pub struct Rect { pub x1: i32, pub x2: i32, pub y1: i32, pub y2: i32, } impl Rect { pub fn new(x: i32, y: i32, w: i32, h: i32) -> Rect { Rect { x1: x, y1: y, x2: x + w, y2: y + h, } } // Returns true if this overlaps with other pub fn intersect(&self, other: &Rect) -> bool { self.x1 <= other.x2 && self.x2 >= other.x1 && self.y1 <= other.y2 && self.y2 >= other.y1 } pub fn center(&self) -> (i32, i32) { ((self.x1 + self.x2) / 2, (self.y1 + self.y2) / 2) } }