use crate::{CombatStats, Player, SufferDamage}; use specs::prelude::*; pub struct DamageSystem; impl<'a> System<'a> for DamageSystem { type SystemData = ( WriteStorage<'a, CombatStats>, WriteStorage<'a, SufferDamage>, ); fn run(&mut self, data: Self::SystemData) { let (mut stats, mut damage) = data; for (mut stats, damage) in (&mut stats, &damage).join() { stats.hp -= damage.amount; } damage.clear(); } } pub struct CleanupDead; impl<'a> System<'a> for CleanupDead { type SystemData = ( Entities<'a>, ReadStorage<'a, CombatStats>, ReadStorage<'a, Player>, ); fn run(&mut self, (entities, stats, player): Self::SystemData) { let mut dead = Vec::new(); for (entity, stats) in (&entities, &stats).join() { if stats.hp < 1 { if player.contains(entity) { rltk::console::log("You are dead"); } else { dead.push(entity) } } } for e in dead { entities.delete(e).expect("Unable to delete"); } } }