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@@ -87,7 +87,7 @@ impl<'a> System<'a> for HungerSystem {
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}
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RunState::MonsterTurn => {
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if entity != *player_entity {
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- proceed = false;
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+ proceed = true;
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}
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}
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_ => proceed = false
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@@ -326,4 +326,4 @@ We now have a working hunger clock system. You may want to tweak the durations t
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Copyright (C) 2019, Herbert Wolverson.
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----
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+---
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