# Summary

[Introduction](./chapter_0.md)

- [Section 1 - Hello Rust](./chapter_1.md)
    - [Entities and Components](./chapter_2.md)
    - [Walking A Map](./chapter_3.md)
    - [A More Interesting Map](./chapter_4.md)
    - [Field of View](./chapter_5.md)
    - [Monsters](./chapter_6.md)
    - [Dealing Damage](./chapter_7.md)
    - [User Interface](./chapter_8.md)
    - [Items and Inventory](./chapter_9.md)
    - [Ranged Scrolls/Targeting](./chapter_10.md)
    - [Saving and Loading](./chapter_11.md)
    - [Delving Deeper](./chapter_12.md)
    - [Difficulty](./chapter_13.md)
    - [Equipment](./chapter_14.md)
- [Section 2 - Stretch Goals](./chapter_15.md)
    - [Nice Walls with Bitsets](./chapter_16.md)
    - [Bloodstains](./chapter_17.md)
    - [Particle Effects](./chapter_18.md)
    - [Hunger Clock](./chapter_19.md)
    - [Magic Mapping](./chapter_20.md)
    - [REX Paint Menu](./chapter_21.md)
    - [Simple Traps](./chapter_22.md)
- [Section 3 - Generating Maps](./chapter23-prefix.md)
    - [Refactor Map Building](./chapter_23.md)
    - [Map Building Test Harness](./chapter_24.md)
    - [BSP Room Dungeons](./chapter_25.md)
    - [BSP Interior Design](./chapter_26.md)
    - [Cellular Automata Maps](./chapter_27.md)
    - [Drunkard's Walk Maps](./chapter_28.md)
    - [Mazes and Labyrinths](./chapter_29.md)
    - [Diffusion-limited aggregation maps](./chapter_30.md)
    - [Add symmetry and brushes to the library](./chapter_31.md)
    - Voronoi
    - Noise
    - Quantum Waveform Collapse
[Contributors](./contributors.md)
