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- extern crate specs;
- use specs::prelude::*;
- use super::{CombatStats, WantsToMelee, Name, SufferDamage, gamelog::GameLog, MeleePowerBonus, DefenseBonus, Equipped};
- pub struct MeleeCombatSystem {}
- impl<'a> System<'a> for MeleeCombatSystem {
- #[allow(clippy::type_complexity)]
- type SystemData = ( Entities<'a>,
- WriteExpect<'a, GameLog>,
- WriteStorage<'a, WantsToMelee>,
- ReadStorage<'a, Name>,
- ReadStorage<'a, CombatStats>,
- WriteStorage<'a, SufferDamage>,
- ReadStorage<'a, MeleePowerBonus>,
- ReadStorage<'a, DefenseBonus>,
- ReadStorage<'a, Equipped>
- );
- fn run(&mut self, data : Self::SystemData) {
- let (entities, mut log, mut wants_melee, names, combat_stats, mut inflict_damage, melee_power_bonuses, defense_bonuses, equipped) = data;
- for (entity, wants_melee, name, stats) in (&entities, &wants_melee, &names, &combat_stats).join() {
- if stats.hp > 0 {
- let mut offensive_bonus = 0;
- for (_item_entity, power_bonus, equipped_by) in (&entities, &melee_power_bonuses, &equipped).join() {
- if equipped_by.owner == entity {
- offensive_bonus += power_bonus.power;
- }
- }
- let target_stats = combat_stats.get(wants_melee.target).unwrap();
- if target_stats.hp > 0 {
- let target_name = names.get(wants_melee.target).unwrap();
- let mut defensive_bonus = 0;
- for (_item_entity, defense_bonus, equipped_by) in (&entities, &defense_bonuses, &equipped).join() {
- if equipped_by.owner == wants_melee.target {
- defensive_bonus += defense_bonus.defense;
- }
- }
- let damage = i32::max(0, (stats.power + offensive_bonus) - (target_stats.defense + defensive_bonus));
- if damage == 0 {
- log.entries.insert(0, format!("{} is unable to hurt {}", &name.name, &target_name.name));
- } else {
- log.entries.insert(0, format!("{} hits {}, for {} hp.", &name.name, &target_name.name, damage));
- inflict_damage.insert(wants_melee.target, SufferDamage{ amount: damage }).expect("Unable to do damage");
- }
- }
- }
- }
- wants_melee.clear();
- }
- }
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