extern crate specs; use specs::prelude::*; extern crate specs_derive; extern crate rltk; use rltk::{RGB}; #[derive(Component)] pub struct Position { pub x: i32, pub y: i32, } #[derive(Component)] pub struct Renderable { pub glyph: u8, pub fg: RGB, pub bg: RGB, } #[derive(Component, Debug)] pub struct Player {} #[derive(Component)] pub struct Viewshed { pub visible_tiles : Vec, pub range : i32, pub dirty : bool }