extern crate specs; use specs::prelude::*; use super::{Viewshed, Monster, Name, Map, Position}; extern crate rltk; use rltk::{Point}; pub struct MonsterAI {} impl<'a> System<'a> for MonsterAI { #[allow(clippy::type_complexity)] type SystemData = ( WriteExpect<'a, Map>, ReadExpect<'a, Point>, WriteStorage<'a, Viewshed>, ReadStorage<'a, Monster>, ReadStorage<'a, Name>, WriteStorage<'a, Position>); fn run(&mut self, data : Self::SystemData) { let (mut map, player_pos, mut viewshed, monster, name, mut position) = data; for (mut viewshed,_monster,name,mut pos) in (&mut viewshed, &monster, &name, &mut position).join() { let distance = rltk::DistanceAlg::Pythagoras.distance2d(Point::new(pos.x, pos.y), *player_pos); if distance < 1.5 { // Attack goes here println!("{} shouts insults", name.name); return; } if viewshed.visible_tiles.contains(&*player_pos) { // Path to the player let path = rltk::a_star_search( map.xy_idx(pos.x, pos.y) as i32, map.xy_idx(player_pos.x, player_pos.y) as i32, &mut *map ); if path.success && path.steps.len()>1 { let mut idx = map.xy_idx(pos.x, pos.y); map.blocked[idx] = false; pos.x = path.steps[1] % map.width; pos.y = path.steps[1] / map.width; idx = map.xy_idx(pos.x, pos.y); map.blocked[idx] = true; viewshed.dirty = true; } } } } }