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- use serde::{Serialize, Deserialize};
- #[derive(PartialEq, Copy, Clone, Serialize, Deserialize)]
- pub struct Rect {
- pub x1 : i32,
- pub x2 : i32,
- pub y1 : i32,
- pub y2 : i32
- }
- impl Rect {
- pub fn new(x:i32, y: i32, w:i32, h:i32) -> Rect {
- Rect{x1:x, y1:y, x2:x+w, y2:y+h}
- }
- // Returns true if this overlaps with other
- pub fn intersect(&self, other:&Rect) -> bool {
- self.x1 <= other.x2 && self.x2 >= other.x1 && self.y1 <= other.y2 && self.y2 >= other.y1
- }
- pub fn center(&self) -> (i32, i32) {
- ((self.x1 + self.x2)/2, (self.y1 + self.y2)/2)
- }
- }
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