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- extern crate rltk;
- use rltk::{Rltk, GameState, Console};
- struct State {}
- impl GameState for State {
- fn tick(&mut self, ctx : &mut Rltk) {
- ctx.cls();
- ctx.print(1, 1, "Hello Rust World");
- }
- }
- fn main() {
- let context = Rltk::init_simple8x8(80, 50, "Hello Rust World", "../resources");
- let gs = State{ };
- rltk::main_loop(context, gs);
- }
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