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- // Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
- #include "RaanGameMode.h"
- #include "RaanCharacter.h"
- #include "UObject/ConstructorHelpers.h"
- ARaanGameMode::ARaanGameMode()
- {
- // set default pawn class to our Blueprinted character
- static ConstructorHelpers::FClassFinder<APawn> PlayerPawnBPClass(TEXT("/Game/ThirdPersonCPP/Blueprints/ThirdPersonCharacter"));
- if (PlayerPawnBPClass.Class != NULL)
- {
- DefaultPawnClass = PlayerPawnBPClass.Class;
- }
- }
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