extern crate rltk; use rltk::{Rltk, GameState, Console}; struct State {} impl GameState for State { fn tick(&mut self, ctx : &mut Rltk) { ctx.cls(); ctx.print(1, 1, "Hello Rust World"); } } fn main() { let context = Rltk::init_simple8x8(80, 50, "Hello Rust World", "../resources"); let gs = State{ }; rltk::main_loop(context, gs); }