extern crate specs; use specs::prelude::*; use super::{Viewshed, Position, Map, Player, Hidden, gamelog::GameLog, Name}; extern crate rltk; use rltk::{field_of_view, Point}; pub struct VisibilitySystem {} impl<'a> System<'a> for VisibilitySystem { #[allow(clippy::type_complexity)] type SystemData = ( WriteExpect<'a, Map>, Entities<'a>, WriteStorage<'a, Viewshed>, ReadStorage<'a, Position>, ReadStorage<'a, Player>, WriteStorage<'a, Hidden>, WriteExpect<'a, rltk::RandomNumberGenerator>, WriteExpect<'a, GameLog>, ReadStorage<'a, Name>,); fn run(&mut self, data : Self::SystemData) { let (mut map, entities, mut viewshed, pos, player, mut hidden, mut rng, mut log, names) = data; for (ent,viewshed,pos) in (&entities, &mut viewshed, &pos).join() { if viewshed.dirty { viewshed.dirty = false; viewshed.visible_tiles = field_of_view(Point::new(pos.x, pos.y), viewshed.range, &*map); // If this is the player, reveal what they can see let _p : Option<&Player> = player.get(ent); if let Some(_p) = _p { for t in map.visible_tiles.iter_mut() { *t = false }; for vis in viewshed.visible_tiles.iter() { let idx = map.xy_idx(vis.x, vis.y); map.revealed_tiles[idx] = true; map.visible_tiles[idx] = true; // Chance to reveal hidden things for e in map.tile_content[idx].iter() { let maybe_hidden = hidden.get(*e); if let Some(_maybe_hidden) = maybe_hidden { if rng.roll_dice(1,24)==1 { let name = names.get(*e); if let Some(name) = name { log.entries.insert(0, format!("You spotted a {}.", &name.name)); } hidden.remove(*e); } } } } } } } } }