melee_combat_system.rs 1.5 KB

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  1. extern crate specs;
  2. use specs::prelude::*;
  3. use super::{CombatStats, WantsToMelee, Name, SufferDamage};
  4. use rltk::console;
  5. pub struct MeleeCombatSystem {}
  6. impl<'a> System<'a> for MeleeCombatSystem {
  7. type SystemData = ( Entities<'a>,
  8. WriteStorage<'a, WantsToMelee>,
  9. ReadStorage<'a, Name>,
  10. ReadStorage<'a, CombatStats>,
  11. WriteStorage<'a, SufferDamage>
  12. );
  13. fn run(&mut self, data : Self::SystemData) {
  14. let (entities, mut wants_melee, names, combat_stats, mut inflict_damage) = data;
  15. for (_entity, wants_melee, name, stats) in (&entities, &wants_melee, &names, &combat_stats).join() {
  16. if stats.hp > 0 {
  17. let target_stats = combat_stats.get(wants_melee.target).unwrap();
  18. if target_stats.hp > 0 {
  19. let target_name = names.get(wants_melee.target).unwrap();
  20. let damage = i32::max(0, stats.power - target_stats.defense);
  21. if damage == 0 {
  22. console::log(&format!("{} is unable to hurt {}", &name.name, &target_name.name));
  23. } else {
  24. console::log(&format!("{} hits {}, for {} hp.", &name.name, &target_name.name, damage));
  25. inflict_damage.insert(wants_melee.target, SufferDamage{ amount: damage }).expect("Unable to do damage");
  26. }
  27. }
  28. }
  29. }
  30. wants_melee.clear();
  31. }
  32. }