melee_combat_system.rs 3.6 KB

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  1. extern crate specs;
  2. use specs::prelude::*;
  3. use super::{CombatStats, WantsToMelee, Name, SufferDamage, gamelog::GameLog,
  4. MeleePowerBonus, DefenseBonus, Equipped, Position, Renderable, ParticleLifetime};
  5. use rltk::RGB;
  6. pub struct MeleeCombatSystem {}
  7. impl<'a> System<'a> for MeleeCombatSystem {
  8. #[allow(clippy::type_complexity)]
  9. type SystemData = ( Entities<'a>,
  10. WriteExpect<'a, GameLog>,
  11. WriteStorage<'a, WantsToMelee>,
  12. ReadStorage<'a, Name>,
  13. ReadStorage<'a, CombatStats>,
  14. WriteStorage<'a, SufferDamage>,
  15. ReadStorage<'a, MeleePowerBonus>,
  16. ReadStorage<'a, DefenseBonus>,
  17. ReadStorage<'a, Equipped>,
  18. WriteStorage<'a, Position>,
  19. WriteStorage<'a, Renderable>,
  20. WriteStorage<'a, ParticleLifetime>
  21. );
  22. fn run(&mut self, data : Self::SystemData) {
  23. let (entities, mut log, mut wants_melee, names, combat_stats, mut inflict_damage,
  24. melee_power_bonuses, defense_bonuses, equipped, mut positions, mut renderables, mut particles) = data;
  25. for (entity, wants_melee, name, stats) in (&entities, &wants_melee, &names, &combat_stats).join() {
  26. if stats.hp > 0 {
  27. let mut offensive_bonus = 0;
  28. for (_item_entity, power_bonus, equipped_by) in (&entities, &melee_power_bonuses, &equipped).join() {
  29. if equipped_by.owner == entity {
  30. offensive_bonus += power_bonus.power;
  31. }
  32. }
  33. let target_stats = combat_stats.get(wants_melee.target).unwrap();
  34. if target_stats.hp > 0 {
  35. let target_name = names.get(wants_melee.target).unwrap();
  36. let mut defensive_bonus = 0;
  37. for (_item_entity, defense_bonus, equipped_by) in (&entities, &defense_bonuses, &equipped).join() {
  38. if equipped_by.owner == wants_melee.target {
  39. defensive_bonus += defense_bonus.defense;
  40. }
  41. }
  42. let damage = i32::max(0, (stats.power + offensive_bonus) - (target_stats.defense + defensive_bonus));
  43. if damage == 0 {
  44. log.entries.insert(0, format!("{} is unable to hurt {}", &name.name, &target_name.name));
  45. } else {
  46. log.entries.insert(0, format!("{} hits {}, for {} hp.", &name.name, &target_name.name, damage));
  47. inflict_damage.insert(wants_melee.target, SufferDamage{ amount: damage }).expect("Unable to do damage");
  48. }
  49. let pos = positions.get(wants_melee.target);
  50. if let Some(pos) = pos {
  51. let particle = entities.create();
  52. positions.insert(particle, Position{ x:pos.x, y:pos.y }).expect("Unable to insert position");
  53. renderables.insert(particle,
  54. Renderable{ glyph: rltk::to_cp437('░'),
  55. fg: RGB::named(rltk::CYAN),
  56. bg: RGB::named(rltk::BLACK),
  57. render_order: 0 }).expect("Unable to insert renderable");
  58. particles.insert(particle, ParticleLifetime{ lifetime_ms : 100.0 }).expect("Unable to insert particle lifetime");
  59. }
  60. }
  61. }
  62. }
  63. wants_melee.clear();
  64. }
  65. }