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- // Fill out your copyright notice in the Description page of Project Settings.
- #pragma once
- #include "CoreMinimal.h"
- #include "Components/ActorComponent.h"
- #include "Interactible.generated.h"
- UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
- class RAAN_API UInteractible : public UActorComponent
- {
- GENERATED_BODY()
- /** type of damage */
- UPROPERTY(BlueprintReadWrite, Category="Interaction", meta = (AllowPrivateAccess = "true"))
- TSubclassOf<class UInteraction> Interaction;
- public:
- // Sets default values for this component's properties
- UInteractible();
- protected:
- // Called when the game starts
- virtual void BeginPlay() override;
- public:
- // Called when the player Interacts with this actor
- void Interact();
- };
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