Commit History

Author SHA1 Message Date
  Getty Ritter 15108ccf80 Split following into separate syste, 4 years ago
  Getty Ritter e83f73b055 cargo fmt 4 years ago
  Getty Ritter adf5a4cc82 Clean up main imports a bit 4 years ago
  Getty Ritter b4f40f5b12 Move all the systems into a subdirectory for clarity 4 years ago
  Getty Ritter 05ce97aae5 Move movement system to its own module 4 years ago
  Getty Ritter baf7548aa9 Split GameEvent apart into separate types 4 years ago
  Getty Ritter 455a4e7721 Implement high-level handling for GameEvent values, too 4 years ago
  Getty Ritter 161bc3ae6e Turn renderable drawing into a system 4 years ago
  Getty Ritter 7363bf0393 Replace delete_the_dead with a system 4 years ago
  Getty Ritter 46c4ef3622 Clean up some logic around the RunState resource 4 years ago
  Getty Ritter 5b05977138 Convert zero-field structs to unit struct syntax 4 years ago
  Getty Ritter 57b16ceca5 cargo fmt 4 years ago
  Herbert Wolverson 0b1fecc903 Chapter 7 is now wasm friendly. 4 years ago
  Herbert Wolverson 0908ae7edc Chapter 7 is basically working. 4 years ago
  Herbert Wolverson 6c0af360f8 More work on chapter 7. 4 years ago
  Herbert Wolverson bb561289dd Starting on chapter 7 4 years ago