|  | @@ -178,6 +178,28 @@ This is pretty straightforward: it reveals the tiles on the current row, and the
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				|  |  | +## Remember to lower the spawn priority!
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				|  |  | +In `spawners.rs` we are currently spawning magic mapping scrolls *everywhere*. That's probably not what we want! Edit the spawn table to have a much lower priority:
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				|  |  | +```rust
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				|  |  | +fn room_table(map_depth: i32) -> RandomTable {
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				|  |  | +    RandomTable::new()
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				|  |  | +        .add("Goblin", 10)
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				|  |  | +        .add("Orc", 1 + map_depth)
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				|  |  | +        .add("Health Potion", 7)
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				|  |  | +        .add("Fireball Scroll", 2 + map_depth)
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				|  |  | +        .add("Confusion Scroll", 2 + map_depth)
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				|  |  | +        .add("Magic Missile Scroll", 4)
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				|  |  | +        .add("Dagger", 3)
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				|  |  | +        .add("Shield", 3)
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				|  |  | +        .add("Longsword", map_depth - 1)
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				|  |  | +        .add("Tower Shield", map_depth - 1)
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				|  |  | +        .add("Rations", 10)
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				|  |  | +        .add("Magic Mapping Scroll", 2)
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				|  |  | +}
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				|  |  | +```
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				|  |  | +
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				|  |  |  ## Wrap Up
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				|  |  |  This was a relatively quick chapter, but we now have another staple of the roguelike genre: magic mapping.
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