &s.to_string());
- let padding = (width - s.len() as i32)-1;
- for i in 0..padding {
- ctx.print_color(arrow_pos.x - i, y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), &" ".to_string());
- }
- y += 1;
- }
- ctx.print_color(arrow_pos.x, arrow_pos.y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), &"->".to_string());
- } else {
- let arrow_pos = Point::new(mouse_pos.0 + 1, mouse_pos.1);
- let left_x = mouse_pos.0 +3;
- let mut y = mouse_pos.1;
- for s in tooltip.iter() {
- ctx.print_color(left_x, y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), &s.to_string());
- let padding = (width - s.len() as i32)-1;
- for i in 0..padding {
- ctx.print_color(left_x + s.len() as i32 + i, y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), &" ".to_string());
- }
- y += 1;
- }
- ctx.print_color(arrow_pos.x, arrow_pos.y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), &"<-".to_string());
- }
- }
- }
- #[derive(PartialEq, Copy, Clone)]
- pub enum ItemMenuResult { Cancel, NoResponse, Selected }
- pub fn show_inventory(gs : &mut State, ctx : &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
- let player_entity = gs.ecs.fetch::<Entity>();
- let names = gs.ecs.read_storage::<Name>();
- let backpack = gs.ecs.read_storage::<InBackpack>();
- let entities = gs.ecs.entities();
- let inventory = (&backpack, &names).join().filter(|item| item.0.owner == *player_entity );
- let count = inventory.count();
- let mut y = (25 - (count / 2)) as i32;
- ctx.draw_box(15, y-2, 31, (count+3) as i32, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK));
- ctx.print_color(18, y-2, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "Inventory");
- ctx.print_color(18, y+count as i32+1, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "ESCAPE to cancel");
- let mut equippable : Vec<Entity> = Vec::new();
- let mut j = 0;
- for (entity, _pack, name) in (&entities, &backpack, &names).join().filter(|item| item.1.owner == *player_entity ) {
- ctx.set(17, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437('('));
- ctx.set(18, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), 97+j as u8);
- ctx.set(19, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437(')'));
- ctx.print(21, y, &name.name.to_string());
- equippable.push(entity);
- y += 1;
- j += 1;
- }
- match ctx.key {
- None => (ItemMenuResult::NoResponse, None),
- Some(key) => {
- match key {
- VirtualKeyCode::Escape => { (ItemMenuResult::Cancel, None) }
- _ => {
- let selection = rltk::letter_to_option(key);
- if selection > -1 && selection < count as i32 {
- return (ItemMenuResult::Selected, Some(equippable[selection as usize]));
- }
- (ItemMenuResult::NoResponse, None)
- }
- }
- }
- }
- }
- pub fn drop_item_menu(gs : &mut State, ctx : &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
- let player_entity = gs.ecs.fetch::<Entity>();
- let names = gs.ecs.read_storage::<Name>();
- let backpack = gs.ecs.read_storage::<InBackpack>();
- let entities = gs.ecs.entities();
- let inventory = (&backpack, &names).join().filter(|item| item.0.owner == *player_entity );
- let count = inventory.count();
- let mut y = (25 - (count / 2)) as i32;
- ctx.draw_box(15, y-2, 31, (count+3) as i32, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK));
- ctx.print_color(18, y-2, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "Drop Which Item?");
- ctx.print_color(18, y+count as i32+1, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "ESCAPE to cancel");
- let mut equippable : Vec<Entity> = Vec::new();
- let mut j = 0;
- for (entity, _pack, name) in (&entities, &backpack, &names).join().filter(|item| item.1.owner == *player_entity ) {
- ctx.set(17, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437('('));
- ctx.set(18, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), 97+j as u8);
- ctx.set(19, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437(')'));
- ctx.print(21, y, &name.name.to_string());
- equippable.push(entity);
- y += 1;
- j += 1;
- }
- match ctx.key {
- None => (ItemMenuResult::NoResponse, None),
- Some(key) => {
- match key {
- VirtualKeyCode::Escape => { (ItemMenuResult::Cancel, None) }
- _ => {
- let selection = rltk::letter_to_option(key);
- if selection > -1 && selection < count as i32 {
- return (ItemMenuResult::Selected, Some(equippable[selection as usize]));
- }
