extern crate rltk; use rltk::{ RGB, Rltk, Console, Point, VirtualKeyCode }; extern crate specs; use specs::prelude::*; use super::{CombatStats, Player, gamelog::GameLog, Map, Name, Position, State, InBackpack, Viewshed, RunState, Equipped, HungerClock, HungerState, rex_assets::RexAssets, Hidden }; pub fn draw_ui(ecs: &World, ctx : &mut Rltk) { ctx.draw_box(0, 43, 79, 6, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK)); let combat_stats = ecs.read_storage::(); let players = ecs.read_storage::(); let hunger = ecs.read_storage::(); for (_player, stats, hc) in (&players, &combat_stats, &hunger).join() { let health = format!(" HP: {} / {} ", stats.hp, stats.max_hp); ctx.print_color(12, 43, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), &health); ctx.draw_bar_horizontal(28, 43, 51, stats.hp, stats.max_hp, RGB::named(rltk::RED), RGB::named(rltk::BLACK)); match hc.state { HungerState::WellFed => ctx.print_color(71, 42, RGB::named(rltk::GREEN), RGB::named(rltk::BLACK), "Well Fed"), HungerState::Normal => {} HungerState::Hungry => ctx.print_color(71, 42, RGB::named(rltk::ORANGE), RGB::named(rltk::BLACK), "Hungry"), HungerState::Starving => ctx.print_color(71, 42, RGB::named(rltk::RED), RGB::named(rltk::BLACK), "Starving"), } } let map = ecs.fetch::(); let depth = format!("Depth: {}", map.depth); ctx.print_color(2, 43, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), &depth); let log = ecs.fetch::(); let mut y = 44; for s in log.entries.iter() { if y < 49 { ctx.print(2, y, &s.to_string()); } y += 1; } // Draw mouse cursor let mouse_pos = ctx.mouse_pos(); ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(rltk::MAGENTA)); draw_tooltips(ecs, ctx); } fn draw_tooltips(ecs: &World, ctx : &mut Rltk) { let map = ecs.fetch::(); let names = ecs.read_storage::(); let positions = ecs.read_storage::(); let hidden = ecs.read_storage::(); let mouse_pos = ctx.mouse_pos(); if mouse_pos.0 >= map.width || mouse_pos.1 >= map.height { return; } let mut tooltip : Vec = Vec::new(); for (name, position, _hidden) in (&names, &positions, !&hidden).join() { if position.x == mouse_pos.0 && position.y == mouse_pos.1 { tooltip.push(name.name.to_string()); } } if !tooltip.is_empty() { let mut width :i32 = 0; for s in tooltip.iter() { if width < s.len() as i32 { width = s.len() as i32; } } width += 3; if mouse_pos.0 > 40 { let arrow_pos = Point::new(mouse_pos.0 - 2, mouse_pos.1); let left_x = mouse_pos.0 - width; let mut y = mouse_pos.1; for s in tooltip.iter() { ctx.print_color(left_x, y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), &s.to_string()); let padding = (width - s.len() as i32)-1; for i in 0..padding { ctx.print_color(arrow_pos.x - i, y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), &" ".to_string()); } y += 1; } ctx.print_color(arrow_pos.x, arrow_pos.y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), &"->".to_string()); } else { let arrow_pos = Point::new(mouse_pos.0 + 1, mouse_pos.1); let left_x = mouse_pos.0 +3; let mut y = mouse_pos.1; for s in tooltip.iter() { ctx.print_color(left_x, y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), &s.to_string()); let padding = (width - s.len() as i32)-1; for i in 0..padding { ctx.print_color(left_x + s.len() as i32 + i, y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), &" ".to_string()); } y += 1; } ctx.print_color(arrow_pos.x, arrow_pos.y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), &"<-".to_string()); } } } #[derive(PartialEq, Copy, Clone)] pub enum ItemMenuResult { Cancel, NoResponse, Selected } pub fn show_inventory(gs : &mut State, ctx : &mut Rltk) -> (ItemMenuResult, Option) { let player_entity = gs.ecs.fetch::(); let names = gs.ecs.read_storage::(); let backpack = gs.ecs.read_storage::(); let entities = gs.ecs.entities(); let inventory = (&backpack, &names).join().filter(|item| item.0.owner == *player_entity ); let count = inventory.count(); let mut y = (25 - (count / 2)) as i32; ctx.draw_box(15, y-2, 31, (count+3) as i32, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK)); ctx.print_color(18, y-2, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "Inventory"); ctx.print_color(18, y+count as i32+1, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "ESCAPE to cancel"); let mut equippable : Vec = Vec::new(); let mut j = 0; for (entity, _pack, name) in (&entities, &backpack, &names).join().filter(|item| item.1.owner == *player_entity ) { ctx.set(17, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437('(')); ctx.set(18, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), 97+j as u8); ctx.set(19, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437(')')); ctx.print(21, y, &name.name.to_string()); equippable.push(entity); y += 1; j += 1; } match ctx.key { None => (ItemMenuResult::NoResponse, None), Some(key) => { match key { VirtualKeyCode::Escape => { (ItemMenuResult::Cancel, None) } _ => { let selection = rltk::letter_to_option(key); if selection > -1 && selection < count as i32 { return (ItemMenuResult::Selected, Some(equippable[selection as usize])); } (ItemMenuResult::NoResponse, None) } } } } } pub fn drop_item_menu(gs : &mut State, ctx : &mut Rltk) -> (ItemMenuResult, Option) { let player_entity = gs.ecs.fetch::(); let names = gs.ecs.read_storage::(); let backpack = gs.ecs.read_storage::(); let entities = gs.ecs.entities(); let inventory = (&backpack, &names).join().filter(|item| item.0.owner == *player_entity ); let count = inventory.count(); let mut y = (25 - (count / 2)) as i32; ctx.draw_box(15, y-2, 31, (count+3) as i32, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK)); ctx.print_color(18, y-2, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "Drop Which Item?"); ctx.print_color(18, y+count as i32+1, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "ESCAPE to cancel"); let mut equippable : Vec = Vec::new(); let mut j = 0; for (entity, _pack, name) in (&entities, &backpack, &names).join().filter(|item| item.1.owner == *player_entity ) { ctx.set(17, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437('(')); ctx.set(18, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), 97+j as u8); ctx.set(19, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437(')')); ctx.print(21, y, &name.name.to_string()); equippable.push(entity); y += 1; j += 1; } match ctx.key { None => (ItemMenuResult::NoResponse, None), Some(key) => { match key { VirtualKeyCode::Escape => { (ItemMenuResult::Cancel, None) } _ => { let selection = rltk::letter_to_option(key); if selection > -1 && selection < count as i32 { return (ItemMenuResult::Selected, Some(equippable[selection as usize])); } (ItemMenuResult::NoResponse, None) } } } } } pub fn remove_item_menu(gs : &mut State, ctx : &mut Rltk) -> (ItemMenuResult, Option) { let player_entity = gs.ecs.fetch::(); let names = gs.ecs.read_storage::(); let backpack = gs.ecs.read_storage::(); let entities = gs.ecs.entities(); let inventory = (&backpack, &names).join().filter(|item| item.0.owner == *player_entity ); let count = inventory.count(); let mut y = (25 - (count / 2)) as i32; ctx.draw_box(15, y-2, 31, (count+3) as i32, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK)); ctx.print_color(18, y-2, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "Remove Which Item?"); ctx.print_color(18, y+count as i32+1, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "ESCAPE to cancel"); let mut equippable : Vec = Vec::new(); let mut j = 0; for (entity, _pack, name) in (&entities, &backpack, &names).join().filter(|item| item.1.owner == *player_entity ) { ctx.set(17, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437('(')); ctx.set(18, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), 97+j as u8); ctx.set(19, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437(')')); ctx.print(21, y, &name.name.to_string()); equippable.push(entity); y += 1; j += 1; } match ctx.key { None => (ItemMenuResult::NoResponse, None), Some(key) => { match key { VirtualKeyCode::Escape => { (ItemMenuResult::Cancel, None) } _ => { let selection = rltk::letter_to_option(key); if selection > -1 && selection < count as i32 { return (ItemMenuResult::Selected, Some(equippable[selection as usize])); } (ItemMenuResult::NoResponse, None) } } } } } pub fn ranged_target(gs : &mut State, ctx : &mut Rltk, range : i32) -> (ItemMenuResult, Option) { let player_entity = gs.ecs.fetch::(); let player_pos = gs.ecs.fetch::(); let viewsheds = gs.ecs.read_storage::(); ctx.print_color(5, 0, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "Select Target:"); // Highlight available target cells let mut available_cells = Vec::new(); let visible = viewsheds.get(*player_entity); if let Some(visible) = visible { // We have a viewshed for idx in visible.visible_tiles.iter() { let distance = rltk::DistanceAlg::Pythagoras.distance2d(*player_pos, *idx); if distance <= range as f32 { ctx.set_bg(idx.x, idx.y, RGB::named(rltk::BLUE)); available_cells.push(idx); } } } else { return (ItemMenuResult::Cancel, None); } // Draw mouse cursor let mouse_pos = ctx.mouse_pos(); let mut valid_target = false; for idx in available_cells.iter() { if idx.x == mouse_pos.0 && idx.y == mouse_pos.1 { valid_target = true; } } if valid_target { ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(rltk::CYAN)); if ctx.left_click { return (ItemMenuResult::Selected, Some(Point::new(mouse_pos.0, mouse_pos.1))); } } else { ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(rltk::RED)); if ctx.left_click { return (ItemMenuResult::Cancel, None); } } (ItemMenuResult::NoResponse, None) } #[derive(PartialEq, Copy, Clone)] pub enum MainMenuSelection { NewGame, LoadGame, Quit } #[derive(PartialEq, Copy, Clone)] pub enum MainMenuResult { NoSelection{ selected : MainMenuSelection }, Selected{ selected: MainMenuSelection } } pub fn main_menu(gs : &mut State, ctx : &mut Rltk) -> MainMenuResult { let save_exists = super::saveload_system::does_save_exist(); let runstate = gs.ecs.fetch::(); let assets = gs.ecs.fetch::(); ctx.render_xp_sprite(&assets.menu, 0, 0); ctx.draw_box_double(24, 18, 31, 10, RGB::named(rltk::WHEAT), RGB::named(rltk::BLACK)); ctx.print_color_centered(20, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "Rust Roguelike Tutorial"); ctx.print_color_centered(21, RGB::named(rltk::CYAN), RGB::named(rltk::BLACK), "by Herbert Wolverson"); ctx.print_color_centered(22, RGB::named(rltk::GRAY), RGB::named(rltk::BLACK), "Use Up/Down Arrows and Enter"); let mut y = 24; if let RunState::MainMenu{ menu_selection : selection } = *runstate { if selection == MainMenuSelection::NewGame { ctx.print_color_centered(y, RGB::named(rltk::MAGENTA), RGB::named(rltk::BLACK), "Begin New Game"); } else { ctx.print_color_centered(y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), "Begin New Game"); } y += 1; if save_exists { if selection == MainMenuSelection::LoadGame { ctx.print_color_centered(y, RGB::named(rltk::MAGENTA), RGB::named(rltk::BLACK), "Load Game"); } else { ctx.print_color_centered(y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), "Load Game"); } y += 1; } if selection == MainMenuSelection::Quit { ctx.print_color_centered(y, RGB::named(rltk::MAGENTA), RGB::named(rltk::BLACK), "Quit"); } else { ctx.print_color_centered(y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), "Quit"); } match ctx.key { None => return MainMenuResult::NoSelection{ selected: selection }, Some(key) => { match key { VirtualKeyCode::Escape => { return MainMenuResult::NoSelection{ selected: MainMenuSelection::Quit } } VirtualKeyCode::Up => { let mut newselection; match selection { MainMenuSelection::NewGame => newselection = MainMenuSelection::Quit, MainMenuSelection::LoadGame => newselection = MainMenuSelection::NewGame, MainMenuSelection::Quit => newselection = MainMenuSelection::LoadGame } if newselection == MainMenuSelection::LoadGame && !save_exists { newselection = MainMenuSelection::NewGame; } return MainMenuResult::NoSelection{ selected: newselection } } VirtualKeyCode::Down => { let mut newselection; match selection { MainMenuSelection::NewGame => newselection = MainMenuSelection::LoadGame, MainMenuSelection::LoadGame => newselection = MainMenuSelection::Quit, MainMenuSelection::Quit => newselection = MainMenuSelection::NewGame } if newselection == MainMenuSelection::LoadGame && !save_exists { newselection = MainMenuSelection::Quit; } return MainMenuResult::NoSelection{ selected: newselection } } VirtualKeyCode::Return => return MainMenuResult::Selected{ selected : selection }, _ => return MainMenuResult::NoSelection{ selected: selection } } } } } MainMenuResult::NoSelection { selected: MainMenuSelection::NewGame } } #[derive(PartialEq, Copy, Clone)] pub enum GameOverResult { NoSelection, QuitToMenu } pub fn game_over(ctx : &mut Rltk) -> GameOverResult { ctx.print_color_centered(15, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "Your journey has ended!"); ctx.print_color_centered(17, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), "One day, we'll tell you all about how you did."); ctx.print_color_centered(18, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), "That day, sadly, is not in this chapter.."); ctx.print_color_centered(20, RGB::named(rltk::MAGENTA), RGB::named(rltk::BLACK), "Press any key to return to the menu."); match ctx.key { None => GameOverResult::NoSelection, Some(_) => GameOverResult::QuitToMenu } }