// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Interaction.h" #include "InteractDialogue.generated.h" /** * */ UCLASS() class RAAN_API UInteractDialogue : public UInteraction { GENERATED_BODY() UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category="Dialogue", meta = (AllowPrivateAccess = "true")) FText DialogueText; virtual void Interact() override; };