- (ItemMenuResult::NoResponse, None)
- }
- }
- }
- }
- }
- pub fn ranged_target(gs : &mut State, ctx : &mut Rltk, range : i32) -> (ItemMenuResult, Option<Point>) {
- let player_entity = gs.ecs.fetch::<Entity>();
- let player_pos = gs.ecs.fetch::<Point>();
- let viewsheds = gs.ecs.read_storage::<Viewshed>();
- ctx.print_color(5, 0, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "Select Target:");
- // Highlight available target cells
- let mut available_cells = Vec::new();
- let visible = viewsheds.get(*player_entity);
- if let Some(visible) = visible {
- // We have a viewshed
- for idx in visible.visible_tiles.iter() {
- let distance = rltk::DistanceAlg::Pythagoras.distance2d(*player_pos, *idx);
- if distance <= range as f32 {
- ctx.set_bg(idx.x, idx.y, RGB::named(rltk::BLUE));
- available_cells.push(idx);
- }
- }
- } else {
- return (ItemMenuResult::Cancel, None);
- }
- // Draw mouse cursor
- let mouse_pos = ctx.mouse_pos();
- let mut valid_target = false;
- for idx in available_cells.iter() { if idx.x == mouse_pos.0 && idx.y == mouse_pos.1 { valid_target = true; } }
- if valid_target {
- ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(rltk::CYAN));
- if ctx.left_click {
- return (ItemMenuResult::Selected, Some(Point::new(mouse_pos.0, mouse_pos.1)));
- }
- } else {
- ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(rltk::RED));
- if ctx.left_click {
- return (ItemMenuResult::Cancel, None);
- }
- }
- (ItemMenuResult::NoResponse, None)
- }
- #[derive(PartialEq, Copy, Clone)]
- pub enum MainMenuSelection { NewGame, LoadGame, Quit }
- #[derive(PartialEq, Copy, Clone)]
- pub enum MainMenuResult { NoSelection{ selected : MainMenuSelection }, Selected{ selected: MainMenuSelection } }
- pub fn main_menu(gs : &mut State, ctx : &mut Rltk) -> MainMenuResult {
- let save_exists = super::saveload_system::does_save_exist();
- let runstate = gs.ecs.fetch::<RunState>();
- ctx.print_color_centered(15, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "Rust Roguelike Tutorial");
-
- if let RunState::MainMenu{ menu_selection : selection } = *runstate {
- if selection == MainMenuSelection::NewGame {
- ctx.print_color_centered(24, RGB::named(rltk::MAGENTA), RGB::named(rltk::BLACK), "Begin New Game");
- } else {
- ctx.print_color_centered(24, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), "Begin New Game");
- }
- if save_exists {
- if selection == MainMenuSelection::LoadGame {
- ctx.print_color_centered(25, RGB::named(rltk::MAGENTA), RGB::named(rltk::BLACK), "Load Game");
- } else {
- ctx.print_color_centered(25, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), "Load Game");
- }
- }
- if selection == MainMenuSelection::Quit {
- ctx.print_color_centered(26, RGB::named(rltk::MAGENTA), RGB::named(rltk::BLACK), "Quit");
- } else {
- ctx.print_color_centered(26, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), "Quit");
- }
- match ctx.key {
- None => return MainMenuResult::NoSelection{ selected: selection },
- Some(key) => {
- match key {
- VirtualKeyCode::Escape => { return MainMenuResult::NoSelection{ selected: MainMenuSelection::Quit } }
- VirtualKeyCode::Up => {
- let mut newselection;
- match selection {
- MainMenuSelection::NewGame => newselection = MainMenuSelection::Quit,
- MainMenuSelection::LoadGame => newselection = MainMenuSelection::NewGame,
- MainMenuSelection::Quit => newselection = MainMenuSelection::LoadGame
- }
- if newselection == MainMenuSelection::LoadGame && !save_exists {
- newselection = MainMenuSelection::NewGame;
- }
- return MainMenuResult::NoSelection{ selected: newselection }
- }
- VirtualKeyCode::Down => {
- let mut newselection;
- match selection {
- MainMenuSelection::NewGame => newselection = MainMenuSelection::LoadGame,
- MainMenuSelection::LoadGame => newselection = MainMenuSelection::Quit,
- MainMenuSelection::Quit => newselection = MainMenuSelection::NewGame
- }
- if newselection == MainMenuSelection::LoadGame && !save_exists {
- newselection = MainMenuSelection::Quit;
- }
- return MainMenuResult::NoSelection{ selected: newselection }
- }
- VirtualKeyCode::Return => return MainMenuResult::Selected{ selected : selection },
- _ => return MainMenuResult::NoSelection{ selected: selection }
- }
- }
- }
- }
- MainMenuResult::NoSelection { selected: MainMenuSelection::NewGame }
- }
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