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				+extern crate rltk; 
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				+use rltk::{ RGB, Rltk, Console, Point, VirtualKeyCode }; 
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				+extern crate specs; 
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				+use specs::prelude::*; 
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				+use super::{CombatStats, Player, gamelog::GameLog, Map, Name, Position, State, InBackpack,  
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				+    Viewshed, RunState}; 
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				+ 
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				+pub fn draw_ui(ecs: &World, ctx : &mut Rltk) { 
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				+    ctx.draw_box(0, 43, 79, 6, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK)); 
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				+ 
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				+    let combat_stats = ecs.read_storage::<CombatStats>(); 
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				+    let players = ecs.read_storage::<Player>(); 
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				+    for (_player, stats) in (&players, &combat_stats).join() { 
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				+        let health = format!(" HP: {} / {} ", stats.hp, stats.max_hp); 
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				+        ctx.print_color(12, 43, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), &health); 
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				+ 
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				+        ctx.draw_bar_horizontal(28, 43, 51, stats.hp, stats.max_hp, RGB::named(rltk::RED), RGB::named(rltk::BLACK)); 
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				+    } 
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				+ 
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				+    let log = ecs.fetch::<GameLog>(); 
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				+    let mut y = 44; 
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				+    for s in log.entries.iter() { 
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				+        if y < 49 { ctx.print(2, y, &s.to_string()); } 
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				+        y += 1; 
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				+    } 
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				+ 
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				+    // Draw mouse cursor 
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				+    let mouse_pos = ctx.mouse_pos(); 
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				+    ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(rltk::MAGENTA)); 
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				+    draw_tooltips(ecs, ctx); 
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				+} 
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				+ 
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				+fn draw_tooltips(ecs: &World, ctx : &mut Rltk) { 
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				+    let map = ecs.fetch::<Map>(); 
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				+    let names = ecs.read_storage::<Name>(); 
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				+    let positions = ecs.read_storage::<Position>(); 
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				+ 
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				+    let mouse_pos = ctx.mouse_pos(); 
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				+    if mouse_pos.0 >= map.width || mouse_pos.1 >= map.height { return; } 
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				+    let mut tooltip : Vec<String> = Vec::new(); 
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				+    for (name, position) in (&names, &positions).join() { 
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				+        if position.x == mouse_pos.0 && position.y == mouse_pos.1 { 
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				+            tooltip.push(name.name.to_string()); 
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				+        } 
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				+    } 
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				+ 
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				+    if !tooltip.is_empty() { 
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				+        let mut width :i32 = 0; 
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				+        for s in tooltip.iter() { 
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				+            if width < s.len() as i32 { width = s.len() as i32; } 
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				+        } 
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				+        width += 3; 
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				+ 
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				+        if mouse_pos.0 > 40 { 
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				+            let arrow_pos = Point::new(mouse_pos.0 - 2, mouse_pos.1); 
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				+            let left_x = mouse_pos.0 - width; 
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				+            let mut y = mouse_pos.1; 
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				+            for s in tooltip.iter() { 
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				+                ctx.print_color(left_x, y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), &s.to_string()); 
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				+                let padding = (width - s.len() as i32)-1; 
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				+                for i in 0..padding { 
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				+                    ctx.print_color(arrow_pos.x - i, y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), &" ".to_string()); 
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				+                } 
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				+                y += 1; 
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				+            } 
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				+            ctx.print_color(arrow_pos.x, arrow_pos.y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), &"->".to_string()); 
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				+        } else { 
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				+            let arrow_pos = Point::new(mouse_pos.0 + 1, mouse_pos.1); 
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				+            let left_x = mouse_pos.0 +3; 
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				+            let mut y = mouse_pos.1; 
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				+            for s in tooltip.iter() { 
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				+                ctx.print_color(left_x, y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), &s.to_string()); 
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				+                let padding = (width - s.len() as i32)-1; 
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				+                for i in 0..padding { 
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				+                    ctx.print_color(left_x + s.len() as i32 + i, y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), &" ".to_string()); 
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				+                } 
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				+                y += 1; 
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				+            } 
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				+            ctx.print_color(arrow_pos.x, arrow_pos.y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), &"<-".to_string()); 
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				+        } 
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				+    } 
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				+} 
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				+ 
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				+#[derive(PartialEq, Copy, Clone)] 
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				+pub enum ItemMenuResult { Cancel, NoResponse, Selected } 
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				+ 
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				+pub fn show_inventory(gs : &mut State, ctx : &mut Rltk) -> (ItemMenuResult, Option<Entity>) { 
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				+    let player_entity = gs.ecs.fetch::<Entity>(); 
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				+    let names = gs.ecs.read_storage::<Name>(); 
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				+    let backpack = gs.ecs.read_storage::<InBackpack>(); 
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				+    let entities = gs.ecs.entities(); 
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				+ 
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				+    let inventory = (&backpack, &names).join().filter(|item| item.0.owner == *player_entity ); 
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				+    let count = inventory.count(); 
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				+ 
