mod.rs 912 B

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  1. use super::{Map, Rect, TileType, Position, spawner, SHOW_MAPGEN_VISUALIZER};
  2. mod simple_map;
  3. use simple_map::SimpleMapBuilder;
  4. mod bsp_dungeon;
  5. use bsp_dungeon::BspDungeonBuilder;
  6. mod bsp_interior;
  7. use bsp_interior::BspInteriorBuilder;
  8. mod common;
  9. use common::*;
  10. use specs::prelude::*;
  11. pub trait MapBuilder {
  12. fn build_map(&mut self);
  13. fn spawn_entities(&mut self, ecs : &mut World);
  14. fn get_map(&self) -> Map;
  15. fn get_starting_position(&self) -> Position;
  16. fn get_snapshot_history(&self) -> Vec<Map>;
  17. fn take_snapshot(&mut self);
  18. }
  19. pub fn random_builder(new_depth: i32) -> Box<dyn MapBuilder> {
  20. let mut rng = rltk::RandomNumberGenerator::new();
  21. let builder = rng.roll_dice(1, 3);
  22. match builder {
  23. 1 => Box::new(BspDungeonBuilder::new(new_depth)),
  24. 2 => Box::new(BspInteriorBuilder::new(new_depth)),
  25. _ => Box::new(SimpleMapBuilder::new(new_depth))
  26. }
  27. }