use super::{Map, Rect, TileType}; use std::cmp::{max, min}; pub fn apply_room_to_map(map : &mut Map, room : &Rect) { for y in room.y1 +1 ..= room.y2 { for x in room.x1 + 1 ..= room.x2 { let idx = map.xy_idx(x, y); if idx > 0 && idx < ((map.width * map.height)-1) as usize { map.tiles[idx] = TileType::Floor; } } } } pub fn apply_horizontal_tunnel(map : &mut Map, x1:i32, x2:i32, y:i32) { for x in min(x1,x2) ..= max(x1,x2) { let idx = map.xy_idx(x, y); if idx > 0 && idx < map.width as usize * map.height as usize { map.tiles[idx as usize] = TileType::Floor; } } } pub fn apply_vertical_tunnel(map : &mut Map, y1:i32, y2:i32, x:i32) { for y in min(y1,y2) ..= max(y1,y2) { let idx = map.xy_idx(x, y); if idx > 0 && idx < map.width as usize * map.height as usize { map.tiles[idx as usize] = TileType::Floor; } } }