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				+    let mut y = (25 - (count / 2)) as i32; 
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				+    ctx.draw_box(15, y-2, 31, (count+3) as i32, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK)); 
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				+    ctx.print_color(18, y-2, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "Inventory"); 
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				+    ctx.print_color(18, y+count as i32+1, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "ESCAPE to cancel"); 
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				+ 
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				+    let mut equippable : Vec<Entity> = Vec::new(); 
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				+    let mut j = 0; 
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				+    for (entity, _pack, name) in (&entities, &backpack, &names).join().filter(|item| item.1.owner == *player_entity ) { 
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				+        ctx.set(17, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437('(')); 
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				+        ctx.set(18, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), 97+j as u8); 
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				+        ctx.set(19, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437(')')); 
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				+ 
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				+        ctx.print(21, y, &name.name.to_string()); 
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				+        equippable.push(entity); 
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				+        y += 1; 
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				+        j += 1; 
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				+    } 
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				+ 
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				+    match ctx.key { 
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				+        None => (ItemMenuResult::NoResponse, None), 
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				+        Some(key) => { 
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				+            match key { 
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				+                VirtualKeyCode::Escape => { (ItemMenuResult::Cancel, None) } 
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				+                _ => {  
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				+                    let selection = rltk::letter_to_option(key); 
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				+                    if selection > -1 && selection < count as i32 { 
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				+                        return (ItemMenuResult::Selected, Some(equippable[selection as usize])); 
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				+                    }   
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				+                    (ItemMenuResult::NoResponse, None) 
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				+                } 
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				+            } 
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				+        } 
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				+    } 
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				+} 
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				+ 
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				+pub fn drop_item_menu(gs : &mut State, ctx : &mut Rltk) -> (ItemMenuResult, Option<Entity>) { 
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				+    let player_entity = gs.ecs.fetch::<Entity>(); 
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				+    let names = gs.ecs.read_storage::<Name>(); 
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				+    let backpack = gs.ecs.read_storage::<InBackpack>(); 
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				+    let entities = gs.ecs.entities(); 
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				+ 
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				+    let inventory = (&backpack, &names).join().filter(|item| item.0.owner == *player_entity ); 
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				+    let count = inventory.count(); 
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				+ 
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				+    let mut y = (25 - (count / 2)) as i32; 
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				+    ctx.draw_box(15, y-2, 31, (count+3) as i32, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK)); 
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				+    ctx.print_color(18, y-2, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "Drop Which Item?"); 
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				+    ctx.print_color(18, y+count as i32+1, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "ESCAPE to cancel"); 
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				+ 
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				+    let mut equippable : Vec<Entity> = Vec::new(); 
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				+    let mut j = 0; 
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				+    for (entity, _pack, name) in (&entities, &backpack, &names).join().filter(|item| item.1.owner == *player_entity ) { 
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				+        ctx.set(17, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437('(')); 
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				+        ctx.set(18, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), 97+j as u8); 
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				+        ctx.set(19, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437(')')); 
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				+ 
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				+        ctx.print(21, y, &name.name.to_string()); 
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				+        equippable.push(entity); 
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				+        y += 1; 
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				+        j += 1; 
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				+    } 
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				+ 
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				+    match ctx.key { 
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				+        None => (ItemMenuResult::NoResponse, None), 
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				+        Some(key) => { 
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				+            match key { 
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				+                VirtualKeyCode::Escape => { (ItemMenuResult::Cancel, None) } 
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				+                _ => {  
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				+                    let selection = rltk::letter_to_option(key); 
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				+                    if selection > -1 && selection < count as i32 { 
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				+                        return (ItemMenuResult::Selected, Some(equippable[selection as usize])); 
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				+                    }   
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				+                    (ItemMenuResult::NoResponse, None) 
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				+                } 
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				+            } 
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				+        } 
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				+    } 
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				+} 
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				+ 
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				+pub fn ranged_target(gs : &mut State, ctx : &mut Rltk, range : i32) -> (ItemMenuResult, Option<Point>) { 
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				+    let player_entity = gs.ecs.fetch::<Entity>(); 
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				+    let player_pos = gs.ecs.fetch::<Point>(); 
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				+    let viewsheds = gs.ecs.read_storage::<Viewshed>(); 
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				+ 
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				+    ctx.print_color(5, 0, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "Select Target:"); 
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				+ 
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				+    // Highlight available target cells 
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				+    let mut available_cells = Vec::new(); 
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				+    let visible = viewsheds.get(*player_entity); 
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				+    if let Some(visible) = visible { 
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				+        // We have a viewshed 
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				+        for idx in visible.visible_tiles.iter() { 
