Raan.Build.cs 361 B

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  1. // Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
  2. using UnrealBuildTool;
  3. public class Raan : ModuleRules
  4. {
  5. public Raan(ReadOnlyTargetRules Target) : base(Target)
  6. {
  7. PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
  8. PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "HeadMountedDisplay" });
  9. }
  10. }