use super::{Map, Rect, TileType, Position, spawner}; mod simple_map; use simple_map::SimpleMapBuilder; mod common; use common::*; use specs::prelude::*; pub trait MapBuilder { fn build_map(&mut self); fn spawn_entities(&mut self, ecs : &mut World); fn get_map(&self) -> Map; fn get_starting_position(&self) -> Position; fn get_snapshot_history(&self) -> Vec; } pub fn random_builder(new_depth: i32) -> Box { // Note that until we have a second map type, this isn't even slighlty random Box::new(SimpleMapBuilder::new(new_depth)) }