Browse Source

Some more work

Getty Ritter 3 years ago
parent
commit
529cd4c6ba
2 changed files with 115 additions and 16 deletions
  1. 2 2
      src/keys.rs
  2. 113 14
      src/main.rs

+ 2 - 2
src/keys.rs

@@ -1,7 +1,7 @@
 #[derive(Debug)]
 pub struct Input {
-    right: f32,
-    up: f32,
+    pub right: f32,
+    pub up: f32,
 }
 
 impl Input {

+ 113 - 14
src/main.rs

@@ -1,13 +1,26 @@
-#[macro_use] extern crate specs_derive;
-#[macro_use] extern crate specs_system_macro;
+#[macro_use]
+extern crate specs_derive;
+#[macro_use]
+extern crate specs_system_macro;
 
 use ggez::graphics::Drawable;
 use specs::prelude::*;
 use specs::world::WorldExt;
 
-mod keys;
+mod input;
 
-use keys::Input;
+const WIDTH: f32 = 600.0;
+const HEIGHT: f32 = 400.0;
+
+fn clamp(x: f32, min: f32, max: f32) -> f32 {
+    if x < min {
+        min
+    } else if x > max {
+        max
+    } else {
+        x
+    }
+}
 
 struct Game {
     pub world: specs::World,
@@ -16,19 +29,108 @@ struct Game {
 impl Game {
     fn setup() -> Game {
         let mut world = specs::World::new();
-        world.insert(Input::new());
+        world.register::<Pos>();
+        world.register::<Vel>();
+        world.register::<Controlled>();
+        world.insert(input::Input::new());
+        world
+            .create_entity()
+            .with(Pos { x: 200.0, y: 200.0 })
+            .with(Vel { dx: 0.0, dy: 0.0 })
+            .with(Controlled)
+            .build();
         Game { world }
     }
 }
+//
+
+#[derive(Component, Copy, Clone, Debug)]
+pub struct Pos {
+    x: f32,
+    y: f32,
+}
+
+#[derive(Component, Debug)]
+pub struct Vel {
+    dx: f32,
+    dy: f32,
+}
+
+#[derive(Component)]
+pub struct Controlled;
+
+system! {
+    Control(resource inp: input::Input, _c: Controlled, mut v: Vel) {
+        v.dx = clamp(v.dx + inp.right, -20.0, 20.0);
+        v.dy = clamp(v.dy + inp.up, -20.0, 20.0);
+    }
+}
+
+system! {
+    Slowdown(mut v: Vel, _c: Controlled) {
+        const ROUNDING: f32 = 0.01;
+        const FRICTION: f32 = 0.95;
+
+        if v.dx.abs() < ROUNDING {
+            v.dx = 0.0;
+        } else {
+            v.dx *= FRICTION;
+        }
+
+        if v.dy.abs() < ROUNDING {
+            v.dy = 0.0;
+        } else {
+            v.dy *= FRICTION;
+        }
+    }
+}
+
+system! {
+    Move(mut pos: Pos, v: Vel) {
+        pos.x += v.dx;
+        pos.y += v.dy;
+    }
+}
+
+//
+struct Draw<'t> {
+    pub ctx: &'t mut ggez::Context,
+}
+
+impl<'a, 't> specs::System<'a> for Draw<'t> {
+    type SystemData = (specs::ReadStorage<'a, Pos>,);
+
+    fn run(&mut self, (pos,): Self::SystemData) {
+        for (p,) in (&pos,).join() {
+            let param = ggez::graphics::DrawParam {
+                dest: [p.x, p.y].into(),
+                ..ggez::graphics::DrawParam::default()
+            };
+            let mesh = ggez::graphics::Mesh::new_circle(
+                self.ctx,
+                ggez::graphics::DrawMode::fill(),
+                [0.0, 0.0],
+                10.0,
+                0.1,
+                ggez::graphics::WHITE,
+            );
+            mesh.unwrap().draw(self.ctx, param).unwrap();
+        }
+    }
+}
 
 impl ggez::event::EventHandler for Game {
     fn draw(&mut self, ctx: &mut ggez::Context) -> ggez::GameResult<()> {
+        ggez::graphics::clear(ctx, ggez::graphics::BLACK);
+        Draw { ctx }.run_now(&self.world);
+        ggez::graphics::present(ctx).unwrap();
         Ok(())
     }
 
     fn update(&mut self, _ctx: &mut ggez::Context) -> ggez::GameResult<()> {
-        let input: &Input = &*self.world.read_resource();
-        println!("{:?}", input);
+        Control.run_now(&self.world);
+        Slowdown.run_now(&self.world);
+        Move.run_now(&self.world);
         Ok(())
     }
 
@@ -43,8 +145,7 @@ impl ggez::event::EventHandler for Game {
         if keycode == winit::VirtualKeyCode::Escape {
             ggez::event::quit(ctx);
         }
-        Input::handle_down(&mut self.world.write_resource(),
-                              keycode);
+        input::Input::handle_down(&mut self.world.write_resource(), keycode);
     }
 
     fn key_up_event(
@@ -53,17 +154,15 @@ impl ggez::event::EventHandler for Game {
         keycode: winit::VirtualKeyCode,
         _keymod: ggez::event::KeyMods,
     ) {
-        Input::handle_up(&mut self.world.write_resource(),
-                         keycode);
+        input::Input::handle_up(&mut self.world.write_resource(), keycode);
     }
-
 }
 
 fn main() -> ggez::GameResult<()> {
     let (mut ctx, mut evloop) = ggez::ContextBuilder::new("game", "me")
         .window_mode(ggez::conf::WindowMode {
-            width: 800.0,
-            height: 600.0,
+            width: WIDTH,
+            height: HEIGHT,
             ..ggez::conf::WindowMode::default()
         })
         .build()?;