// Fill out your copyright notice in the Description page of Project Settings. #include "Interactible.h" #include "Interaction.h" // Sets default values for this component's properties UInteractible::UInteractible() { // Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features // off to improve performance if you don't need them. PrimaryComponentTick.bCanEverTick = false; // ... } // Called when the game starts void UInteractible::BeginPlay() { Super::BeginPlay(); // ... } void UInteractible::Interact() { // Interaction->Interact(); }