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				+            let distance = rltk::DistanceAlg::Pythagoras.distance2d(*player_pos, *idx); 
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				+            if distance <= range as f32 { 
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				+                ctx.set_bg(idx.x, idx.y, RGB::named(rltk::BLUE)); 
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				+                available_cells.push(idx); 
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				+            } 
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				+        } 
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				+    } else { 
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				+        return (ItemMenuResult::Cancel, None); 
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				+    } 
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				+ 
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				+    // Draw mouse cursor 
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				+    let mouse_pos = ctx.mouse_pos(); 
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				+    let mut valid_target = false; 
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				+    for idx in available_cells.iter() { if idx.x == mouse_pos.0 && idx.y == mouse_pos.1 { valid_target = true; } } 
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				+    if valid_target { 
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				+        ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(rltk::CYAN)); 
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				+        if ctx.left_click { 
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				+            return (ItemMenuResult::Selected, Some(Point::new(mouse_pos.0, mouse_pos.1))); 
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				+        } 
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				+    } else { 
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				+        ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(rltk::RED)); 
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				+        if ctx.left_click { 
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				+            return (ItemMenuResult::Cancel, None); 
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				+        } 
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				+    } 
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				+ 
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				+    (ItemMenuResult::NoResponse, None) 
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				+} 
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				+ 
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				+#[derive(PartialEq, Copy, Clone)] 
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				+pub enum MainMenuSelection { NewGame, LoadGame, Quit } 
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				+ 
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				+#[derive(PartialEq, Copy, Clone)] 
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				+pub enum MainMenuResult { NoSelection{ selected : MainMenuSelection }, Selected{ selected: MainMenuSelection } } 
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				+ 
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				+pub fn main_menu(gs : &mut State, ctx : &mut Rltk) -> MainMenuResult { 
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				+    let runstate = gs.ecs.fetch::<RunState>(); 
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				+ 
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				+    ctx.print_color_centered(15, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "Rust Roguelike Tutorial"); 
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				+     
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				+    if let RunState::MainMenu{ menu_selection : selection } = *runstate { 
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				+        if selection == MainMenuSelection::NewGame { 
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				+            ctx.print_color_centered(24, RGB::named(rltk::MAGENTA), RGB::named(rltk::BLACK), "Begin New Game"); 
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				+        } else { 
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				+            ctx.print_color_centered(24, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), "Begin New Game"); 
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				+        } 
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				+ 
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				+        if selection == MainMenuSelection::LoadGame { 
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				+            ctx.print_color_centered(25, RGB::named(rltk::MAGENTA), RGB::named(rltk::BLACK), "Load Game"); 
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				+        } else { 
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				+            ctx.print_color_centered(25, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), "Load Game"); 
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				+        } 
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				+ 
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				+        if selection == MainMenuSelection::Quit { 
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				+            ctx.print_color_centered(26, RGB::named(rltk::MAGENTA), RGB::named(rltk::BLACK), "Quit"); 
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				+        } else { 
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				+            ctx.print_color_centered(26, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), "Quit"); 
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				+        } 
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				+ 
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				+        match ctx.key { 
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				+            None => return MainMenuResult::NoSelection{ selected: selection }, 
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				+            Some(key) => { 
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				+                match key { 
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				+                    VirtualKeyCode::Escape => { return MainMenuResult::NoSelection{ selected: MainMenuSelection::Quit } } 
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				+                    VirtualKeyCode::Up => { 
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				+                        let newselection; 
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				+                        match selection { 
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				+                            MainMenuSelection::NewGame => newselection = MainMenuSelection::Quit, 
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				+                            MainMenuSelection::LoadGame => newselection = MainMenuSelection::NewGame, 
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				+                            MainMenuSelection::Quit => newselection = MainMenuSelection::LoadGame 
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				+                        } 
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				+                        return MainMenuResult::NoSelection{ selected: newselection } 
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				+                    } 
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				+                    VirtualKeyCode::Down => { 
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				+                        let newselection; 
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				+                        match selection { 
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				+                            MainMenuSelection::NewGame => newselection = MainMenuSelection::LoadGame, 
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				+                            MainMenuSelection::LoadGame => newselection = MainMenuSelection::Quit, 
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				+                            MainMenuSelection::Quit => newselection = MainMenuSelection::NewGame 
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				+                        } 
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				+                        return MainMenuResult::NoSelection{ selected: newselection } 
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				+                    } 
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				+                    VirtualKeyCode::Return => return MainMenuResult::Selected{ selected : selection }, 
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				+                    _ => return MainMenuResult::NoSelection{ selected: selection } 
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				+                } 
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				+            } 
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				+        } 
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				+    } 
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				+ 
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				+    MainMenuResult::NoSelection { selected: MainMenuSelection::NewGame } 
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				+} 
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