// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Components/ActorComponent.h" #include "Interactible.generated.h" UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) ) class RAAN_API UInteractible : public UActorComponent { GENERATED_BODY() /** type of damage */ UPROPERTY(BlueprintReadWrite, Category="Interaction", meta = (AllowPrivateAccess = "true")) TSubclassOf Interaction; public: // Sets default values for this component's properties UInteractible(); protected: // Called when the game starts virtual void BeginPlay() override; public: // Called when the player Interacts with this actor void Interact(); };